Player Matchup

Skadi
Skadi
Bruce_Leroy_3_16
Skadi
Level 98
God Stats
90W - 95L
1,522 SR
Queue Stats
323W - 390L
1,342 Elo+
Solo
Cthulhu
Cthulhu
Mister2Mosquito
Cthulhu
Level 89
God Stats
16W - 5L
1,540 SR
Queue Stats
60W - 32L
1,547 Elo+
Party 1
Artemis
Artemis
OneDeadlyShot54
Artemis
Level 28
God Stats
8W - 6L
1,595 SR
Queue Stats
26W - 14L
1,377 Elo+
Party 1
Erlang Shen
Erlang Shen
Way2Marz
Erlang Shen
Level 69
God Stats
8W - 3L
1,708 SR
Queue Stats
47W - 34L
1,459 Elo+
Party 1
Ra
Ra
killerdiamond185
Ra
Level 85
God Stats
17W - 6L
1,611 SR
Queue Stats
170W - 152L
1,530 Elo+
Party 1
Team Averages
Level 74
1,595 SR
1,451 Elo+

VS

Team Averages
Level 46
1,409 SR
1,380 Elo+
Bacchus
Bacchus
Chrome5Exodus
Bacchus
Level 43
God Stats
6W - 8L
1,500 SR
Queue Stats
208W - 267L
1,347 Elo+
Solo
King Arthur
King Arthur
Crruunk
King Arthur
Level 38
God Stats
1W - 4L
1,266 SR
Queue Stats
105W - 102L
1,407 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Darth-_-Ice
Morgan Le Fay
Level 34
God Stats
10W - 10L
1,248 SR
Queue Stats
136W - 133L
1,385 Elo+
Party 2
Danzaburou
Danzaburou
rca1021
Danzaburou
Level 28
God Stats
7W - 9L
1,535 SR
Queue Stats
120W - 115L
1,391 Elo+
Party 2
Bakasura
Bakasura
thebadones2004
Bakasura
Level 86
God Stats
12W - 14L
1,494 SR
Queue Stats
663W - 769L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
5,283
528
3,019
7,704
2,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 1 / 4
4,991
499
3,607
5,211
2,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
6 / 1 / 1
6,149
615
5,153
5,310
1,445
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Erlang Shen
Way2Marz
Erlang Shen
10
1 / 1 / 0
5,965
597
5,250
7,345
2,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
4 / 2 / 6
5,633
563
4,513
4,537
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
6
0 / 4 / 1
4,558
456
2,509
9,136
4,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

King Arthur
Crruunk
King Arthur
10
1 / 1 / 0
5,209
521
5,717
8,012
5,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Darth-_-Ice
Morgan Le Fay
10
5 / 1 / 0
6,174
617
6,906
6,069
1,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
rca1021
Danzaburou
8
1 / 4 / 0
5,015
502
2,333
5,614
1,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
12
3 / 1 / 0
6,316
632
2,709
6,490
2,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
11
Kills
10
10
Deaths
11
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
5
2
0.2
L
Bacchus
0
4
1
0.13
L
King Arthur
Crruunk
King Arthur
1
1
0
1
L
Morgan Le Fay
Darth-_-Ice
Morgan Le Fay
5
1
0
5
W
0
1
4
2
W
6
1
1
6.5
W
Erlang Shen
Way2Marz
Erlang Shen
1
1
0
1
W
4
2
6
3.5
L
Danzaburou
rca1021
Danzaburou
1
4
0
0.25
L
Bakasura
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,542
Damage
20,174
30,107
Taken
35,321
10,060
Mitigated
16,080
7,124
Healing
11,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,019
1,452
86
2,137
7,704
2,339
0
3,967
3,311
0
24,071
L
Bacchus
2,509
278
0
1,513
9,136
4,827
0
3,470
5,666
15,073
0
L
King Arthur
Crruunk
King Arthur
5,717
1,367
0
3,325
8,012
5,010
0
0
8,012
0
21,422
L
Morgan Le Fay
Darth-_-Ice
Morgan Le Fay
6,906
668
0
2,591
6,069
1,968
785
1,119
4,950
29,155
0
W
3,607
893
0
650
5,211
2,185
0
671
4,321
17,823
4,632
W
5,153
2,807
0
0
5,310
1,445
145
1,563
3,630
0
15,798
W
Erlang Shen
Way2Marz
Erlang Shen
5,250
2,867
0
2,643
7,345
2,636
0
392
6,455
0
32,939
W
4,513
304
361
1,247
4,537
1,455
162
2,273
2,175
20,114
0
L
Danzaburou
rca1021
Danzaburou
2,333
912
258
682
5,614
1,563
370
1,906
3,708
0
17,697
L
Bakasura
2,709
2,141
0
3,070
6,490
2,712
0
1,468
5,022
0
33,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,021
Gold Earned
27,272
207
Minions Killed
242
0
Camps Cleared
0
985,809
Distance Traveled
967,814
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,283
528
46
5
0
181,344
1
L
Bacchus
4,558
456
23
2
0
200,536
1
L
King Arthur
5,209
521
35
4
0
197,839
1
L
Morgan Le Fay
6,174
617
55
6
0
196,949
0
W
Cthulhu
4,991
499
38
4
0
209,643
0
W
Artemis
6,149
615
28
3
0
189,547
0
W
Erlang Shen
5,965
597
72
7
0
187,746
2
W
Ra
5,633
563
23
2
0
217,529
1
L
Danzaburou
5,015
502
38
4
0
162,024
0
L
Bakasura
6,316
632
91
9
0
210,466
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role