Player Matchup

Anhur
Anhur
Silver II
Blood250
Anhur
Silver II
Level 128
God Stats
10W - 11L
1,455 SR
Queue Stats
74W - 88L
1,295 MMR
Party 1
Thoth
Thoth
Gold IV
DISTORTER9708
Thoth
Gold IV
Level 120
God Stats
6W - 8L
1,557 SR
Queue Stats
62W - 66L
1,528 MMR
Party 1
Chaac
Chaac
Silver II
kenneynegi
Chaac
Silver II
Level 135
God Stats
3W - 4L
1,651 SR
Queue Stats
46W - 87L
1,414 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,554 SR
1,412 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 104
1,628 SR
1,423 MMR
Kuzenbo
Kuzenbo
Bronze III
DamonRageDevil
Kuzenbo
Bronze III
Level 109
God Stats
2W - 1L
1,680 SR
Queue Stats
10W - 11L
1,434 MMR
Party 2
Rama
Rama
Bronze III
Pahketz
Rama
Bronze III
Level 107
God Stats
5W - 2L
1,530 SR
Queue Stats
11W - 11L
1,402 MMR
Party 2
Anubis
Anubis
Bronze III
Zinkman
Anubis
Bronze III
Level 97
God Stats
1W - 0L
1,673 SR
Queue Stats
2W - 3L
1,434 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Blood250
Anhur
17
6 / 3 / 6
13,146
657
14,296
16,117
5,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 6 / 6
12,537
627
19,151
13,141
4,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
16
4 / 10 / 5
12,556
628
15,183
23,458
20,908
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
Cu ChulainnScyllaAthenaGilgameshChiron

VS

Bans
PersephoneHou YiDanzaburouMedusaPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 14
13,144
657
11,461
22,879
30,365
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
Pahketz
Rama
19
7 / 8 / 10
14,633
732
13,034
15,840
4,699
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Zinkman
Anubis
18
9 / 5 / 6
13,965
698
16,946
20,205
9,932
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
49
14
Kills
19
19
Deaths
14
17
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Anhur
Blood250
Anhur
6
3
6
3
L
4
6
6
1.17
W
3
1
14
10
W
Rama
Pahketz
Rama
7
8
10
1.5
W
Anubis
Zinkman
Anubis
9
5
6
2.4
L
Chaac
4
10
5
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,630
Damage
41,441
52,716
Taken
58,924
30,567
Mitigated
44,996
11,376
Healing
18,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Blood250
Anhur
14,296
8,152
0
4,049
16,117
5,392
492
9,146
6,971
0
49,641
L
19,151
531
0
1,509
13,141
4,267
0
6,936
6,205
57,151
0
W
11,461
4,474
997
4,716
22,879
30,365
58
6,007
16,454
33,308
0
W
Rama
Pahketz
Rama
13,034
10,714
0
3,670
15,840
4,699
1,622
4,462
11,083
0
57,099
W
Anubis
Zinkman
Anubis
16,946
867
0
9,220
20,205
9,932
611
7,441
12,236
63,868
0
L
Chaac
15,183
900
0
5,818
23,458
20,908
19
12,325
11,133
0
55,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,239
Gold Earned
41,742
236
Minions Killed
206
0
Camps Cleared
0
990,130
Distance Traveled
980,184
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
13,146
657
76
4
0
314,050
5
L
Thoth
12,537
627
84
4
0
353,684
2
W
Kuzenbo
13,144
657
27
1
0
366,315
2
W
Rama
14,633
732
94
5
0
300,853
2
W
Anubis
13,965
698
85
4
0
313,016
1
L
Chaac
12,556
628
76
4
0
322,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role