Player Matchup

Set
Set
AerisRowan
Set
Level 28
God Stats
11W - 18L
1,137 SR
Queue Stats
141W - 165L
1,488 Elo+
Solo
Bellona
Bellona
Csquared64
Bellona
Level 28
God Stats
3W - 2L
1,600 SR
Queue Stats
13W - 7L
1,605 Elo+
Solo
Discordia
Discordia
Elselot
Discordia
Level 18
God Stats
10W - 10L
1,288 SR
Queue Stats
39W - 45L
1,395 Elo+
Solo
Ymir
Ymir
Manu98891
Ymir
Level 26
God Stats
16W - 11L
1,631 SR
Queue Stats
97W - 111L
1,401 Elo+
Solo
Jing Wei
Jing Wei
lordeimons
Jing Wei
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 114L
1,380 Elo+
Solo
Team Averages
Level 25
1,431 SR
1,454 Elo+

VS

Team Averages
Level 17
1,431 SR
1,353 Elo+
Hades
Hades
Itzz_Ghost345
Hades
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
422W - 419L
1,510 Elo+
Solo
Ra
Ra
LilTane09
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,080 Elo+
Solo
Aphrodite
Aphrodite
kelsiscout
Aphrodite
Level 29
God Stats
19W - 20L
1,388 SR
Queue Stats
62W - 59L
1,365 Elo+
Solo
Artemis
Artemis
piistoleiro21
Artemis
Level 18
God Stats
0W - 2L
1,294 SR
Queue Stats
26W - 30L
1,341 Elo+
Solo
Ratatoskr
Ratatoskr
willieweeb
Ratatoskr
Level 7
God Stats
3W - 6L
1,475 SR
Queue Stats
5W - 8L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 10
14,179
545
10,149
23,263
12,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Csquared64
Bellona
19
10 / 4 / 7
13,169
507
12,154
17,749
12,793
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Elselot
Discordia
19
8 / 2 / 15
12,962
499
17,249
13,444
5,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
18
5 / 3 / 8
12,661
487
11,495
20,227
17,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
lordeimons
Jing Wei
20
11 / 5 / 5
14,751
567
14,108
24,196
11,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 0
8,008
308
2,767
6,538
2,514
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 18 / 2
8,378
322
1,261
16,130
4,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
kelsiscout
Aphrodite
16
1 / 4 / 7
10,854
417
6,725
17,544
14,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
19
7 / 12 / 2
13,093
504
26,583
26,287
10,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
willieweeb
Ratatoskr
19
5 / 6 / 3
12,561
483
8,728
15,417
11,208
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
29
43
Kills
15
17
Deaths
43
45
Assists
14
Player
Kills
Deaths
Assists
KDA
W
9
3
10
4.67
W
Bellona
Csquared64
Bellona
10
4
7
3.38
W
Discordia
Elselot
Discordia
8
2
15
7.75
L
2
3
0
0.67
L
0
18
2
0.06
W
Ymir
5
3
8
3
L
Aphrodite
kelsiscout
Aphrodite
1
4
7
1.13
W
Jing Wei
lordeimons
Jing Wei
11
5
5
2.7
L
Artemis
7
12
2
0.67
L
Ratatoskr
willieweeb
Ratatoskr
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,155
Damage
46,064
98,879
Taken
81,916
59,420
Mitigated
43,427
32,499
Healing
18,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,149
4,281
0
12,904
23,263
12,221
32
2,216
21,047
0
105,701
W
Bellona
Csquared64
Bellona
12,154
4,217
0
3,440
17,749
12,793
4,412
2,670
15,079
0
77,937
W
Discordia
Elselot
Discordia
17,249
526
647
4,051
13,444
5,492
2,158
961
12,483
85,992
0
L
2,767
159
202
2,816
6,538
2,514
174
1,987
4,239
16,750
0
L
1,261
820
117
382
16,130
4,551
224
5,325
10,451
24,467
0
W
Ymir
11,495
2,429
0
1,589
20,227
17,357
114
2,536
17,691
56,441
0
L
Aphrodite
kelsiscout
Aphrodite
6,725
345
624
7,598
17,544
14,174
120
8,184
9,016
42,877
0
W
Jing Wei
lordeimons
Jing Wei
14,108
10,245
0
9,868
24,196
11,557
776
2,370
21,826
0
111,783
L
Artemis
26,583
13,883
0
6,912
26,287
10,980
0
8,699
17,430
0
80,431
L
Ratatoskr
willieweeb
Ratatoskr
8,728
1,208
0
0
15,417
11,208
0
3,207
12,036
0
62,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,722
Gold Earned
52,894
626
Minions Killed
372
0
Camps Cleared
0
2,451,949
Distance Traveled
1,901,035
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
14,179
545
163
6
0
525,681
3
W
Bellona
13,169
507
127
5
0
480,942
3
W
Discordia
12,962
499
108
4
0
504,788
6
L
Hades
8,008
308
27
1
0
165,108
4
L
Ra
8,378
322
45
2
0
364,446
0
W
Ymir
12,661
487
75
3
0
478,710
5
L
Aphrodite
10,854
417
71
3
0
499,373
0
W
Jing Wei
14,751
567
153
6
0
461,828
2
L
Artemis
13,093
504
108
4
0
359,144
0
L
Ratatoskr
12,561
483
121
5
0
512,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role