Player Matchup

Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Ideal Remedy
Agni
Level 148
God Stats
1W - 0L
1,420 SR
Queue Stats
160W - 143L
1,607 Elo+
Party 2
Sun Wukong
Sun Wukong
ablindshadowX
Sun Wukong
Level 147
God Stats
4W - 1L
1,500 SR
Queue Stats
167W - 150L
1,587 Elo+
Party 2
Team Averages
Level 141
1,473 SR
1,565 Elo+

VS

Team Averages
Level 101
1,420 SR
1,580 Elo+
Hun Batz
Hun Batz
HarmlessNatu
Hun Batz
Level 68
God Stats
0W - 4L
1,186 SR
Queue Stats
65W - 67L
1,574 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Mild-Remedy
Morgan Le Fay
Level 128
God Stats
1W - 2L
1,573 SR
Queue Stats
3W - 6L
1,575 Elo+
Party 1
King Arthur
King Arthur
VelvetOracle
King Arthur
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 6L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
13 / 7 / 6
14,702
774
19,272
22,234
23,388
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

19
10 / 5 / 13
14,536
765
24,047
14,652
4,611
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
ablindshadowX
Sun Wukong
17
5 / 7 / 16
13,416
706
16,711
22,683
20,582
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HarmlessNatu
Hun Batz
16
4 / 11 / 8
12,530
659
10,780
22,145
9,483
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
Mild-Remedy
Morgan Le Fay
17
12 / 8 / 5
14,808
779
18,290
20,613
8,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
VelvetOracle
King Arthur
14
2 / 9 / 10
11,299
595
8,397
25,713
19,696
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
41
28
Kills
18
19
Deaths
28
35
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
13
7
6
2.29
L
Hun Batz
HarmlessNatu
Hun Batz
4
11
8
0.73
W
10
5
13
3.3
L
Morgan Le Fay
Mild-Remedy
Morgan Le Fay
12
8
5
1.81
L
King Arthur
VelvetOracle
King Arthur
2
9
10
0.78
W
Sun Wukong
ablindshadowX
Sun Wukong
5
7
16
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,030
Damage
37,467
59,569
Taken
68,471
48,581
Mitigated
37,542
13,281
Healing
4,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
19,272
4,373
0
7,141
22,234
23,388
442
6,276
15,958
0
51,581
L
Hun Batz
HarmlessNatu
Hun Batz
10,780
4,540
0
1,511
22,145
9,483
645
7,348
14,289
0
29,524
W
24,047
832
194
3,750
14,652
4,611
1,512
5,502
9,150
77,596
0
L
Morgan Le Fay
Mild-Remedy
Morgan Le Fay
18,290
960
0
2,074
20,613
8,363
574
8,282
11,943
53,537
0
L
King Arthur
VelvetOracle
King Arthur
8,397
1,095
0
750
25,713
19,696
261
7,081
18,192
0
29,616
W
Sun Wukong
ablindshadowX
Sun Wukong
16,711
4,199
0
2,196
22,683
20,582
909
6,512
16,171
0
42,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,654
Gold Earned
38,637
191
Minions Killed
135
0
Camps Cleared
0
967,822
Distance Traveled
927,191
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
14,702
774
51
3
0
326,792
0
L
Hun Batz
12,530
659
41
2
0
321,483
2
W
Agni
14,536
765
99
5
0
310,886
1
L
Morgan Le Fay
14,808
779
68
4
0
297,127
2
L
King Arthur
11,299
595
26
1
0
308,581
1
W
Sun Wukong
13,416
706
41
2
0
330,144
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role