Player Matchup

Artemis
Artemis
Ankadur
Artemis
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 38L
1,517 Elo+
Solo
Mulan
Mulan
BloodshotEBF
Mulan
Level 28
God Stats
11W - 23L
1,327 SR
Queue Stats
127W - 148L
1,483 Elo+
Party 2
Ymir
Ymir
BlueMistx
Ymir
Level 22
God Stats
15W - 20L
1,461 SR
Queue Stats
52W - 65L
1,442 Elo+
Party 2
Set
Set
MrBob2002
Set
Level 34
God Stats
3W - 2L
1,405 SR
Queue Stats
162W - 175L
1,467 Elo+
Party 2
Baron Samedi
Baron Samedi
Sumol701
Baron Samedi
Level 18
God Stats
3W - 0L
1,834 SR
Queue Stats
34W - 32L
1,446 Elo+
Solo
Team Averages
Level 26
1,505 SR
1,471 Elo+

VS

Team Averages
Level 26
1,474 SR
1,463 Elo+
Discordia
Discordia
IMBAAA
Discordia
Level 27
God Stats
0W - 3L
1,223 SR
Queue Stats
7W - 12L
1,404 Elo+
Solo
Danzaburou
Danzaburou
SPARTANO102
Danzaburou
Level 28
God Stats
35W - 21L
1,631 SR
Queue Stats
120W - 109L
1,526 Elo+
Solo
King Arthur
King Arthur
Sir0fixial
King Arthur
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 48L
1,438 Elo+
Party 1
Terra
Terra
Sulka749
Terra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,470 Elo+
Solo
Bakasura
Bakasura
kazakiwi
Bakasura
Level 30
God Stats
1W - 4L
1,515 SR
Queue Stats
113W - 89L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ankadur
Artemis
9
2 / 0 / 0
5,378
538
3,991
3,870
1,177
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
7 / 1 / 3
6,435
644
7,179
4,957
3,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
8
0 / 1 / 2
5,176
518
983
5,336
2,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 1 / 4
6,325
633
4,633
6,666
2,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Sumol701
Baron Samedi
10
3 / 4 / 1
5,708
571
3,127
5,696
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
IMBAAA
Discordia
8
1 / 3 / 3
5,196
520
3,331
4,155
1,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
SPARTANO102
Danzaburou
9
3 / 1 / 1
5,815
582
5,900
3,393
688
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Sir0fixial
King Arthur
8
0 / 5 / 1
4,608
461
1,560
7,361
2,366
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Terra
Sulka749
Terra
8
0 / 2 / 2
5,048
505
2,083
6,335
3,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
kazakiwi
Bakasura
11
3 / 4 / 0
6,014
601
3,786
8,191
3,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
15
Kills
7
7
Deaths
15
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
Ankadur
Artemis
2
0
0
2
W
7
1
3
8.5
W
Ymir
0
1
2
1
L
Discordia
IMBAAA
Discordia
1
3
3
0.83
W
3
1
4
5
L
Danzaburou
SPARTANO102
Danzaburou
3
1
1
3.5
L
King Arthur
Sir0fixial
King Arthur
0
5
1
0.1
L
Terra
Sulka749
Terra
0
2
2
0.5
W
Baron Samedi
Sumol701
Baron Samedi
3
4
1
0.88
L
Bakasura
kazakiwi
Bakasura
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,913
Damage
16,660
26,525
Taken
29,435
11,375
Mitigated
10,438
10,343
Healing
7,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Ankadur
Artemis
3,991
1,611
0
1,958
3,870
1,177
666
487
3,383
0
27,163
W
7,179
748
0
2,182
4,957
3,098
517
811
4,082
0
23,681
W
Ymir
983
0
272
1,110
5,336
2,922
58
1,342
3,994
15,145
0
L
Discordia
IMBAAA
Discordia
3,331
176
0
746
4,155
1,094
698
892
3,082
13,351
0
W
4,633
1,473
0
2,930
6,666
2,053
854
1,120
5,054
0
34,044
L
Danzaburou
SPARTANO102
Danzaburou
5,900
2,318
0
1,257
3,393
688
136
193
3,186
0
27,338
L
King Arthur
Sir0fixial
King Arthur
1,560
338
0
1,065
7,361
2,366
0
0
7,007
0
13,259
L
Terra
Sulka749
Terra
2,083
421
147
2,375
6,335
3,227
0
855
5,452
10,176
0
W
Baron Samedi
Sumol701
Baron Samedi
3,127
356
200
1,691
5,696
2,125
462
1,192
3,937
16,926
0
L
Bakasura
kazakiwi
Bakasura
3,786
2,528
0
1,731
8,191
3,063
210
1,848
6,126
0
30,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,022
Gold Earned
26,681
233
Minions Killed
191
0
Camps Cleared
0
876,971
Distance Traveled
920,319
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,378
538
51
5
0
151,204
1
W
Mulan
6,435
644
45
5
0
187,840
2
W
Ymir
5,176
518
25
3
0
166,431
3
L
Discordia
5,196
520
21
2
0
167,817
2
W
Set
6,325
633
80
8
0
194,909
1
L
Danzaburou
5,815
582
49
5
0
176,780
1
L
King Arthur
4,608
461
23
2
0
175,044
1
L
Terra
5,048
505
20
2
0
194,052
1
W
Baron Samedi
5,708
571
32
3
0
176,587
0
L
Bakasura
6,014
601
78
8
0
206,626
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role