Player Matchup

Nemesis
Nemesis
BeastForged
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,164 Elo+
Party 2
Kukulkan
Kukulkan
Lukeh44
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,164 Elo+
Party 2
Artemis
Artemis
Tazleworth
Artemis
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,164 Elo+
Party 2
Fenrir
Fenrir
WrightLord
Fenrir
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,634 Elo+
Party 2
Olorun
Olorun
itsDuck4896
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,164 Elo+
Party 2
Team Averages
Level 33
1,500 SR
1,258 Elo+

VS

Team Averages
Level 17
1,446 SR
1,278 Elo+
Yemoja
Yemoja
Armonia7
Yemoja
Level 6
God Stats
6W - 7L
1,575 SR
Queue Stats
187W - 209L
1,168 Elo+
Party 1
Eset
Eset
Besford211
Eset
Level 6
God Stats
7W - 10L
1,247 SR
Queue Stats
104W - 130L
1,168 Elo+
Party 1
Chang'e
Chang'e
Firstadan
Chang'e
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
93W - 111L
1,168 Elo+
Party 1
Freya
Freya
SmolSadSunny
Freya
Level 20
God Stats
13W - 18L
1,406 SR
Queue Stats
39W - 45L
1,412 Elo+
Party 3
Jing Wei
Jing Wei
lXxOrpheusxXl
Jing Wei
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 48L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BeastForged
Nemesis
20
2 / 7 / 11
13,472
962
5,517
14,514
7,675
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
Lukeh44
Kukulkan
20
2 / 7 / 20
13,913
994
13,988
17,844
7,472
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Tazleworth
Artemis
20
20 / 3 / 9
18,412
1,315
61,696
17,382
8,261
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
WrightLord
Fenrir
20
12 / 4 / 19
16,552
1,182
17,452
21,683
26,070
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Olorun
20
0 / 6 / 16
12,748
911
5,207
15,447
13,751
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Team 1 Tickets

140

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Armonia7
Yemoja
17
0 / 3 / 5
11,709
836
1,984
9,715
9,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

19
0 / 9 / 16
12,612
901
11,534
19,340
7,922
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Firstadan
Chang'e
20
6 / 7 / 14
14,212
1,015
18,071
21,717
9,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
3 / 5 / 14
13,241
946
12,122
28,103
13,397
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jing Wei
lXxOrpheusxXl
Jing Wei
20
18 / 12 / 5
16,936
1,210
32,847
31,972
15,200
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
81
36
Kills
27
27
Deaths
36
75
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Armonia7
Yemoja
0
3
5
0.83
W
Nemesis
BeastForged
Nemesis
2
7
11
1.07
L
0
9
16
0.89
L
Chang'e
Firstadan
Chang'e
6
7
14
1.86
W
Kukulkan
Lukeh44
Kukulkan
2
7
20
1.71
L
3
5
14
2
W
Artemis
Tazleworth
Artemis
20
3
9
8.17
W
Fenrir
WrightLord
Fenrir
12
4
19
5.38
W
Olorun
0
6
16
1.33
L
Jing Wei
lXxOrpheusxXl
Jing Wei
18
12
5
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,860
Damage
76,558
86,870
Taken
110,847
63,229
Mitigated
55,827
10,494
Healing
21,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Armonia7
Yemoja
1,984
342
1,019
770
9,715
9,841
0
3,372
6,343
5,698
0
W
Nemesis
BeastForged
Nemesis
5,517
965
0
644
14,514
7,675
0
6,109
8,405
0
18,829
L
11,534
1,588
206
1,319
19,340
7,922
0
2,609
16,658
28,370
0
L
Chang'e
Firstadan
Chang'e
18,071
1,389
7,336
6,415
21,717
9,467
0
3,626
18,091
46,804
0
W
Kukulkan
Lukeh44
Kukulkan
13,988
3,078
0
710
17,844
7,472
0
12,264
5,580
43,247
0
L
12,122
5,477
0
4,153
28,103
13,397
0
6,480
21,623
33,597
0
W
Artemis
Tazleworth
Artemis
61,696
40,643
0
6,738
17,382
8,261
0
7,193
10,189
0
96,477
W
Fenrir
WrightLord
Fenrir
17,452
3,791
0
860
21,683
26,070
0
8,825
12,447
0
38,371
W
Olorun
5,207
3,712
56
1,486
15,447
13,751
0
9,320
6,127
19,234
0
L
Jing Wei
lXxOrpheusxXl
Jing Wei
32,847
24,803
0
481
31,972
15,200
0
3,035
28,937
0
60,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,097
Gold Earned
68,710
243
Minions Killed
208
8
Camps Cleared
7
1,205,909
Distance Traveled
1,118,373
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,709
836
3
0
1
84,808
1
W
Nemesis
13,472
962
31
2
3
236,748
1
L
Eset
12,612
901
24
2
2
184,546
2
L
Chang'e
14,212
1,015
78
6
0
263,914
1
W
Kukulkan
13,913
994
78
6
0
236,130
2
L
Freya
13,241
946
43
3
0
272,391
0
W
Artemis
18,412
1,315
75
5
4
255,362
0
W
Fenrir
16,552
1,182
37
3
1
291,958
1
W
Olorun
12,748
911
22
2
0
185,711
2
L
Jing Wei
16,936
1,210
60
4
4
312,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role