Player Matchup

Ah Puch
Ah Puch
Benitocamelavr
Ah Puch
Level 10
God Stats
5W - 1L
1,700 SR
Queue Stats
167W - 171L
1,405 Elo+
Solo
Nu Wa
Nu Wa
TOP PedroSZ
Nu Wa
Level 7
God Stats
2W - 4L
1,179 SR
Queue Stats
44W - 58L
1,234 Elo+
Solo
Olorun
Olorun
Thepeacekeeper03
Olorun
Level 6
God Stats
2W - 0L
1,543 SR
Queue Stats
5W - 6L
1,274 Elo+
Party 1
Osiris
Osiris
iCocoMan_
Osiris
Level 14
God Stats
4W - 4L
1,429 SR
Queue Stats
9W - 13L
1,437 Elo+
Solo
Cthulhu
Cthulhu
lumpy_head16
Cthulhu
Level 3
God Stats
1W - 2L
1,262 SR
Queue Stats
5W - 8L
1,137 Elo+
Party 1
Team Averages
Level 8
1,422 SR
1,297 Elo+

VS

Team Averages
Level 19
1,550 SR
1,371 Elo+
Cerberus
Cerberus
DFWOzzie
Cerberus
Level 25
God Stats
4W - 2L
1,715 SR
Queue Stats
17W - 15L
1,424 Elo+
Solo
Zeus
Zeus
DMellaLove01
Zeus
Level 28
God Stats
9W - 13L
1,649 SR
Queue Stats
123W - 132L
1,382 Elo+
Solo
Nemesis
Nemesis
GioGamer3
Nemesis
Level 19
God Stats
9W - 10L
1,482 SR
Queue Stats
29W - 22L
1,456 Elo+
Solo
Fenrir
Fenrir
hbsolder
Fenrir
Level 18
God Stats
60W - 71L
1,405 SR
Queue Stats
82W - 106L
1,330 Elo+
Solo
Ullr
Ullr
piersegi68
Ullr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 16
14,950
1,150
29,221
11,685
4,150
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
2 / 6 / 12
11,992
922
7,835
10,131
2,905
19
8 / 8 / 13
13,666
1,051
22,809
21,643
7,285
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
iCocoMan_
Osiris
20
11 / 5 / 12
14,194
1,092
21,075
20,943
15,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
lumpy_head16
Cthulhu
19
0 / 10 / 14
11,865
913
7,152
21,572
15,944
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

161

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DFWOzzie
Cerberus
19
3 / 3 / 24
12,732
979
20,927
23,685
15,276
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
14 / 7 / 12
14,577
1,121
29,975
21,872
7,484
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
GioGamer3
Nemesis
18
3 / 2 / 15
11,964
920
6,932
11,181
4,016
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
hbsolder
Fenrir
19
12 / 5 / 16
14,509
1,116
13,348
17,487
11,256
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
1 / 11 / 18
11,936
918
7,432
21,596
13,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
118
28
Kills
33
33
Deaths
28
67
Assists
85
Player
Kills
Deaths
Assists
KDA
W
7
4
16
3.75
L
Cerberus
DFWOzzie
Cerberus
3
3
24
5
L
14
7
12
2.86
L
Nemesis
GioGamer3
Nemesis
3
2
15
5.25
W
2
6
12
1.33
W
8
8
13
1.81
L
Fenrir
hbsolder
Fenrir
12
5
16
4
W
Osiris
iCocoMan_
Osiris
11
5
12
3.4
W
Cthulhu
lumpy_head16
Cthulhu
0
10
14
0.7
L
1
11
18
0.91

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,092
Damage
78,614
85,974
Taken
95,821
45,417
Mitigated
51,189
12,889
Healing
9,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,221
3,152
0
1,260
11,685
4,150
0
6,079
5,606
79,314
0
L
Cerberus
DFWOzzie
Cerberus
20,927
752
0
6,331
23,685
15,276
0
17,189
6,496
51,348
0
L
29,975
4,784
0
2,451
21,872
7,484
0
17,719
4,153
52,470
0
L
Nemesis
GioGamer3
Nemesis
6,932
1,880
0
200
11,181
4,016
0
7,522
3,659
0
24,059
W
7,835
3,795
0
0
10,131
2,905
0
5,809
4,322
17,270
0
W
22,809
10,989
1,117
6,645
21,643
7,285
0
14,652
6,991
35,256
0
L
Fenrir
hbsolder
Fenrir
13,348
4,510
0
222
17,487
11,256
0
12,028
5,459
0
18,133
W
Osiris
iCocoMan_
Osiris
21,075
9,714
0
2,427
20,943
15,133
0
11,658
9,285
308
33,955
W
Cthulhu
lumpy_head16
Cthulhu
7,152
802
309
1,131
21,572
15,944
0
12,704
8,868
27,310
0
L
7,432
5,252
0
581
21,596
13,157
0
12,867
8,729
0
22,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,667
Gold Earned
65,718
237
Minions Killed
237
6
Camps Cleared
3
1,023,674
Distance Traveled
1,098,531
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
14,950
1,150
116
9
1
212,173
1
L
Cerberus
12,732
979
105
8
1
231,463
0
L
Zeus
14,577
1,121
43
3
2
198,354
0
L
Nemesis
11,964
920
39
3
0
242,833
1
W
Nu Wa
11,992
922
17
1
2
177,941
1
W
Olorun
13,666
1,051
30
2
0
179,907
0
L
Fenrir
14,509
1,116
13
1
0
242,671
0
W
Osiris
14,194
1,092
16
1
3
232,401
0
W
Cthulhu
11,865
913
58
4
0
221,252
0
L
Ullr
11,936
918
37
3
0
183,210
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role