Player Matchup

Tiamat
Tiamat
COULDBEAB0T
Tiamat
Level 81
God Stats
32W - 59L
1,399 SR
Queue Stats
431W - 600L
1,354 Elo+
Party 2
Arachne
Arachne
COULDBEAKUM
Arachne
Level 23
God Stats
56W - 76L
1,433 SR
Queue Stats
275W - 377L
1,318 Elo+
Party 2
Guan Yu
Guan Yu
COULDBEAQUAT
Guan Yu
Level 49
God Stats
6W - 4L
1,556 SR
Queue Stats
241W - 358L
1,344 Elo+
Party 2
Team Averages
Level 51
1,463 SR
1,339 Elo+

VS

Team Averages
Level 36
1,530 SR
1,332 Elo+
Osiris
Osiris
MJAAYTH3GR8
Osiris
Level 8
God Stats
5W - 8L
1,500 SR
Queue Stats
14W - 33L
1,185 Elo+
Solo
Tiamat
Tiamat
megamut12
Tiamat
Level 81
God Stats
1W - 1L
1,649 SR
Queue Stats
46W - 50L
1,457 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
th30nly53mp41
Ah Muzen Cab
Level 18
God Stats
5W - 8L
1,441 SR
Queue Stats
25W - 30L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
16 / 4 / 18
15,650
783
27,938
19,338
12,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
COULDBEAKUM
Arachne
18
14 / 1 / 18
14,959
748
14,893
21,004
7,062
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
COULDBEAQUAT
Guan Yu
17
6 / 7 / 25
14,794
740
13,198
21,732
14,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
0 / 13 / 6
11,642
582
5,888
23,833
21,085
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
megamut12
Tiamat
17
8 / 11 / 3
14,299
715
24,867
20,779
11,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ah Muzen Cab
th30nly53mp41
Ah Muzen Cab
17
4 / 12 / 6
14,085
704
15,594
23,960
8,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
27
36
Kills
12
12
Deaths
36
61
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tiamat
16
4
18
6.25
W
Arachne
COULDBEAKUM
Arachne
14
1
18
23
W
Guan Yu
COULDBEAQUAT
Guan Yu
6
7
25
2.64
L
Osiris
0
13
6
0.23
L
Tiamat
megamut12
Tiamat
8
11
3
0.86
L
Ah Muzen Cab
th30nly53mp41
Ah Muzen Cab
4
12
6
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,029
Damage
46,349
62,074
Taken
68,572
34,963
Mitigated
40,953
28,115
Healing
6,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
27,938
3,143
1,858
7,599
19,338
12,979
462
8,933
9,995
83,616
0
W
Arachne
COULDBEAKUM
Arachne
14,893
10,536
0
9,623
21,004
7,062
1,802
8,153
12,501
0
32,821
W
Guan Yu
COULDBEAQUAT
Guan Yu
13,198
1,694
3,487
5,548
21,732
14,922
568
6,509
14,711
0
31,323
L
Osiris
5,888
2,273
0
1,202
23,833
21,085
245
11,235
11,973
0
33,167
L
Tiamat
megamut12
Tiamat
24,867
2,360
172
2,907
20,779
11,655
281
4,679
15,936
54,924
0
L
Ah Muzen Cab
th30nly53mp41
Ah Muzen Cab
15,594
7,597
0
2,482
23,960
8,213
2,223
10,745
12,725
0
55,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,403
Gold Earned
40,026
196
Minions Killed
198
0
Camps Cleared
0
1,079,387
Distance Traveled
821,381
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
15,650
783
134
7
0
326,177
0
W
Arachne
14,959
748
38
2
0
402,921
1
W
Guan Yu
14,794
740
24
1
0
350,289
1
L
Osiris
11,642
582
51
3
0
276,338
2
L
Tiamat
14,299
715
55
3
0
271,036
0
L
Ah Muzen Cab
14,085
704
92
5
0
274,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role