Player Matchup

Ymir
Ymir
Jbrowwood
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Majin-Buckeye
Danzaburou
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 144L
1,392 Elo+
Party 1
Cerberus
Cerberus
death_strick123
Cerberus
Level 7
God Stats
4W - 6L
1,638 SR
Queue Stats
4W - 11L
1,342 Elo+
Solo
Team Averages
Level 41
1,546 SR
1,411 Elo+

VS

Team Averages
Level 39
1,559 SR
1,340 Elo+
Skadi
Skadi
 
Skadi
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
KawaiiMalika
Ra
Level 7
God Stats
1W - 5L
1,744 SR
Queue Stats
1W - 8L
1,174 Elo+
Party 2
Bacchus
Bacchus
tameable_staff1
Bacchus
Level 8
God Stats
5W - 2L
1,433 SR
Queue Stats
18W - 10L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 7 / 7
9,683
570
4,015
16,668
6,411
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
Majin-Buckeye
Danzaburou
16
3 / 6 / 7
11,644
685
13,923
18,390
6,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
13
5 / 5 / 3
10,829
637
9,137
15,995
5,880
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
10 / 3 / 6
13,157
774
21,112
13,886
4,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 4 / 8
11,600
682
8,685
9,788
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 3 / 14
12,990
764
13,481
16,199
17,025
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
46
9
Kills
18
18
Deaths
10
17
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
10
3
6
4.33
L
Ymir
1
7
7
0.64
W
5
4
8
2.25
L
Danzaburou
Majin-Buckeye
Danzaburou
3
6
7
1.08
L
Cerberus
5
5
3
1.3
W
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,075
Damage
43,278
51,053
Taken
39,873
18,406
Mitigated
25,313
4,660
Healing
11,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
21,112
11,997
0
3,170
13,886
4,737
2,041
5,125
8,761
0
74,455
L
Ymir
4,015
62
0
0
16,668
6,411
0
8,915
7,349
16,938
0
W
8,685
1,541
1,890
2,229
9,788
3,551
443
3,812
5,976
26,323
0
L
Danzaburou
Majin-Buckeye
Danzaburou
13,923
6,288
352
2,943
18,390
6,115
138
7,082
11,242
0
53,065
L
Cerberus
9,137
590
0
1,365
15,995
5,880
0
5,479
10,296
14,699
0
W
13,481
1,088
965
2,869
16,199
17,025
282
4,215
11,984
29,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,156
Gold Earned
37,747
113
Minions Killed
155
0
Camps Cleared
0
737,337
Distance Traveled
798,859
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,157
774
82
5
0
251,357
0
L
Ymir
9,683
570
14
1
0
237,023
0
W
Ra
11,600
682
42
2
0
243,372
0
L
Danzaburou
11,644
685
81
5
0
245,058
1
L
Cerberus
10,829
637
18
1
0
255,256
1
W
Bacchus
12,990
764
31
2
0
304,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role