Player Matchup

Medusa
Medusa
 
Medusa
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
BigBadBodyPillow
Thanatos
Level 83
God Stats
17W - 14L
1,460 SR
Queue Stats
268W - 269L
1,421 Elo+
Solo
Ne Zha
Ne Zha
ThatBossOla
Ne Zha
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,393 Elo+
Party 1
Chang'e
Chang'e
dragon423g
Chang'e
Level 121
God Stats
2W - 1L
1,365 SR
Queue Stats
320W - 319L
1,389 Elo+
Solo
Team Averages
Level 99
1,465 SR
1,441 Elo+

VS

Team Averages
Level 93
1,498 SR
1,413 Elo+
Sobek
Sobek
BesPoniki
Sobek
Level 73
God Stats
3W - 2L
1,715 SR
Queue Stats
945W - 1,020L
1,435 Elo+
Solo
Awilix
Awilix
DumHest
Awilix
Level 105
God Stats
13W - 9L
1,585 SR
Queue Stats
197W - 186L
1,450 Elo+
Solo
Nox
Nox
Raychill
Nox
Level 103
God Stats
33W - 57L
1,329 SR
Queue Stats
428W - 605L
1,323 Elo+
Party 2
Izanami
Izanami
SneakyFingerIn
Izanami
Level 101
God Stats
118W - 140L
1,476 SR
Queue Stats
1,260W - 1,499L
1,501 Elo+
Party 2
Chang'e
Chang'e
TheRays93
Chang'e
Level 81
God Stats
38W - 50L
1,386 SR
Queue Stats
460W - 532L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
7 / 2 / 5
9,803
577
11,656
10,653
3,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
 
Terra
14
6 / 0 / 12
8,805
518
9,753
9,603
8,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 3 / 3
8,637
508
7,019
12,744
7,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ne Zha
15
5 / 2 / 8
8,851
521
8,449
11,925
4,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
dragon423g
Chang'e
16
7 / 0 / 5
9,474
557
14,676
13,823
5,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BesPoniki
Sobek
11
1 / 5 / 3
7,386
434
5,502
18,463
11,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
DumHest
Awilix
13
1 / 5 / 2
7,651
450
7,308
12,206
4,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 3 / 1
7,275
428
5,856
9,617
3,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 10 / 1
8,447
497
8,806
14,438
5,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
TheRays93
Chang'e
13
1 / 6 / 1
8,148
479
7,895
13,232
11,210
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
15
28
Kills
7
7
Deaths
29
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
2
5
4.75
W
Terra
 
Terra
6
0
12
12
L
Sobek
BesPoniki
Sobek
1
5
3
0.5
W
3
3
3
1.5
L
Awilix
DumHest
Awilix
1
5
2
0.4
L
1
3
1
0.5
L
3
10
1
0.35
W
Ne Zha
5
2
8
4.5
L
Chang'e
TheRays93
Chang'e
1
6
1
0.25
W
Chang'e
dragon423g
Chang'e
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,553
Damage
35,367
58,748
Taken
67,956
29,845
Mitigated
36,072
34,899
Healing
14,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,656
5,780
0
3,087
10,653
3,792
1,117
1,166
9,487
0
57,861
W
Terra
 
Terra
9,753
2,026
2,040
3,358
9,603
8,758
251
4,035
5,568
28,870
0
L
Sobek
BesPoniki
Sobek
5,502
200
142
5,382
18,463
11,323
0
9,302
9,161
17,190
0
W
7,019
1,398
0
11,001
12,744
7,033
56
4,504
8,240
0
50,255
L
Awilix
DumHest
Awilix
7,308
3,543
0
2,518
12,206
4,380
0
5,601
6,605
0
45,450
L
5,856
923
0
500
9,617
3,571
0
4,557
5,060
40,492
0
L
8,806
5,185
0
2,176
14,438
5,588
1,022
2,137
12,301
0
58,072
W
Ne Zha
8,449
2,420
0
5,386
11,925
4,649
569
3,191
8,734
0
51,117
L
Chang'e
TheRays93
Chang'e
7,895
622
700
3,546
13,232
11,210
369
2,832
10,400
39,809
0
W
Chang'e
dragon423g
Chang'e
14,676
1,143
961
9,066
13,823
5,613
467
6,357
7,466
62,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,570
Gold Earned
38,907
432
Minions Killed
377
0
Camps Cleared
0
1,598,693
Distance Traveled
1,401,232
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,803
577
118
7
0
305,661
2
W
Terra
8,805
518
44
3
0
340,003
2
L
Sobek
7,386
434
16
1
0
289,521
3
W
Thanatos
8,637
508
82
5
0
308,339
3
L
Awilix
7,651
450
89
5
0
333,241
6
L
Nox
7,275
428
85
5
0
307,888
3
L
Izanami
8,447
497
108
6
0
239,760
2
W
Ne Zha
8,851
521
78
5
0
319,543
0
L
Chang'e
8,148
479
79
5
0
230,822
1
W
Chang'e
9,474
557
110
6
0
325,147
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role