Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
FeniXtreme
Janus
Level 160
God Stats
19W - 32L
1,187 SR
Queue Stats
420W - 415L
1,454 Elo+
Solo
Ganesha
Ganesha
Lagamorfo6
Ganesha
Level 55
God Stats
1W - 0L
1,251 SR
Queue Stats
14W - 9L
1,328 Elo+
Solo
Mercury
Mercury
MaxShunsui
Mercury
Level 125
God Stats
8W - 7L
1,470 SR
Queue Stats
123W - 143L
1,451 Elo+
Solo
Medusa
Medusa
Pentada666
Medusa
Level 81
God Stats
2W - 1L
1,199 SR
Queue Stats
4W - 5L
1,129 Elo+
Solo
Team Averages
Level 116
1,321 SR
1,372 Elo+

VS

Team Averages
Level 111
1,557 SR
1,484 Elo+
Loki
Loki
 
Loki
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Badboy2101BR
Tiamat
Level 84
God Stats
1W - 1L
1,804 SR
Queue Stats
40W - 66L
1,340 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
KingHorik
Morgan Le Fay
Level 140
God Stats
1W - 4L
1,145 SR
Queue Stats
53W - 43L
1,571 Elo+
Solo
Sol
Sol
Nasuva
Sol
Level 95
God Stats
3W - 2L
1,834 SR
Queue Stats
208W - 235L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
3 / 1 / 0
5,877
588
4,407
6,855
3,094
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
9
2 / 0 / 1
5,776
578
1,988
2,303
552
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ganesha
Lagamorfo6
Ganesha
9
0 / 0 / 3
5,346
535
1,431
3,565
1,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
MaxShunsui
Mercury
9
0 / 1 / 3
5,188
519
2,329
5,935
1,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
Pentada666
Medusa
9
4 / 2 / 1
5,420
542
4,992
3,479
967
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
1 / 2 / 0
5,060
506
1,508
6,409
2,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
 
Bellona
7
1 / 2 / 0
5,039
504
2,210
7,007
3,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tiamat
2
0 / 1 / 0
3,496
350
0
499
124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
KingHorik
Morgan Le Fay
11
2 / 2 / 0
5,721
572
5,478
6,418
2,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sol
Nasuva
Sol
10
0 / 2 / 2
5,618
562
2,345
6,099
1,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
9
Kills
4
4
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
0
3
L
Loki
 
Loki
1
2
0
0.5
L
Bellona
 
Bellona
1
2
0
0.5
L
Tiamat
0
1
0
0
W
Janus
2
0
1
2.5
L
Morgan Le Fay
KingHorik
Morgan Le Fay
2
2
0
1
W
Ganesha
Lagamorfo6
Ganesha
0
0
3
1.5
W
Mercury
MaxShunsui
Mercury
0
1
3
1.5
L
Sol
Nasuva
Sol
0
2
2
0.5
W
Medusa
Pentada666
Medusa
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,147
Damage
11,541
22,137
Taken
26,432
7,779
Mitigated
9,265
6,991
Healing
7,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,407
598
0
3,244
6,855
3,094
0
3,636
3,219
25,013
0
L
Loki
 
Loki
1,508
55
0
2,014
6,409
2,055
0
1,817
4,524
0
24,129
L
Bellona
 
Bellona
2,210
694
0
648
7,007
3,495
0
1,498
5,477
0
16,367
L
Tiamat
0
0
0
6
499
124
0
350
119
1,067
0
W
Janus
1,988
77
0
402
2,303
552
116
171
2,132
29,204
0
L
Morgan Le Fay
KingHorik
Morgan Le Fay
5,478
1,292
0
2,023
6,418
2,162
0
3,187
3,179
28,822
0
W
Ganesha
Lagamorfo6
Ganesha
1,431
178
87
1,672
3,565
1,431
0
718
2,847
10,984
0
W
Mercury
MaxShunsui
Mercury
2,329
1,171
0
987
5,935
1,735
88
2,064
3,871
0
23,707
L
Sol
Nasuva
Sol
2,345
1,391
0
2,579
6,099
1,429
0
792
5,307
33,622
0
W
Medusa
Pentada666
Medusa
4,992
2,309
0
599
3,479
967
0
1,234
2,245
0
25,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,607
Gold Earned
24,934
240
Minions Killed
198
0
Camps Cleared
0
950,448
Distance Traveled
763,400
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,877
588
60
6
0
196,416
0
L
Loki
5,060
506
49
5
0
199,714
2
L
Bellona
5,039
504
25
3
0
199,033
4
L
Tiamat
3,496
350
2
0
0
21,636
0
W
Janus
5,776
578
58
6
0
183,620
3
L
Morgan Le Fay
5,721
572
51
5
0
162,412
3
W
Ganesha
5,346
535
19
2
0
189,249
4
W
Mercury
5,188
519
43
4
0
203,005
3
L
Sol
5,618
562
71
7
0
180,605
5
W
Medusa
5,420
542
60
6
0
178,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role