Player Matchup

Terra
Terra
AdvanceScrolL94
Terra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,308 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BalladofSerenity
Morgan Le Fay
Level 20
God Stats
2W - 1L
1,728 SR
Queue Stats
9W - 5L
1,634 Elo+
Solo
Artemis
Artemis
Chiefin_Native42
Artemis
Level 18
God Stats
8W - 13L
1,203 SR
Queue Stats
84W - 102L
1,341 Elo+
Solo
Ymir
Ymir
SpiderDuck3719
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,340 Elo+
Solo
Jormungandr
Jormungandr
VicariaI
Jormungandr
Level 21
God Stats
29W - 19L
1,784 SR
Queue Stats
95W - 100L
1,499 Elo+
Solo
Team Averages
Level 16
1,543 SR
1,424 Elo+

VS

Team Averages
Level 23
1,598 SR
1,384 Elo+
Artemis
Artemis
EmilyMay1824
Artemis
Level 13
God Stats
8W - 9L
1,543 SR
Queue Stats
16W - 29L
1,263 Elo+
Solo
Chang'e
Chang'e
I0NI4
Chang'e
Level 27
God Stats
7W - 2L
1,876 SR
Queue Stats
79W - 75L
1,567 Elo+
Solo
Gilgamesh
Gilgamesh
Karnizo
Gilgamesh
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 7L
1,403 Elo+
Solo
Da Ji
Da Ji
RobbieTheDank
Da Ji
Level 29
God Stats
22W - 25L
1,523 SR
Queue Stats
129W - 142L
1,442 Elo+
Solo
Eset
Eset
daenydracarys
Eset
Level 28
God Stats
5W - 5L
1,548 SR
Queue Stats
117W - 139L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 3 / 5
11,675
834
5,121
17,437
18,200
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Morgan Le Fay
BalladofSerenity
Morgan Le Fay
20
3 / 11 / 7
13,760
983
26,456
22,541
9,582
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
5 / 10 / 5
13,872
991
23,216
18,457
7,823
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 12 / 3
10,902
779
941
19,640
9,005
Jormungandr
VicariaI
Jormungandr
20
3 / 4 / 7
13,716
980
15,801
22,333
22,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

0

VS

Team 2 Tickets

153

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
EmilyMay1824
Artemis
20
4 / 2 / 14
12,983
927
10,070
11,030
4,871
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chang'e
I0NI4
Chang'e
20
5 / 4 / 17
14,109
1,008
18,710
20,259
8,039
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Karnizo
Gilgamesh
20
11 / 3 / 18
14,916
1,065
26,398
22,194
15,438
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
13 / 0 / 11
14,963
1,069
20,438
13,572
9,862
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 2 / 20
14,041
1,003
14,809
13,711
6,160
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
119
11
Kills
39
40
Deaths
11
27
Assists
80
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
L
Morgan Le Fay
BalladofSerenity
Morgan Le Fay
3
11
7
0.59
L
5
10
5
0.75
W
Artemis
EmilyMay1824
Artemis
4
2
14
5.5
W
Chang'e
I0NI4
Chang'e
5
4
17
3.38
W
Gilgamesh
Karnizo
Gilgamesh
11
3
18
6.67
W
13
0
11
18.5
L
0
12
3
0.13
L
Jormungandr
VicariaI
Jormungandr
3
4
7
1.63
W
6
2
20
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,535
Damage
90,425
100,408
Taken
80,766
67,368
Mitigated
44,370
9,013
Healing
19,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,121
516
3,674
2,346
17,437
18,200
0
4,737
12,700
11,864
0
L
Morgan Le Fay
BalladofSerenity
Morgan Le Fay
26,456
1,831
0
1,442
22,541
9,582
0
8,303
14,238
49,290
0
L
23,216
11,641
0
993
18,457
7,823
0
6,672
11,785
0
56,977
W
Artemis
EmilyMay1824
Artemis
10,070
4,348
0
1,220
11,030
4,871
0
6,937
4,093
0
34,173
W
Chang'e
I0NI4
Chang'e
18,710
2,166
7,181
7,063
20,259
8,039
0
12,580
7,679
43,123
0
W
Gilgamesh
Karnizo
Gilgamesh
26,398
9,661
0
2,945
22,194
15,438
0
11,989
9,734
237
43,477
W
20,438
7,583
0
99
13,572
9,862
0
8,657
4,915
0
33,523
L
941
633
0
0
19,640
9,005
0
5,234
13,342
7,803
0
L
Jormungandr
VicariaI
Jormungandr
15,801
3,430
0
558
22,333
22,758
0
8,694
13,639
62,401
0
W
14,809
1,486
240
576
13,711
6,160
0
8,156
5,555
41,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,925
Gold Earned
71,012
244
Minions Killed
259
3
Camps Cleared
10
1,129,783
Distance Traveled
1,142,312
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
11,675
834
11
1
0
258,408
0
L
Morgan Le Fay
13,760
983
71
5
1
257,998
0
L
Artemis
13,872
991
75
5
1
202,056
0
W
Artemis
12,983
927
58
4
1
207,920
1
W
Chang'e
14,109
1,008
59
4
4
258,487
0
W
Gilgamesh
14,916
1,065
28
2
3
225,116
0
W
Da Ji
14,963
1,069
33
2
2
191,126
0
L
Ymir
10,902
779
4
0
0
166,537
0
L
Jormungandr
13,716
980
83
6
1
244,784
0
W
Eset
14,041
1,003
81
6
0
259,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role