Player Matchup

Bastet
Bastet
 
Bastet
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Crivfam
Ah Puch
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 125L
1,293 Elo+
Party 2
Ra
Ra
GabCapua39
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 45L
1,500 Elo+
Solo
Yemoja
Yemoja
scrappytea
Yemoja
Level 26
God Stats
14W - 32L
1,313 SR
Queue Stats
47W - 102L
1,182 Elo+
Party 2
Terra
Terra
trashcanbeatbox
Terra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 16
1,463 SR
1,395 Elo+

VS

Team Averages
Level 17
1,338 SR
1,225 Elo+
Cthulhu
Cthulhu
KingStarFox27
Cthulhu
Level 7
God Stats
29W - 26L
1,103 SR
Queue Stats
47W - 59L
1,182 Elo+
Solo
Fenrir
Fenrir
Mondungus
Fenrir
Level 29
God Stats
4W - 7L
1,545 SR
Queue Stats
89W - 77L
1,401 Elo+
Solo
Olorun
Olorun
Thornax1
Olorun
Level 8
God Stats
2W - 6L
1,232 SR
Queue Stats
5W - 18L
1,057 Elo+
Party 1
Kukulkan
Kukulkan
Zeñor
Kukulkan
Level 14
God Stats
6W - 4L
1,311 SR
Queue Stats
17W - 16L
1,394 Elo+
Solo
Skadi
Skadi
dsdoog
Skadi
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 19L
1,090 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
2 / 3 / 1
6,173
441
3,998
8,209
2,375
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ah Puch
Crivfam
Ah Puch
10
2 / 3 / 0
5,939
424
3,515
10,765
3,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 7 / 1
5,114
365
2,067
6,495
2,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Yemoja
scrappytea
Yemoja
8
0 / 3 / 2
5,493
392
1,502
6,819
3,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 3 / 0
6,691
478
5,564
10,098
6,664
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
3 / 3 / 1
6,313
451
4,690
8,325
5,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Mondungus
Fenrir
14
7 / 0 / 2
8,496
607
6,390
10,066
3,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
Thornax1
Olorun
10
0 / 2 / 3
6,207
443
2,783
5,628
1,892
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kukulkan
Zeñor
Kukulkan
12
5 / 1 / 0
7,771
555
4,358
3,889
1,276
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
dsdoog
Skadi
12
4 / 2 / 0
7,350
525
8,747
6,590
2,112
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
8
Kills
19
19
Deaths
8
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
3
1
0.83
L
Ah Puch
Crivfam
Ah Puch
2
3
0
0.67
L
0
7
1
0.07
W
Cthulhu
3
3
1
1.17
W
Fenrir
Mondungus
Fenrir
7
0
2
8
W
Olorun
Thornax1
Olorun
0
2
3
0.75
W
Kukulkan
Zeñor
Kukulkan
5
1
0
5
W
Skadi
dsdoog
Skadi
4
2
0
2
L
Yemoja
scrappytea
Yemoja
0
3
2
0.33
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,646
Damage
26,968
42,386
Taken
34,498
17,839
Mitigated
14,264
13,494
Healing
12,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
3,998
1,593
0
2,460
8,209
2,375
0
1,902
6,247
0
27,228
L
Ah Puch
Crivfam
Ah Puch
3,515
692
0
5,095
10,765
3,452
0
545
10,190
27,067
0
L
2,067
470
157
215
6,495
2,215
170
3,712
2,753
17,625
0
W
Cthulhu
4,690
407
0
1,116
8,325
5,293
0
3,739
4,586
19,040
0
W
Fenrir
Mondungus
Fenrir
6,390
1,665
0
7,346
10,066
3,691
0
1,071
8,995
0
62,488
W
Olorun
Thornax1
Olorun
2,783
1,664
0
922
5,628
1,892
277
2,402
3,226
30,447
0
W
Kukulkan
Zeñor
Kukulkan
4,358
829
0
500
3,889
1,276
552
1,067
2,822
39,773
0
W
Skadi
dsdoog
Skadi
8,747
3,380
0
2,300
6,590
2,112
386
4,219
2,371
0
36,418
L
Yemoja
scrappytea
Yemoja
1,502
536
818
45
6,819
3,133
30
939
5,850
17,180
2,637
L
5,564
1,303
229
4,475
10,098
6,664
0
4,188
5,515
30,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,410
Gold Earned
36,137
222
Minions Killed
368
0
Camps Cleared
0
1,081,673
Distance Traveled
1,172,986
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,173
441
52
4
0
275,716
4
L
Ah Puch
5,939
424
34
2
0
184,496
1
L
Ra
5,114
365
32
2
0
194,748
0
W
Cthulhu
6,313
451
34
2
0
249,521
2
W
Fenrir
8,496
607
117
8
0
266,102
4
W
Olorun
6,207
443
48
3
0
235,748
4
W
Kukulkan
7,771
555
94
7
0
228,812
4
W
Skadi
7,350
525
75
5
0
192,803
2
L
Yemoja
5,493
392
38
3
0
199,716
1
L
Terra
6,691
478
66
5
0
226,997
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role