Player Matchup

Cthulhu
Cthulhu
Schiggus
Cthulhu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,639 Elo+
Solo
Jormungandr
Jormungandr
Torgiim
Jormungandr
Level 149
God Stats
4W - 5L
1,768 SR
Queue Stats
180W - 191L
1,421 Elo+
Solo
Hun Batz
Hun Batz
TriNyraX
Hun Batz
Level 111
God Stats
4W - 2L
1,887 SR
Queue Stats
218W - 198L
1,591 Elo+
Solo
Nu Wa
Nu Wa
bajram_feratovic
Nu Wa
Level 106
God Stats
3W - 2L
1,914 SR
Queue Stats
337W - 371L
1,468 Elo+
Party 1
Camazotz
Camazotz
hotchoholatbubo
Camazotz
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
295W - 305L
1,473 Elo+
Party 1
Team Averages
Level 102
1,714 SR
1,518 Elo+

VS

Team Averages
Level 120
1,503 SR
1,510 Elo+
Chaac
Chaac
Anger30
Chaac
Level 125
God Stats
13W - 11L
1,590 SR
Queue Stats
349W - 318L
1,505 Elo+
Solo
Chiron
Chiron
Merke
Chiron
Level 77
God Stats
3W - 6L
1,353 SR
Queue Stats
599W - 613L
1,552 Elo+
Solo
Jormungandr
Jormungandr
Oranje
Jormungandr
Level 144
God Stats
4W - 1L
1,704 SR
Queue Stats
178W - 185L
1,557 Elo+
Solo
King Arthur
King Arthur
devil_war_-
King Arthur
Level 125
God Stats
9W - 9L
1,440 SR
Queue Stats
279W - 295L
1,499 Elo+
Solo
Bellona
Bellona
xX8ExoDiuM8Xx
Bellona
Level 127
God Stats
18W - 12L
1,429 SR
Queue Stats
889W - 892L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Schiggus
Cthulhu
18
2 / 5 / 10
10,202
729
16,419
16,399
21,983
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
Torgiim
Jormungandr
16
3 / 6 / 5
10,199
729
11,215
21,397
23,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
TriNyraX
Hun Batz
17
6 / 6 / 9
10,241
732
15,651
14,767
14,281
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

18
6 / 7 / 8
10,744
767
24,076
14,969
6,765
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
14
1 / 11 / 6
8,900
636
7,325
17,177
6,987
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Anger30
Chaac
17
3 / 4 / 20
10,226
730
11,142
16,700
19,148
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chiron
Merke
Chiron
17
7 / 4 / 20
11,082
792
19,364
14,059
5,463
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Oranje
Jormungandr
20
14 / 3 / 14
13,233
945
21,704
18,911
18,957
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
devil_war_-
King Arthur
14
3 / 5 / 10
9,996
714
10,215
21,368
15,691
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
19
8 / 3 / 20
11,761
840
15,111
23,523
19,349
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
119
18
Kills
35
35
Deaths
19
38
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Chaac
Anger30
Chaac
3
4
20
3.25
W
Chiron
Merke
Chiron
7
4
20
4.25
W
Jormungandr
Oranje
Jormungandr
14
3
14
7
L
Cthulhu
Schiggus
Cthulhu
2
5
10
1.4
L
Jormungandr
Torgiim
Jormungandr
3
6
5
0.92
L
Hun Batz
TriNyraX
Hun Batz
6
6
9
1.75
L
6
7
8
1.43
W
King Arthur
devil_war_-
King Arthur
3
5
10
1.6
L
Camazotz
1
11
6
0.36
W
Bellona
8
3
20
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,686
Damage
77,536
84,709
Taken
94,561
73,732
Mitigated
78,608
14,396
Healing
39,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Anger30
Chaac
11,142
1,922
1,729
5,121
16,700
19,148
1,079
7,787
8,733
0
24,354
W
Chiron
Merke
Chiron
19,364
9,328
3,342
4,932
14,059
5,463
2,785
8,129
5,870
0
39,816
W
Jormungandr
Oranje
Jormungandr
21,704
4,042
1,955
3,942
18,911
18,957
508
9,415
9,313
44,195
0
L
Cthulhu
Schiggus
Cthulhu
16,419
1,129
1,347
951
16,399
21,983
428
3,457
12,942
37,007
0
L
Jormungandr
Torgiim
Jormungandr
11,215
277
1,323
2,110
21,397
23,716
0
5,467
15,930
21,793
0
L
Hun Batz
TriNyraX
Hun Batz
15,651
2,599
1,693
2,485
14,767
14,281
521
4,433
10,334
0
23,536
L
24,076
7,286
1,011
1,106
14,969
6,765
0
3,464
11,505
35,106
0
W
King Arthur
devil_war_-
King Arthur
10,215
1,665
797
6,879
21,368
15,691
474
12,833
8,379
0
26,618
L
Camazotz
7,325
1,671
670
1,700
17,177
6,987
980
4,883
12,294
0
12,569
W
Bellona
15,111
2,182
2,046
9,152
23,523
19,349
501
13,546
9,707
0
27,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,286
Gold Earned
56,298
116
Minions Killed
160
0
Camps Cleared
0
1,036,479
Distance Traveled
1,173,960
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,226
730
33
2
0
225,146
0
W
Chiron
11,082
792
36
3
0
218,630
0
W
Jormungandr
13,233
945
37
3
0
235,358
4
L
Cthulhu
10,202
729
40
3
0
231,213
0
L
Jormungandr
10,199
729
14
1
0
202,912
0
L
Hun Batz
10,241
732
18
1
0
192,611
0
L
Nu Wa
10,744
767
22
2
0
196,522
0
W
King Arthur
9,996
714
27
2
0
230,870
0
L
Camazotz
8,900
636
22
2
0
213,221
0
W
Bellona
11,761
840
27
2
0
263,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role