Player Matchup

Ymir
Ymir
BossMasterGold
Ymir
Level 128
God Stats
3W - 5L
1,745 SR
Queue Stats
161W - 152L
1,522 Elo+
Solo
Thor
Thor
C4MpB3LLto3
Thor
Level 160
God Stats
3W - 3L
1,568 SR
Queue Stats
118W - 110L
1,529 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Fergistein
Morgan Le Fay
Level 156
God Stats
10W - 9L
1,261 SR
Queue Stats
401W - 374L
1,554 Elo+
Solo
Izanami
Izanami
HobbleScotch
Izanami
Level 106
God Stats
60W - 45L
1,614 SR
Queue Stats
720W - 803L
1,563 Elo+
Solo
Tyr
Tyr
Oni472
Tyr
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 147L
1,612 Elo+
Solo
Team Averages
Level 140
1,538 SR
1,556 Elo+

VS

Team Averages
Level 131
1,509 SR
1,495 Elo+
Anubis
Anubis
CalderonKing29
Anubis
Level 88
God Stats
4W - 3L
1,591 SR
Queue Stats
180W - 164L
1,564 Elo+
Solo
Gilgamesh
Gilgamesh
MasterHitman16
Gilgamesh
Level 127
God Stats
5W - 1L
1,659 SR
Queue Stats
33W - 31L
1,436 Elo+
Party 1
Ganesha
Ganesha
Vessyls
Ganesha
Level 153
God Stats
3W - 5L
1,515 SR
Queue Stats
195W - 187L
1,504 Elo+
Party 1
Kuzenbo
Kuzenbo
Wallmart
Kuzenbo
Level 147
God Stats
1W - 0L
1,325 SR
Queue Stats
169W - 189L
1,461 Elo+
Party 1
Heimdallr
Heimdallr
WhySupa
Heimdallr
Level 140
God Stats
9W - 12L
1,456 SR
Queue Stats
178W - 182L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 2
6,587
347
1,508
4,681
1,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 3 / 1
9,694
510
4,886
12,973
4,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Fergistein
Morgan Le Fay
16
2 / 3 / 4
9,765
514
9,982
11,646
4,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
HobbleScotch
Izanami
17
3 / 4 / 3
10,678
562
12,093
16,311
5,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
Oni472
Tyr
16
3 / 1 / 2
10,099
532
10,899
12,519
8,553
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 3
10,428
549
6,262
10,272
5,517
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
MasterHitman16
Gilgamesh
17
4 / 2 / 4
10,185
536
8,979
13,314
8,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ganesha
Vessyls
Ganesha
14
0 / 3 / 10
9,558
503
5,650
15,448
14,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
Wallmart
Kuzenbo
17
0 / 1 / 1
10,050
529
5,101
8,865
11,510
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heimdallr
WhySupa
Heimdallr
16
4 / 3 / 2
9,917
522
11,874
11,862
5,151
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
11
Kills
13
13
Deaths
11
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
3
3
1
1.17
W
5
2
3
3.25
L
Morgan Le Fay
Fergistein
Morgan Le Fay
2
3
4
1.33
L
Izanami
HobbleScotch
Izanami
3
4
3
1.13
W
Gilgamesh
MasterHitman16
Gilgamesh
4
2
4
3
L
Tyr
Oni472
Tyr
3
1
2
4
W
Ganesha
Vessyls
Ganesha
0
3
10
1.67
W
Kuzenbo
Wallmart
Kuzenbo
0
1
1
0.5
W
Heimdallr
WhySupa
Heimdallr
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,368
Damage
37,866
58,130
Taken
59,761
25,207
Mitigated
44,958
19,507
Healing
11,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,508
247
0
504
4,681
1,774
0
1,388
3,293
10,083
0
L
4,886
888
0
5,843
12,973
4,404
0
3,195
9,778
0
65,244
W
6,262
577
0
4,389
10,272
5,517
1,159
4,056
6,216
72,449
0
L
Morgan Le Fay
Fergistein
Morgan Le Fay
9,982
595
0
2,227
11,646
4,631
0
2,808
8,838
70,958
0
L
Izanami
HobbleScotch
Izanami
12,093
9,109
0
6,514
16,311
5,845
0
2,876
13,435
0
93,311
W
Gilgamesh
MasterHitman16
Gilgamesh
8,979
2,559
0
1,628
13,314
8,147
1,943
4,504
8,810
0
69,108
L
Tyr
Oni472
Tyr
10,899
1,667
0
4,419
12,519
8,553
0
6,746
5,773
64
66,024
W
Ganesha
Vessyls
Ganesha
5,650
681
0
268
15,448
14,633
152
2,564
12,884
24,242
0
W
Kuzenbo
Wallmart
Kuzenbo
5,101
1,981
0
750
8,865
11,510
800
0
8,865
60,346
0
W
Heimdallr
WhySupa
Heimdallr
11,874
5,864
0
4,513
11,862
5,151
416
430
11,432
0
65,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,823
Gold Earned
50,138
566
Minions Killed
502
0
Camps Cleared
0
1,684,875
Distance Traveled
1,730,844
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,587
347
21
1
0
157,593
2
L
Thor
9,694
510
111
6
0
402,077
3
W
Anubis
10,428
549
129
7
0
326,887
10
L
Morgan Le Fay
9,765
514
124
7
0
356,881
7
L
Izanami
10,678
562
183
10
0
400,597
7
W
Gilgamesh
10,185
536
125
7
0
393,411
1
L
Tyr
10,099
532
127
7
0
367,727
6
W
Ganesha
9,558
503
6
0
0
382,749
5
W
Kuzenbo
10,050
529
129
7
0
301,599
2
W
Heimdallr
9,917
522
113
6
0
326,198
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role