Player Matchup

Khepri
Khepri
Amateurwar
Khepri
Level 7
God Stats
4W - 4L
1,514 SR
Queue Stats
32W - 49L
1,273 Elo+
Solo
Cerberus
Cerberus
Fartsnart3109
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Janus
Janus
comsiaru
Janus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,309 Elo+
Solo
Cthulhu
Cthulhu
dejuan0712
Cthulhu
Level 18
God Stats
28W - 36L
1,404 SR
Queue Stats
44W - 65L
1,344 Elo+
Solo
Fenrir
Fenrir
hbsolder
Fenrir
Level 18
God Stats
60W - 71L
1,401 SR
Queue Stats
82W - 106L
1,324 Elo+
Solo
Team Averages
Level 11
1,464 SR
1,350 Elo+

VS

Team Averages
Level 34
1,487 SR
1,389 Elo+
Tsukuyomi
Tsukuyomi
A-Shotgun-Ape
Tsukuyomi
Level 8
God Stats
5W - 4L
1,241 SR
Queue Stats
7W - 7L
1,303 Elo+
Party 1
Jing Wei
Jing Wei
BigMeatShlanger
Jing Wei
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Neith
Neith
SinfulII
Neith
Level 124
God Stats
1W - 0L
1,838 SR
Queue Stats
9W - 8L
1,250 Elo+
Party 1
Pele
Pele
Wilkor6364
Pele
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 4L
1,659 Elo+
Solo
Olorun
Olorun
fisher_catcher
Olorun
Level 13
God Stats
3W - 5L
1,357 SR
Queue Stats
3W - 5L
1,236 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Amateurwar
Khepri
19
1 / 6 / 9
13,449
1,035
6,721
21,299
32,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
Fartsnart3109
Cerberus
18
1 / 8 / 10
11,807
908
8,912
22,019
18,415
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
comsiaru
Janus
19
4 / 7 / 6
13,676
1,052
11,890
21,356
9,687
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
dejuan0712
Cthulhu
19
5 / 5 / 7
13,278
1,021
20,570
30,547
46,128
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
hbsolder
Fenrir
19
6 / 8 / 7
13,196
1,015
8,761
22,723
16,193
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

186

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
A-Shotgun-Ape
Tsukuyomi
20
6 / 5 / 19
14,205
1,093
26,231
17,404
6,134
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
20
6 / 6 / 15
13,280
1,022
12,251
12,309
4,370
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
SinfulII
Neith
20
9 / 4 / 20
15,636
1,203
47,699
18,382
7,101
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 0 / 0
9,780
752
0
0
0
20
13 / 2 / 14
15,419
1,186
24,023
14,368
5,236
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
102
17
Kills
34
34
Deaths
17
39
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
A-Shotgun-Ape
Tsukuyomi
6
5
19
3.1
L
Khepri
Amateurwar
Khepri
1
6
9
0.92
W
Jing Wei
6
6
15
2.25
L
Cerberus
Fartsnart3109
Cerberus
1
8
10
0.75
W
Neith
SinfulII
Neith
9
4
20
4.75
W
0
0
0
0
L
Janus
comsiaru
Janus
4
7
6
1
L
Cthulhu
dejuan0712
Cthulhu
5
5
7
1.7
W
13
2
14
10
L
Fenrir
hbsolder
Fenrir
6
8
7
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,854
Damage
110,204
117,944
Taken
62,463
123,074
Mitigated
22,841
7,756
Healing
19,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
A-Shotgun-Ape
Tsukuyomi
26,231
7,513
0
3,805
17,404
6,134
0
13,326
3,734
0
47,167
L
Khepri
Amateurwar
Khepri
6,721
558
0
946
21,299
32,651
0
4,208
17,091
29,304
0
W
Jing Wei
12,251
9,305
0
0
12,309
4,370
0
9,623
2,686
0
20,376
L
Cerberus
Fartsnart3109
Cerberus
8,912
685
0
2,698
22,019
18,415
0
2,842
19,177
24,584
0
W
Neith
SinfulII
Neith
47,699
21,682
0
4,228
18,382
7,101
0
13,030
5,352
0
101,681
W
0
0
0
0
0
0
0
0
0
0
0
L
Janus
comsiaru
Janus
11,890
1,959
212
2,032
21,356
9,687
0
5,620
15,736
33,763
0
L
Cthulhu
dejuan0712
Cthulhu
20,570
635
1,688
180
30,547
46,128
0
7,133
23,414
51,435
0
W
24,023
13,665
3,537
7,573
14,368
5,236
0
12,114
2,254
38,730
0
L
Fenrir
hbsolder
Fenrir
8,761
1,835
0
0
22,723
16,193
0
4,220
18,503
0
14,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,406
Gold Earned
68,320
208
Minions Killed
253
7
Camps Cleared
2
1,068,894
Distance Traveled
882,320
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
14,205
1,093
45
3
0
228,833
0
L
Khepri
13,449
1,035
43
3
1
234,511
2
W
Jing Wei
13,280
1,022
35
3
0
212,901
0
L
Cerberus
11,807
908
32
2
1
150,102
2
W
Neith
15,636
1,203
137
11
1
223,851
1
W
Pele
9,780
752
0
0
0
0
0
L
Janus
13,676
1,052
45
3
5
215,113
0
L
Cthulhu
13,278
1,021
81
6
0
227,973
2
W
Olorun
15,419
1,186
36
3
1
216,735
2
L
Fenrir
13,196
1,015
7
1
0
241,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role