Player Matchup

Thor
Thor
KILLA_GORILA_
Thor
Level 16
God Stats
4W - 1L
1,440 SR
Queue Stats
25W - 19L
1,432 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PopGuzzler69
Morgan Le Fay
Level 10
God Stats
10W - 7L
1,556 SR
Queue Stats
17W - 19L
1,497 Elo+
Solo
Anhur
Anhur
SupremeClutch41
Anhur
Level 24
God Stats
6W - 10L
1,570 SR
Queue Stats
256W - 286L
1,437 Elo+
Solo
King Arthur
King Arthur
kevindale
King Arthur
Level 26
God Stats
35W - 21L
1,307 SR
Queue Stats
325W - 255L
1,597 Elo+
Solo
Nox
Nox
vitornunes9891
Nox
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,447 Elo+
Solo
Team Averages
Level 16
1,474 SR
1,482 Elo+

VS

Team Averages
Level 17
1,514 SR
1,430 Elo+
Tyr
Tyr
BYLUCHOCARP
Tyr
Level 18
God Stats
12W - 8L
1,528 SR
Queue Stats
41W - 45L
1,319 Elo+
Solo
Fenrir
Fenrir
HanKamiii
Fenrir
Level 13
God Stats
0W - 2L
1,545 SR
Queue Stats
5W - 7L
1,444 Elo+
Party 1
Anubis
Anubis
Im Skitzmen
Anubis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,346 Elo+
Solo
Tiamat
Tiamat
Legg0myech0
Tiamat
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 74L
1,595 Elo+
Solo
Rama
Rama
Omnej
Rama
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 4
8,638
508
5,083
10,457
4,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
PopGuzzler69
Morgan Le Fay
16
3 / 2 / 5
9,488
558
5,864
8,963
3,614
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 3 / 1
7,534
443
3,531
7,960
1,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
kevindale
King Arthur
15
6 / 0 / 3
9,149
538
8,952
12,444
6,460
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 2 / 2
6,589
388
3,295
5,078
1,568
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
5,995
353
643
6,577
2,129
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
HanKamiii
Fenrir
9
0 / 7 / 0
5,761
339
2,461
11,939
4,048
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
3
0 / 1 / 0
4,847
285
342
695
158
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
12
2 / 8 / 4
7,843
461
8,176
11,236
6,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
Omnej
Rama
16
5 / 1 / 1
9,621
566
12,534
12,997
4,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
18
Kills
8
9
Deaths
18
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Fenrir
HanKamiii
Fenrir
0
7
0
0
L
Anubis
0
1
0
0
W
4
2
4
3
L
Tiamat
2
8
4
0.5
L
Rama
Omnej
Rama
5
1
1
5.5
W
Morgan Le Fay
PopGuzzler69
Morgan Le Fay
3
2
5
2.75
W
4
3
1
1.5
W
King Arthur
kevindale
King Arthur
6
0
3
7.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,725
Damage
24,156
44,902
Taken
43,444
17,609
Mitigated
17,389
13,485
Healing
9,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
643
93
0
2,518
6,577
2,129
0
2,094
4,483
0
15,457
L
Fenrir
HanKamiii
Fenrir
2,461
279
0
0
11,939
4,048
300
664
11,275
0
19,183
L
Anubis
342
71
99
99
695
158
0
0
695
2,634
0
W
5,083
2,050
0
3,862
10,457
4,079
0
3,265
7,192
0
48,641
L
Tiamat
8,176
677
0
2,088
11,236
6,636
709
2,278
8,958
36,619
0
L
Rama
Omnej
Rama
12,534
10,849
0
4,548
12,997
4,418
13
4,123
8,874
0
74,960
W
Morgan Le Fay
PopGuzzler69
Morgan Le Fay
5,864
682
0
1,555
8,963
3,614
395
1,562
7,401
68,495
0
W
3,531
1,593
0
1,393
7,960
1,888
66
1,755
6,205
0
16,113
W
King Arthur
kevindale
King Arthur
8,952
1,259
0
5,353
12,444
6,460
1,301
1,473
10,971
0
51,962
W
3,295
744
0
1,322
5,078
1,568
228
463
4,615
22,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,398
Gold Earned
34,067
377
Minions Killed
279
0
Camps Cleared
0
1,509,124
Distance Traveled
1,091,345
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,995
353
37
2
0
208,382
0
L
Fenrir
5,761
339
24
1
0
317,153
1
L
Anubis
4,847
285
6
0
0
32,207
0
W
Thor
8,638
508
92
5
0
311,203
4
L
Tiamat
7,843
461
65
4
0
266,797
1
L
Rama
9,621
566
147
9
0
266,806
0
W
Morgan Le Fay
9,488
558
119
7
0
306,306
0
W
Anhur
7,534
443
37
2
0
294,775
1
W
King Arthur
9,149
538
88
5
0
338,359
2
W
Nox
6,589
388
41
2
0
258,481
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role