Player Matchup

King Arthur
King Arthur
GuardSad
King Arthur
Level 85
God Stats
23W - 17L
1,602 SR
Queue Stats
194W - 244L
1,454 Elo+
Party 1
Scylla
Scylla
MPalacios700
Scylla
Level 98
God Stats
1W - 2L
1,650 SR
Queue Stats
14W - 9L
1,569 Elo+
Party 1
Fenrir
Fenrir
TKT-RuLi
Fenrir
Level 108
God Stats
4W - 1L
1,582 SR
Queue Stats
116W - 114L
1,501 Elo+
Party 1
Skadi
Skadi
Varuno_500
Skadi
Level 127
God Stats
2W - 0L
1,623 SR
Queue Stats
23W - 24L
1,459 Elo+
Party 1
Sylvanus
Sylvanus
eloybueeno22
Sylvanus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,479 Elo+
Party 1
Team Averages
Level 108
1,591 SR
1,492 Elo+

VS

Team Averages
Level 71
1,505 SR
1,425 Elo+
Sobek
Sobek
DAME2KALASDESO
Sobek
Level 61
God Stats
25W - 25L
1,540 SR
Queue Stats
78W - 89L
1,439 Elo+
Party 3
Scylla
Scylla
Wizetown621
Scylla
Level 29
God Stats
15W - 20L
1,517 SR
Queue Stats
56W - 72L
1,394 Elo+
Party 2
Bakasura
Bakasura
hermanosrosales7
Bakasura
Level 101
God Stats
5W - 6L
1,467 SR
Queue Stats
297W - 262L
1,456 Elo+
Party 3
Geb
Geb
pablooporcel
Geb
Level 86
God Stats
16W - 18L
1,500 SR
Queue Stats
174W - 197L
1,431 Elo+
Party 3
Danzaburou
Danzaburou
tenfingerz
Danzaburou
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 89L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GuardSad
King Arthur
19
5 / 1 / 5
12,631
574
15,257
27,090
22,967
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
18
4 / 0 / 11
11,816
537
12,239
8,311
3,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
TKT-RuLi
Fenrir
16
6 / 3 / 8
11,238
511
14,848
15,185
10,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
19
10 / 2 / 2
12,275
558
14,763
14,754
6,617
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
eloybueeno22
Sylvanus
17
3 / 2 / 9
11,100
505
6,811
20,784
18,715
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
8,362
380
9,530
18,815
18,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
14
1 / 7 / 1
8,678
394
11,317
14,728
4,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
5 / 4 / 2
11,529
524
13,211
19,466
8,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 6 / 0
8,924
406
8,785
15,237
13,530
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
tenfingerz
Danzaburou
14
1 / 6 / 2
8,786
399
9,421
14,804
5,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
28
Kills
8
8
Deaths
28
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
King Arthur
GuardSad
King Arthur
5
1
5
7.5
W
Scylla
4
0
11
9.5
W
Fenrir
TKT-RuLi
Fenrir
6
3
8
3.33
W
Skadi
10
2
2
5.5
L
Scylla
1
7
1
0.21
W
Sylvanus
eloybueeno22
Sylvanus
3
2
9
3.75
L
5
4
2
1.5
L
1
6
0
0.17
L
Danzaburou
tenfingerz
Danzaburou
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,918
Damage
52,264
86,124
Taken
83,050
61,890
Mitigated
49,277
31,401
Healing
20,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,530
921
0
6,907
18,815
18,083
0
2,556
16,091
32,504
0
W
King Arthur
GuardSad
King Arthur
15,257
1,619
0
13,097
27,090
22,967
372
13,979
12,761
2,365
85,374
W
Scylla
12,239
564
0
501
8,311
3,441
1,993
3,947
4,114
69,128
0
W
Fenrir
TKT-RuLi
Fenrir
14,848
5,052
0
2,796
15,185
10,150
296
4,805
10,250
0
66,136
W
Skadi
14,763
5,747
1,078
2,047
14,754
6,617
7,258
1,618
13,066
0
102,673
L
Scylla
11,317
877
390
3,769
14,728
4,237
577
4,830
9,752
50,575
0
W
Sylvanus
eloybueeno22
Sylvanus
6,811
1,531
3,556
8,326
20,784
18,715
2,798
5,283
15,221
29,003
3,177
L
13,211
9,225
0
4,248
19,466
8,400
0
5,692
13,622
0
90,575
L
8,785
1,006
0
3,190
15,237
13,530
125
3,145
11,978
57,533
0
L
Danzaburou
tenfingerz
Danzaburou
9,421
3,178
0
1,697
14,804
5,027
73
2,588
12,152
0
49,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,060
Gold Earned
46,279
613
Minions Killed
479
0
Camps Cleared
0
1,930,495
Distance Traveled
1,828,260
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,362
380
49
2
0
375,500
5
W
King Arthur
12,631
574
172
8
0
440,637
3
W
Scylla
11,816
537
136
6
0
432,565
1
W
Fenrir
11,238
511
83
4
0
379,352
0
W
Skadi
12,275
558
164
7
0
383,584
3
L
Scylla
8,678
394
96
4
0
335,678
10
W
Sylvanus
11,100
505
58
3
0
294,357
1
L
Bakasura
11,529
524
166
8
0
413,713
1
L
Geb
8,924
406
94
4
0
352,197
5
L
Danzaburou
8,786
399
74
3
0
351,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role