Player Matchup

Hun Batz
Hun Batz
EckikiMatazawa
Hun Batz
Level 7
God Stats
1W - 1L
1,775 SR
Queue Stats
8W - 6L
1,613 Elo+
Party 4
Ra
Ra
K0bart
Ra
Level 16
God Stats
0W - 2L
1,252 SR
Queue Stats
117W - 118L
1,567 Elo+
Party 1
Amaterasu
Amaterasu
MSlayerZ
Amaterasu
Level 15
God Stats
5W - 6L
1,585 SR
Queue Stats
19W - 19L
1,502 Elo+
Party 1
Izanami
Izanami
Nightmare77000
Izanami
Level 16
God Stats
12W - 10L
1,705 SR
Queue Stats
23W - 24L
1,533 Elo+
Party 1
Athena
Athena
xIcedHammeRx
Athena
Level 36
God Stats
3W - 3L
1,472 SR
Queue Stats
15W - 14L
1,597 Elo+
Party 4
Team Averages
Level 18
1,558 SR
1,562 Elo+

VS

Team Averages
Level 20
1,536 SR
1,602 Elo+
Sol
Sol
Bloomoux
Sol
Level 18
God Stats
6W - 4L
1,617 SR
Queue Stats
34W - 18L
1,658 Elo+
Party 2
Anhur
Anhur
DaddyChilll
Anhur
Level 16
God Stats
5W - 0L
1,713 SR
Queue Stats
46W - 20L
1,649 Elo+
Party 3
Thor
Thor
Damoub
Thor
Level 29
God Stats
2W - 1L
1,462 SR
Queue Stats
62W - 52L
1,573 Elo+
Party 2
Chaac
Chaac
Mrdjdxthebest
Chaac
Level 18
God Stats
1W - 3L
1,316 SR
Queue Stats
16W - 16L
1,438 Elo+
Solo
Athena
Athena
SkinBoostOrFeed
Athena
Level 18
God Stats
6W - 2L
1,572 SR
Queue Stats
34W - 10L
1,690 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
2 / 4 / 0
7,484
499
3,559
10,982
3,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
12
0 / 5 / 0
7,165
478
2,654
7,475
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
MSlayerZ
Amaterasu
12
0 / 6 / 2
7,046
470
4,448
14,218
6,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 5 / 0
6,667
444
3,859
9,376
1,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
9
0 / 2 / 0
5,929
395
695
9,145
4,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 6
7,668
511
5,875
2,342
682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
6 / 0 / 1
9,221
615
10,031
8,714
3,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
Damoub
Thor
14
4 / 1 / 5
8,575
572
4,917
7,823
3,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
6 / 2 / 2
9,172
611
10,374
11,640
6,958
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
4 / 0 / 4
8,702
580
3,017
8,523
9,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
21
22
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
0
6
4
W
6
0
1
6.5
W
Thor
Damoub
Thor
4
1
5
6.5
L
Hun Batz
2
4
0
0.5
L
Ra
0
5
0
0
L
Amaterasu
MSlayerZ
Amaterasu
0
6
2
0.17
W
6
2
2
3.5
L
1
5
0
0.2
W
4
0
4
6
L
Athena
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,215
Damage
34,214
51,196
Taken
39,042
17,985
Mitigated
23,251
15,474
Healing
16,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,875
958
0
957
2,342
682
299
573
1,769
37,247
0
W
10,031
5,439
0
5,587
8,714
3,305
474
674
8,040
0
80,676
W
Thor
Damoub
Thor
4,917
1,354
0
3,639
7,823
3,005
0
929
6,894
0
49,647
L
Hun Batz
3,559
1,056
0
3,706
10,982
3,036
270
2,327
8,535
0
48,972
L
Ra
2,654
158
383
1,429
7,475
2,059
180
1,567
5,786
46,961
0
L
Amaterasu
MSlayerZ
Amaterasu
4,448
2,244
0
5,947
14,218
6,675
853
739
13,449
0
30,672
W
10,374
3,174
0
4,634
11,640
6,958
1,371
523
11,117
0
43,999
L
3,859
2,409
0
1,773
9,376
1,837
0
900
8,436
0
31,156
W
3,017
806
0
1,563
8,523
9,301
0
650
7,873
26,466
0
L
Athena
695
213
0
2,236
9,145
4,378
45
2,835
6,098
9,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,291
Gold Earned
43,338
366
Minions Killed
458
0
Camps Cleared
0
1,405,856
Distance Traveled
1,449,124
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,668
511
80
5
0
304,059
4
W
Anhur
9,221
615
128
9
0
255,535
5
W
Thor
8,575
572
103
7
0
323,680
7
L
Hun Batz
7,484
499
96
6
0
303,272
0
L
Ra
7,165
478
110
7
0
274,252
0
L
Amaterasu
7,046
470
67
4
0
281,809
2
W
Chaac
9,172
611
98
7
0
253,717
0
L
Izanami
6,667
444
70
5
0
249,977
0
W
Athena
8,702
580
49
3
0
312,133
1
L
Athena
5,929
395
23
2
0
296,546
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role