Player Matchup

Tyr
Tyr
JohnyTrigerr
Tyr
Level 20
God Stats
3W - 1L
1,814 SR
Queue Stats
28W - 21L
1,518 Elo+
Party 1
Zeus
Zeus
StalePainter504
Zeus
Level 95
God Stats
2W - 3L
1,564 SR
Queue Stats
93W - 76L
1,541 Elo+
Party 1
Ares
Ares
pepe1234uk
Ares
Level 4
God Stats
0W - 3L
1,166 SR
Queue Stats
0W - 5L
1,104 Elo+
Solo
Team Averages
Level 40
1,515 SR
1,388 Elo+

VS

Team Averages
Level 41
1,621 SR
1,386 Elo+
Aphrodite
Aphrodite
BrunnoSMoreno
Aphrodite
Level 88
God Stats
2W - 1L
1,826 SR
Queue Stats
51W - 44L
1,496 Elo+
Party 2
Sun Wukong
Sun Wukong
GamerBreckJR
Sun Wukong
Level 29
God Stats
2W - 2L
1,545 SR
Queue Stats
177W - 229L
1,398 Elo+
Party 2
Neith
Neith
Shatordin
Neith
Level 5
God Stats
1W - 1L
1,491 SR
Queue Stats
1W - 1L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 14
19,339
586
11,893
33,081
44,682
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
18 / 6 / 5
22,285
675
57,911
18,457
8,872
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 8 / 10
15,554
471
6,688
21,905
21,945
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BrunnoSMoreno
Aphrodite
20
7 / 3 / 8
20,452
620
23,483
25,767
18,796
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
GamerBreckJR
Sun Wukong
20
9 / 8 / 4
20,153
611
23,021
42,262
37,874
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Neith
Shatordin
Neith
19
0 / 12 / 3
15,656
474
9,832
21,759
13,767
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
31
23
Kills
16
16
Deaths
23
29
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BrunnoSMoreno
Aphrodite
7
3
8
3.67
W
Sun Wukong
GamerBreckJR
Sun Wukong
9
8
4
1.38
L
5
2
14
6
W
Neith
Shatordin
Neith
0
12
3
0.13
L
18
6
5
3.42
L
0
8
10
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,492
Damage
56,336
73,443
Taken
89,788
75,499
Mitigated
70,437
7,952
Healing
41,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BrunnoSMoreno
Aphrodite
23,483
1,328
18,410
17,828
25,767
18,796
637
16,094
8,364
129,273
0
W
Sun Wukong
GamerBreckJR
Sun Wukong
23,021
5,022
644
3,737
42,262
37,874
534
28,632
12,786
0
91,541
L
11,893
925
0
7,134
33,081
44,682
211
9,339
23,022
0
50,805
W
Neith
Shatordin
Neith
9,832
2,927
0
659
21,759
13,767
184
18,125
3,258
0
31,266
L
57,911
3,040
0
750
18,457
8,872
1,650
7,772
10,493
204,149
0
L
6,688
974
0
68
21,905
21,945
220
6,372
14,833
13,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,178
Gold Earned
56,261
342
Minions Killed
315
0
Camps Cleared
0
1,395,813
Distance Traveled
1,677,770
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
20,452
620
188
6
0
578,168
1
W
Sun Wukong
20,153
611
88
3
0
635,439
1
L
Tyr
19,339
586
87
3
0
633,427
2
W
Neith
15,656
474
39
1
0
464,163
5
L
Zeus
22,285
675
249
8
0
509,041
0
L
Ares
15,554
471
6
0
0
253,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role