Player Matchup

Arachne
Arachne
Jho0ny
Arachne
Level 16
God Stats
0W - 2L
1,202 SR
Queue Stats
11W - 31L
1,187 Elo+
Party 1
Ares
Ares
Sauel20BR
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,183 Elo+
Party 1
Cupid
Cupid
cyphamer
Cupid
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 22L
1,188 Elo+
Party 1
Nemesis
Nemesis
guerreirotte
Nemesis
Level 9
God Stats
1W - 2L
1,597 SR
Queue Stats
7W - 7L
1,441 Elo+
Solo
Ah Puch
Ah Puch
vini_an3d
Ah Puch
Level 28
God Stats
0W - 1L
1,278 SR
Queue Stats
73W - 78L
1,386 Elo+
Solo
Team Averages
Level 14
1,415 SR
1,277 Elo+

VS

Team Averages
Level 17
1,570 SR
1,367 Elo+
Olorun
Olorun
CwBacon5187
Olorun
Level 21
God Stats
1W - 0L
1,837 SR
Queue Stats
60W - 82L
1,285 Elo+
Solo
Kali
Kali
Hermê
Kali
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Miraiking1
Amaterasu
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 36L
1,255 Elo+
Solo
Izanami
Izanami
andremf93
Izanami
Level 24
God Stats
61W - 54L
1,515 SR
Queue Stats
131W - 158L
1,394 Elo+
Party 2
Hel
Hel
galera13
Hel
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 93L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Jho0ny
Arachne
17
11 / 5 / 3
11,047
552
15,158
15,001
6,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
12
2 / 6 / 4
8,202
410
3,775
14,001
9,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
cyphamer
Cupid
12
0 / 8 / 6
7,571
379
6,178
12,896
3,827
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
guerreirotte
Nemesis
13
3 / 3 / 4
8,470
424
2,646
8,667
7,578
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ah Puch
vini_an3d
Ah Puch
15
3 / 7 / 2
9,066
453
12,706
11,990
4,075
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
1 / 3 / 6
9,853
493
3,037
10,341
4,252
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kali
Hermê
Kali
20
14 / 1 / 3
13,484
674
15,275
18,379
13,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
Miraiking1
Amaterasu
14
1 / 6 / 11
9,409
470
5,186
13,061
7,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
andremf93
Izanami
18
7 / 4 / 9
11,585
579
13,391
15,860
6,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
5 / 5 / 12
11,565
578
7,665
8,023
6,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
69
19
Kills
28
29
Deaths
19
19
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Olorun
1
3
6
1.33
W
Kali
Hermê
Kali
14
1
3
15.5
L
Arachne
Jho0ny
Arachne
11
5
3
2.5
W
Amaterasu
Miraiking1
Amaterasu
1
6
11
1.08
L
Ares
2
6
4
0.67
W
Izanami
andremf93
Izanami
7
4
9
2.88
L
Cupid
cyphamer
Cupid
0
8
6
0.38
W
5
5
12
2.2
L
Nemesis
guerreirotte
Nemesis
3
3
4
1.67
L
Ah Puch
vini_an3d
Ah Puch
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,463
Damage
44,554
62,555
Taken
65,664
31,512
Mitigated
38,297
12,202
Healing
26,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
3,037
1,247
77
2,985
10,341
4,252
1,857
4,643
5,698
44,070
0
W
Kali
Hermê
Kali
15,275
9,375
0
11,484
18,379
13,410
2,519
3,700
14,679
0
93,844
L
Arachne
Jho0ny
Arachne
15,158
11,230
0
4,739
15,001
6,686
162
2,426
12,575
0
74,593
W
Amaterasu
Miraiking1
Amaterasu
5,186
2,068
0
3,331
13,061
7,159
544
4,611
8,450
0
23,353
L
Ares
3,775
380
0
1,207
14,001
9,346
0
3,028
10,973
20,802
0
W
Izanami
andremf93
Izanami
13,391
10,394
0
4,690
15,860
6,888
2,088
2,041
13,819
0
123,775
L
Cupid
cyphamer
Cupid
6,178
3,130
897
2,100
12,896
3,827
1,496
1,609
11,287
0
40,654
W
7,665
833
2,530
1,789
8,023
6,588
799
1,486
6,537
21,799
0
L
Nemesis
guerreirotte
Nemesis
2,646
1,254
0
933
8,667
7,578
856
1,418
7,249
0
24,340
L
Ah Puch
vini_an3d
Ah Puch
12,706
1,259
210
2,116
11,990
4,075
1,302
2,221
9,769
53,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,356
Gold Earned
55,896
352
Minions Killed
484
0
Camps Cleared
0
1,803,792
Distance Traveled
1,727,304
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,853
493
90
5
0
333,157
0
W
Kali
13,484
674
144
7
0
409,209
1
L
Arachne
11,047
552
120
6
0
412,428
5
W
Amaterasu
9,409
470
35
2
0
349,320
4
L
Ares
8,202
410
22
1
0
397,927
2
W
Izanami
11,585
579
191
10
0
312,457
3
L
Cupid
7,571
379
71
4
0
379,561
0
W
Hel
11,565
578
24
1
0
323,161
5
L
Nemesis
8,470
424
49
2
0
333,553
0
L
Ah Puch
9,066
453
90
5
0
280,323
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role