Player Matchup

Neith
Neith
CatLadyy
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Medusa
Medusa
Guichoff
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,225 Elo+
Solo
Nemesis
Nemesis
ImNoOnee
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,663 Elo+
Party 1
Hera
Hera
NightMiracles
Hera
Level 14
God Stats
2W - 2L
1,532 SR
Queue Stats
24W - 28L
1,372 Elo+
Solo
Yemoja
Yemoja
ivonderkin
Yemoja
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,663 Elo+
Party 1
Team Averages
Level 10
1,506 SR
1,485 Elo+

VS

Team Averages
Level 9
1,445 SR
1,464 Elo+
Ah Puch
Ah Puch
FlashAxis
Ah Puch
Level 14
God Stats
1W - 7L
1,189 SR
Queue Stats
5W - 12L
1,229 Elo+
Solo
Artemis
Artemis
Gunzik2000
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,637 Elo+
Party 2
Thanatos
Thanatos
NEKYUKG
Thanatos
Level 4
God Stats
4W - 2L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Solo
Horus
Horus
PoolsideSpeedo
Horus
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,511 Elo+
Solo
Cthulhu
Cthulhu
ZigZuero
Cthulhu
Level 14
God Stats
2W - 2L
1,538 SR
Queue Stats
9W - 7L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CatLadyy
Neith
16
0 / 4 / 2
10,354
796
2,884
7,483
2,751
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Medusa
Guichoff
Medusa
15
1 / 2 / 2
10,562
812
1,127
3,149
865
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
ImNoOnee
Nemesis
20
8 / 21 / 7
14,899
1,146
23,259
35,610
17,722
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
6 / 9 / 8
14,565
1,120
33,005
20,351
8,150
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
ivonderkin
Yemoja
19
2 / 5 / 10
13,583
1,045
10,871
32,639
37,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

219

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
FlashAxis
Ah Puch
20
8 / 2 / 21
14,505
1,116
20,802
11,199
4,181
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
Gunzik2000
Artemis
20
6 / 4 / 23
13,239
1,018
17,308
13,371
4,936
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
NEKYUKG
Thanatos
20
17 / 5 / 16
15,455
1,189
23,978
18,008
7,109
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
2 / 4 / 30
12,939
995
11,514
17,178
18,413
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
ZigZuero
Cthulhu
20
8 / 2 / 23
14,210
1,093
16,223
18,837
18,055
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
154
17
Kills
41
41
Deaths
17
29
Assists
113
Player
Kills
Deaths
Assists
KDA
L
Neith
CatLadyy
Neith
0
4
2
0.25
W
Ah Puch
FlashAxis
Ah Puch
8
2
21
9.25
L
Medusa
Guichoff
Medusa
1
2
2
1
W
Artemis
Gunzik2000
Artemis
6
4
23
4.38
L
Nemesis
ImNoOnee
Nemesis
8
21
7
0.55
W
Thanatos
NEKYUKG
Thanatos
17
5
16
5
L
6
9
8
1.11
W
2
4
30
4.25
W
Cthulhu
ZigZuero
Cthulhu
8
2
23
9.75
L
Yemoja
ivonderkin
Yemoja
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,146
Damage
89,825
99,232
Taken
78,593
66,586
Mitigated
52,694
7,691
Healing
32,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
CatLadyy
Neith
2,884
1,051
0
442
7,483
2,751
0
3,606
3,877
0
9,200
W
Ah Puch
FlashAxis
Ah Puch
20,802
1,307
3,332
5,464
11,199
4,181
0
6,499
4,700
63,311
0
L
Medusa
Guichoff
Medusa
1,127
581
0
0
3,149
865
0
1,155
1,994
0
4,043
W
Artemis
Gunzik2000
Artemis
17,308
9,896
0
2,141
13,371
4,936
0
8,913
4,458
0
39,124
L
Nemesis
ImNoOnee
Nemesis
23,259
11,629
0
3,157
35,610
17,722
0
12,988
22,622
0
35,204
W
Thanatos
NEKYUKG
Thanatos
23,978
10,164
0
10,206
18,008
7,109
0
7,739
9,969
0
32,566
L
33,005
7,417
0
0
20,351
8,150
0
7,082
13,269
71,301
0
W
11,514
6,184
4,838
4,455
17,178
18,413
0
9,005
8,173
0
16,941
W
Cthulhu
ZigZuero
Cthulhu
16,223
1,752
1,060
1,247
18,837
18,055
0
11,720
7,117
36,979
0
L
Yemoja
ivonderkin
Yemoja
10,871
1,969
2,291
1,801
32,639
37,098
0
12,194
20,445
31,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,963
Gold Earned
70,348
173
Minions Killed
212
3
Camps Cleared
2
770,310
Distance Traveled
1,149,451
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,354
796
6
0
0
67,381
0
W
Ah Puch
14,505
1,116
105
8
0
251,905
3
L
Medusa
10,562
812
6
0
1
59,582
0
W
Artemis
13,239
1,018
34
3
2
192,087
2
L
Nemesis
14,899
1,146
28
2
0
194,223
1
W
Thanatos
15,455
1,189
19
1
0
232,856
0
L
Hera
14,565
1,120
93
7
2
201,027
1
W
Horus
12,939
995
3
0
0
233,436
0
W
Cthulhu
14,210
1,093
51
4
0
239,167
0
L
Yemoja
13,583
1,045
40
3
0
248,097
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role