Player Matchup

Tiamat
Tiamat
Gold II
DARAK XD
Tiamat
Gold II
Level 141
God Stats
17W - 12L
1,659 SR
Queue Stats
424W - 431L
1,324 MMR
Party 1
Cerberus
Cerberus
Gold IV
EXILExDARKSIDE
Cerberus
Gold IV
Level 108
God Stats
4W - 3L
1,552 SR
Queue Stats
396W - 392L
1,435 MMR
Solo
Ah Puch
Ah Puch
Silver III
iDecatron-
Ah Puch
Silver III
Level 124
God Stats
1W - 2L
1,250 SR
Queue Stats
12W - 14L
1,458 MMR
Solo
Fenrir
Fenrir
Gold III
sleepwalking727
Fenrir
Gold III
Level 119
God Stats
12W - 11L
1,482 SR
Queue Stats
756W - 755L
1,440 MMR
Party 1
Apollo
Apollo
Gold II
theMighty Liono
Apollo
Gold II
Level 109
God Stats
11W - 18L
1,428 SR
Queue Stats
378W - 388L
1,470 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,474 SR
1,425 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 78
1,316 SR
1,436 MMR
Sol
Sol
Gold III
 
Sol
Gold III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Bronze III
ELPACOsoaWeed
Arachne
Bronze III
Level 30
God Stats
0W - 1L
1,213 SR
Queue Stats
1W - 22L
1,309 MMR
Party 2
Ymir
Ymir
Gold V
ElShino350
Ymir
Gold V
Level 115
God Stats
5W - 9L
1,352 SR
Queue Stats
341W - 354L
1,371 MMR
Solo
Skadi
Skadi
Bronze III
Mat74soaWeed
Skadi
Bronze III
Level 48
God Stats
1W - 7L
1,153 SR
Queue Stats
5W - 34L
1,525 MMR
Party 2
King Arthur
King Arthur
Gold III
Ramos19-411142
King Arthur
Gold III
Level 85
God Stats
8W - 14L
1,360 SR
Queue Stats
379W - 378L
1,475 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DARAK XD
Tiamat
18
2 / 1 / 6
11,349
567
12,979
10,287
9,738
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
17
6 / 1 / 15
12,129
606
13,058
14,538
13,222
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
iDecatron-
Ah Puch
18
7 / 2 / 12
11,804
590
16,509
15,973
6,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
8 / 3 / 4
11,292
565
10,286
15,531
10,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
10 / 1 / 5
12,386
619
10,880
14,717
7,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
GilgameshArtemisAthenaCu ChulainnSet

VS

Bans
LokiCthulhuPersephoneKukulkanTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 6 / 5
10,019
501
12,167
14,886
4,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
12
0 / 5 / 0
7,528
376
1,094
14,038
4,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
0 / 10 / 4
8,288
414
4,602
24,706
14,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
5 / 10 / 0
11,279
564
8,632
15,260
3,822
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Ramos19-411142
King Arthur
14
0 / 3 / 3
9,071
454
6,627
18,947
11,566
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
20
33
Kills
8
8
Deaths
34
42
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
6
5
0.92
W
Tiamat
DARAK XD
Tiamat
2
1
6
5
L
Arachne
0
5
0
0
W
Cerberus
6
1
15
13.5
L
0
10
4
0.2
L
5
10
0
0.5
L
King Arthur
Ramos19-411142
King Arthur
0
3
3
0.5
W
Ah Puch
iDecatron-
Ah Puch
7
2
12
6.5
W
8
3
4
3.33
W
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,712
Damage
33,122
71,046
Taken
87,837
46,869
Mitigated
39,192
30,433
Healing
16,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,167
1,466
0
4,324
14,886
4,970
0
8,307
6,579
49,543
0
W
Tiamat
DARAK XD
Tiamat
12,979
1,776
132
5,330
10,287
9,738
1,389
1,303
8,942
78,208
0
L
Arachne
1,094
840
0
3,882
14,038
4,306
0
2,898
11,140
0
43,848
W
Cerberus
13,058
1,251
0
1,659
14,538
13,222
623
2,960
11,386
47,825
0
L
4,602
664
0
1,774
24,706
14,528
0
11,401
13,305
35,712
0
L
8,632
5,617
99
1,370
15,260
3,822
0
8,647
6,613
0
42,024
L
King Arthur
Ramos19-411142
King Arthur
6,627
821
0
5,430
18,947
11,566
0
11,293
7,654
0
50,480
W
Ah Puch
iDecatron-
Ah Puch
16,509
1,226
0
8,077
15,973
6,459
490
7,930
7,543
80,778
0
W
10,286
2,155
0
6,648
15,531
10,448
1,891
1,924
13,471
0
80,256
W
10,880
7,954
0
8,587
14,717
7,002
5,907
1,699
12,935
0
94,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,960
Gold Earned
46,185
657
Minions Killed
412
0
Camps Cleared
0
1,833,592
Distance Traveled
1,453,596
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,019
501
93
5
0
299,070
0
W
Tiamat
11,349
567
155
8
0
349,675
2
L
Arachne
7,528
376
73
4
0
252,712
0
W
Cerberus
12,129
606
77
4
0
391,412
8
L
Ymir
8,288
414
61
3
0
294,050
6
L
Skadi
11,279
564
83
4
0
301,141
1
L
King Arthur
9,071
454
102
5
0
306,623
0
W
Ah Puch
11,804
590
137
7
0
342,100
7
W
Fenrir
11,292
565
124
6
0
416,893
3
W
Apollo
12,386
619
164
8
0
333,512
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role