Player Matchup

Ares
Ares
Benderclaus
Ares
Level 33
God Stats
38W - 47L
1,412 SR
Queue Stats
485W - 433L
1,361 Elo+
Party 2
Sol
Sol
EpicRedditMann
Sol
Level 38
God Stats
5W - 6L
1,610 SR
Queue Stats
109W - 132L
1,408 Elo+
Solo
Hachiman
Hachiman
Kraaakatoaaa
Hachiman
Level 83
God Stats
4W - 1L
1,416 SR
Queue Stats
101W - 94L
1,463 Elo+
Solo
Mulan
Mulan
MP64
Mulan
Level 63
God Stats
58W - 55L
1,477 SR
Queue Stats
223W - 239L
1,473 Elo+
Solo
Artemis
Artemis
NefariousJoker
Artemis
Level 80
God Stats
7W - 3L
1,826 SR
Queue Stats
660W - 640L
1,397 Elo+
Party 2
Team Averages
Level 59
1,548 SR
1,420 Elo+

VS

Team Averages
Level 68
1,563 SR
1,444 Elo+
Janus
Janus
 
Janus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
ApplauseNeeded
Chernobog
Level 56
God Stats
3W - 3L
1,724 SR
Queue Stats
144W - 152L
1,502 Elo+
Solo
King Arthur
King Arthur
ChaosEmperorIV
King Arthur
Level 66
God Stats
10W - 10L
1,538 SR
Queue Stats
207W - 246L
1,421 Elo+
Party 1
Loki
Loki
MarhosDestroyer
Loki
Level 84
God Stats
23W - 24L
1,377 SR
Queue Stats
179W - 172L
1,417 Elo+
Party 1
Cthulhu
Cthulhu
SimonSax
Cthulhu
Level 67
God Stats
15W - 10L
1,678 SR
Queue Stats
98W - 115L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
7,335
489
3,901
9,357
6,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 1 / 6
8,801
587
3,742
6,782
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Kraaakatoaaa
Hachiman
13
1 / 1 / 1
7,610
507
5,957
8,118
2,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
MP64
Mulan
15
4 / 4 / 1
9,151
610
10,048
12,634
11,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
12 / 0 / 2
10,323
688
9,997
5,645
2,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 5 / 3
7,649
510
2,271
7,197
1,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chernobog
ApplauseNeeded
Chernobog
13
1 / 1 / 4
7,086
472
5,670
8,504
2,580
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
ChaosEmperorIV
King Arthur
12
2 / 6 / 2
7,527
502
7,111
16,683
8,914
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
4 / 2 / 3
7,831
522
4,217
8,541
2,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
SimonSax
Cthulhu
13
2 / 3 / 1
6,555
437
5,109
10,151
5,285
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
17
Kills
9
9
Deaths
17
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
5
3
0.3
L
Chernobog
ApplauseNeeded
Chernobog
1
1
4
3
W
0
3
3
0.5
L
King Arthur
ChaosEmperorIV
King Arthur
2
6
2
0.5
W
0
1
6
3
W
Hachiman
Kraaakatoaaa
Hachiman
1
1
1
1.5
W
Mulan
MP64
Mulan
4
4
1
1.13
L
4
2
3
2.75
W
12
0
2
13
L
Cthulhu
SimonSax
Cthulhu
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,645
Damage
24,378
42,536
Taken
51,076
24,623
Mitigated
21,633
17,149
Healing
13,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,271
175
0
427
7,197
1,977
428
1,623
5,422
51,767
0
L
Chernobog
ApplauseNeeded
Chernobog
5,670
3,869
0
2,468
8,504
2,580
336
1,023
7,481
0
45,696
W
3,901
114
0
2,820
9,357
6,856
336
2,126
7,231
19,756
0
L
King Arthur
ChaosEmperorIV
King Arthur
7,111
1,301
0
4,938
16,683
8,914
0
454
15,634
0
40,000
W
3,742
498
0
3,821
6,782
2,102
0
1,532
5,250
51,565
0
W
Hachiman
Kraaakatoaaa
Hachiman
5,957
3,954
0
3,936
8,118
2,505
1,115
1,160
6,958
0
51,024
W
Mulan
MP64
Mulan
10,048
2,083
0
3,914
12,634
11,001
248
1,496
11,138
0
54,119
L
4,217
1,047
0
2,886
8,541
2,877
0
1,895
6,582
0
44,292
W
9,997
5,391
0
2,658
5,645
2,159
1,960
1,066
4,579
0
77,259
L
Cthulhu
SimonSax
Cthulhu
5,109
326
878
2,190
10,151
5,285
0
2,336
7,696
28,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,220
Gold Earned
36,648
498
Minions Killed
433
0
Camps Cleared
0
1,352,477
Distance Traveled
1,444,198
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,649
510
122
8
0
277,931
7
L
Chernobog
7,086
472
95
6
0
285,991
1
W
Ares
7,335
489
22
1
0
295,864
6
L
King Arthur
7,527
502
85
6
0
264,861
1
W
Sol
8,801
587
121
8
0
257,173
5
W
Hachiman
7,610
507
102
7
0
254,083
1
W
Mulan
9,151
610
122
8
0
223,653
4
L
Loki
7,831
522
88
6
0
311,467
2
W
Artemis
10,323
688
131
9
0
321,704
1
L
Cthulhu
6,555
437
43
3
0
303,948
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role