Player Matchup

Jormungandr
Jormungandr
Gold II
 
Jormungandr
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
 
Gilgamesh
Platinum III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Eset
Eset
Gold III
JumboCactus
Eset
Gold III
Level 123
God Stats
11W - 9L
1,690 SR
Queue Stats
276W - 291L
1,548 MMR
Solo
Medusa
Medusa
Gold II
Kingshadowolf
Medusa
Gold II
Level 127
God Stats
4W - 1L
1,607 SR
Queue Stats
89W - 85L
1,706 MMR
Party 1
Cerberus
Cerberus
Platinum III
LeBaggo
Cerberus
Platinum III
Level 57
God Stats
3W - 8L
1,457 SR
Queue Stats
121W - 135L
1,819 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 108
1,551 SR
1,615 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,573 SR
1,685 MMR
Geb
Geb
Platinum V
 
Geb
Platinum V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold IV
ELCASTEL
Nox
Gold IV
Level 158
God Stats
2W - 0L
1,576 SR
Queue Stats
270W - 262L
1,514 MMR
Solo
Merlin
Merlin
Platinum V
MoCrunchy
Merlin
Platinum V
Level 158
God Stats
69W - 55L
1,803 SR
Queue Stats
339W - 312L
1,815 MMR
Solo
Cupid
Cupid
Platinum II
PermaBanKEKW
Cupid
Platinum II
Level 43
God Stats
14W - 9L
1,579 SR
Queue Stats
66W - 55L
1,812 MMR
Solo
Bellona
Bellona
Platinum IV
alex1210
Bellona
Platinum IV
Level 123
God Stats
4W - 4L
1,405 SR
Queue Stats
655W - 640L
1,784 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
1 / 1 / 0
5,324
532
3,465
5,379
2,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
 
Gilgamesh
8
0 / 2 / 0
4,609
461
1,885
6,099
2,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 5 / 0
4,805
481
746
4,763
1,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes

Shoes

+6%
Movement Speed

8
0 / 1 / 1
4,799
480
2,708
3,875
824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
LeBaggo
Cerberus
8
2 / 1 / 0
5,147
515
1,493
5,713
2,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
TiamatTsukuyomiSetAthenaApollo

VS

Bans
King ArthurAnhurThanatosChironPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
0 / 0 / 2
5,221
522
1,241
4,227
1,393
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 1 / 1
5,720
572
2,367
3,769
1,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
MoCrunchy
Merlin
12
6 / 0 / 2
7,113
711
5,622
3,348
1,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 2 / 0
5,774
577
3,739
5,165
1,466
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
alex1210
Bellona
11
3 / 0 / 2
6,508
651
2,786
4,582
3,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
10
10
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
1
0
1
L
Gilgamesh
 
Gilgamesh
0
2
0
0
W
Geb
 
Geb
0
0
2
1
W
0
1
1
0.5
L
0
5
0
0
L
0
1
1
0.5
L
Cerberus
LeBaggo
Cerberus
2
1
0
2
W
Merlin
MoCrunchy
Merlin
6
0
2
7
W
1
2
0
0.5
W
Bellona
alex1210
Bellona
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,297
Damage
15,755
25,829
Taken
21,091
9,363
Mitigated
8,204
6,564
Healing
5,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
3,465
774
0
2,396
5,379
2,702
6
2,367
3,012
25,603
0
L
Gilgamesh
 
Gilgamesh
1,885
605
0
598
6,099
2,341
0
2,133
3,966
0
23,171
W
Geb
 
Geb
1,241
100
0
962
4,227
1,393
0
436
3,791
9,606
0
W
2,367
643
0
375
3,769
1,214
0
2,550
919
31,053
0
L
746
79
0
524
4,763
1,403
0
3,120
1,643
22,064
0
L
2,708
1,204
0
1,370
3,875
824
0
171
3,704
0
26,118
L
Cerberus
LeBaggo
Cerberus
1,493
0
0
1,676
5,713
2,093
0
1,439
4,274
7,816
0
W
Merlin
MoCrunchy
Merlin
5,622
426
0
905
3,348
1,129
0
655
2,607
47,251
0
W
3,739
2,562
80
1,205
5,165
1,466
590
1,024
4,141
0
34,184
W
Bellona
alex1210
Bellona
2,786
1,246
0
1,522
4,582
3,002
0
563
3,929
0
43,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,684
Gold Earned
30,336
243
Minions Killed
359
0
Camps Cleared
0
878,135
Distance Traveled
990,778
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,324
532
63
6
0
186,630
1
L
Gilgamesh
4,609
461
53
5
0
202,291
4
W
Geb
5,221
522
13
1
0
219,122
3
W
Nox
5,720
572
80
8
0
192,231
3
L
Eset
4,805
481
61
6
0
141,851
1
L
Medusa
4,799
480
57
6
0
171,333
0
L
Cerberus
5,147
515
9
1
0
176,030
3
W
Merlin
7,113
711
100
10
0
190,390
5
W
Cupid
5,774
577
79
8
0
160,646
1
W
Bellona
6,508
651
87
9
0
228,389
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role