Player Matchup

Osiris
Osiris
Amethyst Orb948
Osiris
Level 28
God Stats
6W - 7L
1,798 SR
Queue Stats
163W - 135L
1,683 Elo+
Party 1
Heimdallr
Heimdallr
Herba Mane
Heimdallr
Level 22
God Stats
12W - 12L
1,480 SR
Queue Stats
110W - 78L
1,552 Elo+
Solo
Yemoja
Yemoja
TimHonks
Yemoja
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,749 Elo+
Solo
Arachne
Arachne
UwUWeeaboo
Arachne
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 27L
1,608 Elo+
Solo
Persephone
Persephone
wistful-cursor2
Persephone
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 74L
1,604 Elo+
Party 1
Team Averages
Level 17
1,556 SR
1,639 Elo+

VS

Team Averages
Level 11
1,529 SR
1,600 Elo+
Nemesis
Nemesis
Gangster5827
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,537 Elo+
Solo
Bellona
Bellona
RageKage38
Bellona
Level 16
God Stats
44W - 25L
1,474 SR
Queue Stats
153W - 142L
1,584 Elo+
Solo
Artio
Artio
Saddboihourz
Artio
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,662 Elo+
Solo
Bastet
Bastet
ZeDinoNuggz
Bastet
Level 27
God Stats
9W - 6L
1,673 SR
Queue Stats
94W - 75L
1,612 Elo+
Solo
Ra
Ra
emeds
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 13L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 0
8,296
461
7,788
19,488
15,090
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
Herba Mane
Heimdallr
13
7 / 2 / 3
9,051
503
13,869
11,514
4,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
TimHonks
Yemoja
12
2 / 4 / 7
8,319
462
6,158
9,886
6,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Arachne
UwUWeeaboo
Arachne
13
3 / 6 / 0
8,468
470
5,279
12,590
5,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Persephone
wistful-cursor2
Persephone
16
1 / 4 / 3
10,324
574
8,378
10,319
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gangster5827
Nemesis
11
0 / 8 / 1
7,049
392
1,832
11,686
4,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
RageKage38
Bellona
18
7 / 0 / 5
11,402
633
15,486
14,277
14,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 1 / 4
8,407
467
6,354
15,652
9,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bastet
16
10 / 2 / 6
10,812
601
14,117
11,107
4,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ra
17
6 / 2 / 10
10,867
604
8,507
8,477
3,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
50
13
Kills
24
23
Deaths
13
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Nemesis
Gangster5827
Nemesis
0
8
1
0.06
L
Heimdallr
Herba Mane
Heimdallr
7
2
3
4.25
W
Bellona
RageKage38
Bellona
7
0
5
9.5
W
1
1
4
3
L
Yemoja
TimHonks
Yemoja
2
4
7
1.38
L
Arachne
UwUWeeaboo
Arachne
3
6
0
0.5
W
Bastet
10
2
6
6.5
W
Ra
6
2
10
5.5
L
Persephone
wistful-cursor2
Persephone
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,472
Damage
46,296
63,797
Taken
61,199
34,404
Mitigated
35,738
16,350
Healing
19,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,788
2,825
0
5,159
19,488
15,090
0
3,414
16,070
0
61,441
W
Nemesis
Gangster5827
Nemesis
1,832
644
0
493
11,686
4,014
0
3,008
8,633
0
13,861
L
Heimdallr
Herba Mane
Heimdallr
13,869
7,290
0
2,824
11,514
4,000
149
4,876
6,545
0
55,058
W
Bellona
RageKage38
Bellona
15,486
5,905
0
6,042
14,277
14,873
1,273
410
13,546
15,712
65,825
W
6,354
422
1,898
5,782
15,652
9,595
418
2,975
12,677
34,455
0
L
Yemoja
TimHonks
Yemoja
6,158
662
713
1,511
9,886
6,770
110
2,658
7,194
23,038
0
L
Arachne
UwUWeeaboo
Arachne
5,279
2,946
0
4,236
12,590
5,182
0
2,545
9,887
0
49,483
W
Bastet
14,117
4,880
0
0
11,107
4,017
1,302
3,068
8,039
0
69,732
W
Ra
8,507
406
1,258
3,826
8,477
3,239
425
4,634
3,768
61,220
0
L
Persephone
wistful-cursor2
Persephone
8,378
822
0
1,907
10,319
3,362
0
4,078
6,047
72,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,458
Gold Earned
48,537
492
Minions Killed
495
0
Camps Cleared
0
1,625,902
Distance Traveled
1,951,943
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,296
461
131
7
0
330,515
2
W
Nemesis
7,049
392
32
2
0
388,007
3
L
Heimdallr
9,051
503
87
5
0
309,537
3
W
Bellona
11,402
633
168
9
0
344,837
0
W
Artio
8,407
467
53
3
0
405,655
3
L
Yemoja
8,319
462
37
2
0
303,143
6
L
Arachne
8,468
470
96
5
0
358,970
6
W
Bastet
10,812
601
114
6
0
450,278
1
W
Ra
10,867
604
128
7
0
363,166
5
L
Persephone
10,324
574
141
8
0
323,737
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role