Player Matchup
Team Averages
Platinum I
Average Tier
Level 84
1,988 SR
2,359
MMR
VS
Team Averages
Diamond III
Average Tier
Level 140
1,499 SR
2,082
MMR
Heimdallr
Diamond III
Level 140
God Stats
4W - 6L
1,499 SR
Queue Stats
113W - 120L
2,082
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Šwitch
Arachne
13
4 / 0 / 0
7,339
1,048
4,472
5,725
2,843
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Breastplate of Valor
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
iBlood_Phoenix
Heimdallr
11
0 / 4 / 0
6,057
865
2,360
5,941
4,679
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
OLD Hide of the Nemean Lion
+70
Physical Protection
+200
Mana
+20
Mp 5
PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.
Cudgel
+10
Physical Power
+50
Health
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
6,057
865
68
10
0
126,432
3
W
7,339
1,048
80
11
0
177,103
2