Player Matchup

Neith
Neith
PFC Fervant
Neith
Level 16
God Stats
31W - 23L
1,476 SR
Queue Stats
70W - 59L
1,388 Elo+
Solo
Gilgamesh
Gilgamesh
Pandawee
Gilgamesh
Level 29
God Stats
20W - 14L
1,581 SR
Queue Stats
428W - 443L
1,511 Elo+
Solo
Bastet
Bastet
THEONESHAZAM
Bastet
Level 29
God Stats
14W - 2L
1,946 SR
Queue Stats
27W - 13L
1,458 Elo+
Solo
Khepri
Khepri
mmasel29
Khepri
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 15L
1,409 Elo+
Solo
Baron Samedi
Baron Samedi
o D e A r Y o
Baron Samedi
Level 6
God Stats
5W - 8L
1,718 SR
Queue Stats
78W - 55L
1,628 Elo+
Solo
Team Averages
Level 22
1,644 SR
1,479 Elo+

VS

Team Averages
Level 22
1,490 SR
1,435 Elo+
Ymir
Ymir
Anubis_Joestar
Ymir
Level 24
God Stats
2W - 0L
1,769 SR
Queue Stats
53W - 40L
1,426 Elo+
Party 1
Fenrir
Fenrir
NeoAgileo
Fenrir
Level 28
God Stats
8W - 9L
1,507 SR
Queue Stats
133W - 127L
1,494 Elo+
Party 1
Gilgamesh
Gilgamesh
Spartano 5557
Gilgamesh
Level 4
God Stats
1W - 3L
1,223 SR
Queue Stats
109W - 103L
1,426 Elo+
Party 1
Merlin
Merlin
ULTRA VIOLET240
Merlin
Level 28
God Stats
26W - 22L
1,528 SR
Queue Stats
366W - 358L
1,513 Elo+
Solo
Izanami
Izanami
XXL Mythic
Izanami
Level 24
God Stats
5W - 4L
1,423 SR
Queue Stats
20W - 26L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 6 / 19
18,474
1,320
45,803
27,159
13,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Pandawee
Gilgamesh
20
10 / 9 / 25
16,204
1,157
31,467
32,813
33,030
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bastet
20
8 / 10 / 15
14,854
1,061
26,447
27,394
12,354
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
mmasel29
Khepri
17
0 / 1 / 12
12,197
871
3,512
10,446
10,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
o D e A r Y o
Baron Samedi
20
4 / 9 / 28
14,126
1,009
19,355
25,473
13,651
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

55

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 7 / 21
14,113
1,008
17,719
31,236
41,806
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Fenrir
NeoAgileo
Fenrir
20
11 / 12 / 16
15,273
1,091
18,958
33,252
27,187
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
Spartano 5557
Gilgamesh
20
1 / 14 / 24
13,628
973
11,527
32,483
28,246
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
9 / 2 / 19
15,763
1,126
31,058
14,057
6,900
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
XXL Mythic
Izanami
20
11 / 6 / 19
17,012
1,215
35,810
24,058
10,350
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
134
41
Kills
35
35
Deaths
41
99
Assists
99
Player
Kills
Deaths
Assists
KDA
W
3
7
21
1.93
W
Fenrir
NeoAgileo
Fenrir
11
12
16
1.58
L
19
6
19
4.75
L
Gilgamesh
Pandawee
Gilgamesh
10
9
25
2.5
W
Gilgamesh
Spartano 5557
Gilgamesh
1
14
24
0.93
L
Bastet
8
10
15
1.55
W
9
2
19
9.25
W
Izanami
XXL Mythic
Izanami
11
6
19
3.42
L
Khepri
mmasel29
Khepri
0
1
12
6
L
Baron Samedi
o D e A r Y o
Baron Samedi
4
9
28
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,584
Damage
115,072
123,285
Taken
135,086
83,034
Mitigated
114,489
20,801
Healing
7,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,719
2,658
0
147
31,236
41,806
0
6,837
24,399
36,237
0
W
Fenrir
NeoAgileo
Fenrir
18,958
7,014
0
2,038
33,252
27,187
0
4,884
28,368
0
30,512
L
45,803
33,097
0
11,182
27,159
13,852
0
11,835
15,324
0
90,324
L
Gilgamesh
Pandawee
Gilgamesh
31,467
15,827
0
920
32,813
33,030
0
14,970
17,843
341
46,769
W
Gilgamesh
Spartano 5557
Gilgamesh
11,527
2,041
1,293
1,921
32,483
28,246
0
6,569
25,914
0
27,164
L
Bastet
26,447
6,336
0
0
27,394
12,354
0
10,479
16,915
0
41,772
W
31,058
1,415
0
237
14,057
6,900
0
1,558
12,499
80,591
0
W
Izanami
XXL Mythic
Izanami
35,810
27,113
438
1,708
24,058
10,350
0
3,303
20,755
0
64,849
L
Khepri
mmasel29
Khepri
3,512
168
0
528
10,446
10,147
0
3,421
7,025
11,112
0
L
Baron Samedi
o D e A r Y o
Baron Samedi
19,355
3,637
3,404
4,767
25,473
13,651
0
8,072
17,401
40,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,855
Gold Earned
75,789
220
Minions Killed
276
9
Camps Cleared
3
1,181,367
Distance Traveled
1,232,977
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,113
1,008
37
3
0
239,760
0
W
Fenrir
15,273
1,091
9
1
1
256,251
2
L
Neith
18,474
1,320
103
7
1
221,051
0
L
Gilgamesh
16,204
1,157
28
2
3
273,852
1
W
Gilgamesh
13,628
973
26
2
0
229,616
1
L
Bastet
14,854
1,061
34
2
4
292,808
0
W
Merlin
15,763
1,126
111
8
1
272,304
0
W
Izanami
17,012
1,215
93
7
1
235,046
0
L
Khepri
12,197
871
22
2
1
170,022
1
L
Baron Samedi
14,126
1,009
33
2
0
223,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role