Player Matchup

Awilix
Awilix
Gold V
Izquierdo79
Awilix
Gold V
Level 154
God Stats
0W - 1L
1,690 SR
Queue Stats
177W - 186L
1,259 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
LeeShang29
Gilgamesh
Silver I
Level 131
God Stats
6W - 6L
1,596 SR
Queue Stats
93W - 102L
1,350 MMR
Solo
Hachiman
Hachiman
Silver III
NoroXVIII
Hachiman
Silver III
Level 124
God Stats
0W - 2L
1,286 SR
Queue Stats
62W - 71L
1,271 MMR
Solo
Eset
Eset
Gold IV
halfApint
Eset
Gold IV
Level 124
God Stats
17W - 12L
1,614 SR
Queue Stats
1,047W - 1,056L
1,296 MMR
Solo
Sylvanus
Sylvanus
Bronze III
pepperintpatti
Sylvanus
Bronze III
Level 118
God Stats
2W - 4L
1,573 SR
Queue Stats
5W - 12L
1,289 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,552 SR
1,293 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 144
1,475 SR
1,325 MMR
Chaac
Chaac
Gold V
 
Chaac
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold V
Hodgy17
Chiron
Gold V
Level 159
God Stats
1W - 1L
1,318 SR
Queue Stats
68W - 68L
1,342 MMR
Solo
Fenrir
Fenrir
Silver V
Nhylius
Fenrir
Silver V
Level 160
God Stats
4W - 3L
1,500 SR
Queue Stats
134W - 142L
1,240 MMR
Solo
Terra
Terra
Gold V
TwitchKeylll
Terra
Gold V
Level 148
God Stats
2W - 5L
1,500 SR
Queue Stats
203W - 204L
1,249 MMR
Solo
Sol
Sol
Gold V
TylerSnapcast
Sol
Gold V
Level 106
God Stats
27W - 20L
1,555 SR
Queue Stats
362W - 382L
1,294 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
17
4 / 6 / 5
11,089
462
16,781
20,875
15,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Gilgamesh
LeeShang29
Gilgamesh
16
1 / 3 / 3
10,531
439
9,710
21,838
16,685
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
NoroXVIII
Hachiman
16
3 / 6 / 3
10,528
439
7,390
17,284
5,608
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Eset
17
4 / 6 / 1
11,154
465
15,027
13,668
5,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sylvanus
12
0 / 3 / 5
8,762
365
7,367
14,028
12,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AthenaPersephoneApolloScyllaTsukuyomi

VS

Bans
SetNemesisYmirYemojaMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
0 / 2 / 8
13,440
560
11,463
20,671
27,761
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chiron
Hodgy17
Chiron
20
8 / 0 / 6
14,771
615
23,384
13,689
5,300
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Nhylius
Fenrir
20
12 / 6 / 9
14,668
611
16,773
23,637
16,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
1 / 3 / 8
11,843
493
7,476
17,954
21,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

19
3 / 1 / 11
13,637
568
11,117
15,036
5,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
66
12
Kills
24
24
Deaths
12
17
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
2
8
2
W
Chiron
Hodgy17
Chiron
8
0
6
11
L
Awilix
4
6
5
1.08
L
Gilgamesh
LeeShang29
Gilgamesh
1
3
3
0.83
W
Fenrir
Nhylius
Fenrir
12
6
9
2.75
L
Hachiman
NoroXVIII
Hachiman
3
6
3
0.75
W
1
3
8
1.67
W
3
1
11
8.5
L
Eset
4
6
1
0.75
L
Sylvanus
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,275
Damage
70,213
87,693
Taken
90,987
55,098
Mitigated
75,917
24,636
Healing
44,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,463
1,325
0
11,063
20,671
27,761
339
4,088
16,583
0
83,308
W
Chiron
Hodgy17
Chiron
23,384
12,709
1,724
7,523
13,689
5,300
7,052
3,572
10,117
0
138,273
L
Awilix
16,781
6,742
0
3,703
20,875
15,461
0
4,495
16,380
0
86,051
L
Gilgamesh
LeeShang29
Gilgamesh
9,710
3,177
0
3,441
21,838
16,685
0
3,569
18,269
0
58,780
W
Fenrir
Nhylius
Fenrir
16,773
5,171
0
6,670
23,637
16,483
2,236
4,331
19,306
0
89,563
L
Hachiman
NoroXVIII
Hachiman
7,390
4,663
0
3,686
17,284
5,608
320
1,778
15,506
0
67,367
W
7,476
1,015
3,200
6,242
17,954
21,050
62
4,234
13,720
31,393
0
W
11,117
1,777
0
8,418
15,036
5,323
8,031
7,262
7,774
114,228
0
L
Eset
15,027
871
1,487
3,021
13,668
5,171
0
4,114
9,554
84,874
0
L
Sylvanus
7,367
558
3,725
5,573
14,028
12,173
0
4,637
9,391
17,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,064
Gold Earned
68,359
540
Minions Killed
694
0
Camps Cleared
0
2,288,581
Distance Traveled
2,294,865
36
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,440
560
168
7
0
449,112
10
W
Chiron
14,771
615
197
8
0
443,837
2
L
Awilix
11,089
462
121
5
0
498,835
10
L
Gilgamesh
10,531
439
129
5
0
476,054
1
W
Fenrir
14,668
611
110
5
0
475,560
0
L
Hachiman
10,528
439
132
6
0
364,965
8
W
Terra
11,843
493
35
1
0
484,304
7
W
Sol
13,637
568
184
8
0
442,052
6
L
Eset
11,154
465
147
6
0
460,384
8
L
Sylvanus
8,762
365
11
0
0
488,343
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role