Player Matchup

Morgan Le Fay
Morgan Le Fay
DWBleedem
Morgan Le Fay
Level 64
God Stats
10W - 8L
1,517 SR
Queue Stats
106W - 102L
1,458 Elo+
Party 1
Zhong Kui
Zhong Kui
Sagee Void
Zhong Kui
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 67L
1,504 Elo+
Party 1
Chaac
Chaac
Yakamoi
Chaac
Level 66
God Stats
17W - 12L
1,438 SR
Queue Stats
161W - 198L
1,437 Elo+
Party 1
Team Averages
Level 59
1,485 SR
1,466 Elo+

VS

Team Averages
Level 64
1,481 SR
1,436 Elo+
Gilgamesh
Gilgamesh
Brian0p0
Gilgamesh
Level 35
God Stats
60W - 52L
1,427 SR
Queue Stats
406W - 466L
1,373 Elo+
Solo
Mercury
Mercury
Hexer903
Mercury
Level 153
God Stats
33W - 40L
1,515 SR
Queue Stats
63W - 79L
1,436 Elo+
Solo
Sol
Sol
OhaniKim1730
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DWBleedem
Morgan Le Fay
20
11 / 5 / 8
16,065
730
17,532
18,078
8,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
Sagee Void
Zhong Kui
17
3 / 5 / 15
14,389
654
13,718
19,920
15,631
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Yakamoi
Chaac
19
10 / 2 / 12
15,666
712
16,768
17,071
24,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Brian0p0
Gilgamesh
19
5 / 9 / 6
14,986
681
18,175
28,409
17,042
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mercury
Hexer903
Mercury
19
7 / 9 / 3
14,565
662
18,728
22,167
11,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

11
0 / 7 / 2
10,581
481
1,858
8,783
2,202
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
23
24
Kills
12
12
Deaths
25
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Brian0p0
Gilgamesh
5
9
6
0.89
W
Morgan Le Fay
DWBleedem
Morgan Le Fay
11
5
8
3
L
Mercury
Hexer903
Mercury
7
9
3
0.94
L
0
7
2
0.14
W
Zhong Kui
Sagee Void
Zhong Kui
3
5
15
2.1
W
Chaac
Yakamoi
Chaac
10
2
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,018
Damage
38,761
55,069
Taken
59,359
48,816
Mitigated
30,755
17,752
Healing
4,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Brian0p0
Gilgamesh
18,175
4,668
123
1,752
28,409
17,042
0
14,172
13,474
384
73,335
W
Morgan Le Fay
DWBleedem
Morgan Le Fay
17,532
1,497
0
3,307
18,078
8,934
1,761
836
17,242
65,984
0
L
Mercury
Hexer903
Mercury
18,728
12,314
0
2,062
22,167
11,511
487
12,209
9,350
0
57,549
L
1,858
409
0
132
8,783
2,202
0
4,005
4,524
7,817
0
W
Zhong Kui
Sagee Void
Zhong Kui
13,718
1,109
1,077
6,819
19,920
15,631
232
576
19,344
40,987
0
W
Chaac
Yakamoi
Chaac
16,768
1,700
0
6,549
17,071
24,251
1,008
752
16,319
0
51,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,120
Gold Earned
40,132
209
Minions Killed
152
0
Camps Cleared
0
1,017,109
Distance Traveled
880,978
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
14,986
681
89
4
0
326,108
3
W
Morgan Le Fay
16,065
730
84
4
0
318,371
1
L
Mercury
14,565
662
57
3
0
348,049
1
L
Sol
10,581
481
6
0
0
206,821
0
W
Zhong Kui
14,389
654
56
3
0
335,946
1
W
Chaac
15,666
712
69
3
0
362,792
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role