Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Jamathas
Hercules
Level 29
God Stats
5W - 5L
1,841 SR
Queue Stats
122W - 124L
1,616 Elo+
Solo
Janus
Janus
Kunstschuh
Janus
Level 16
God Stats
2W - 3L
1,539 SR
Queue Stats
46W - 41L
1,568 Elo+
Party 1
Awilix
Awilix
Kunststiefel
Awilix
Level 17
God Stats
10W - 13L
1,440 SR
Queue Stats
51W - 42L
1,587 Elo+
Party 1
Medusa
Medusa
vampire911
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,695 Elo+
Solo
Team Averages
Level 18
1,564 SR
1,593 Elo+

VS

Team Averages
Level 22
1,546 SR
1,588 Elo+
Sobek
Sobek
Mertinho
Sobek
Level 27
God Stats
3W - 0L
1,747 SR
Queue Stats
49W - 51L
1,538 Elo+
Solo
Rama
Rama
PregnantChimp
Rama
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 70L
1,665 Elo+
Solo
Arachne
Arachne
Skarraa
Arachne
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,575 Elo+
Solo
Osiris
Osiris
Zurykata
Osiris
Level 21
God Stats
1W - 1L
1,300 SR
Queue Stats
119W - 96L
1,615 Elo+
Solo
Tiamat
Tiamat
deleelite
Tiamat
Level 28
God Stats
12W - 5L
1,683 SR
Queue Stats
87W - 65L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
4 / 1 / 1
9,213
614
6,140
7,527
6,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Hercules
Jamathas
Hercules
14
2 / 3 / 0
7,513
501
6,514
14,459
10,007
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Janus
13
3 / 3 / 6
8,082
539
7,238
7,080
2,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
12
4 / 4 / 2
7,605
507
5,191
12,850
4,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
vampire911
Medusa
10
0 / 5 / 0
5,960
397
1,422
7,837
2,468
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Mertinho
Sobek
12
1 / 1 / 6
8,324
555
4,736
8,548
5,441
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
5 / 3 / 1
9,868
658
5,853
9,858
3,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
Skarraa
Arachne
13
2 / 3 / 0
7,998
533
2,076
10,939
3,968
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
Zurykata
Osiris
16
7 / 2 / 2
9,786
652
13,043
11,198
8,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
deleelite
Tiamat
11
0 / 4 / 3
7,333
489
7,549
6,282
2,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
27
13
Kills
15
16
Deaths
13
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
4
1
1
4.5
L
Hercules
Jamathas
Hercules
2
3
0
0.67
L
Janus
3
3
6
2
L
Awilix
4
4
2
1.25
W
Sobek
Mertinho
Sobek
1
1
6
4
W
5
3
1
1.83
W
Arachne
Skarraa
Arachne
2
3
0
0.67
W
Osiris
Zurykata
Osiris
7
2
2
4
W
Tiamat
deleelite
Tiamat
0
4
3
0.38
L
Medusa
vampire911
Medusa
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,505
Damage
33,257
49,753
Taken
46,825
25,979
Mitigated
24,030
9,075
Healing
14,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,140
424
0
1,013
7,527
6,809
0
1,666
5,825
45,193
0
L
Hercules
Jamathas
Hercules
6,514
2,152
0
4,532
14,459
10,007
0
2,643
11,774
149
43,944
L
Janus
7,238
549
0
1,445
7,080
2,178
0
2,000
4,878
44,977
0
L
Awilix
5,191
2,537
0
1,800
12,850
4,517
0
2,753
9,807
0
42,078
W
Sobek
Mertinho
Sobek
4,736
480
0
2,836
8,548
5,441
0
3,885
4,663
15,920
0
W
5,853
4,017
0
4,732
9,858
3,366
2,812
4,129
5,729
0
78,158
W
Arachne
Skarraa
Arachne
2,076
1,580
0
2,684
10,939
3,968
324
1,721
9,218
0
40,529
W
Osiris
Zurykata
Osiris
13,043
4,319
0
3,220
11,198
8,747
316
1,118
10,080
2,757
57,957
W
Tiamat
deleelite
Tiamat
7,549
363
0
1,196
6,282
2,508
224
2,660
3,622
36,626
0
L
Medusa
vampire911
Medusa
1,422
698
0
285
7,837
2,468
1,088
3,298
4,299
0
18,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,373
Gold Earned
43,309
384
Minions Killed
446
0
Camps Cleared
0
1,381,582
Distance Traveled
1,478,228
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,213
614
84
6
0
275,920
4
L
Hercules
7,513
501
92
6
0
255,280
0
L
Janus
8,082
539
86
6
0
286,828
1
L
Awilix
7,605
507
75
5
0
290,555
0
W
Sobek
8,324
555
28
2
0
313,673
2
W
Rama
9,868
658
153
10
0
241,330
4
W
Arachne
7,998
533
78
5
0
312,512
0
W
Osiris
9,786
652
111
7
0
321,690
3
W
Tiamat
7,333
489
76
5
0
289,023
4
L
Medusa
5,960
397
47
3
0
272,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role