Player Matchup

Cthulhu
Cthulhu
CALANGOTANK
Cthulhu
Level 69
God Stats
4W - 6L
1,600 SR
Queue Stats
8W - 17L
1,205 Elo+
Party 1
Merlin
Merlin
HRZFabin
Merlin
Level 11
God Stats
1W - 0L
1,512 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Rodrigo Agabel
Mercury
Level 67
God Stats
1W - 0L
1,548 SR
Queue Stats
6W - 20L
1,203 Elo+
Party 1
Team Averages
Level 49
1,553 SR
1,303 Elo+

VS

Team Averages
Level 45
1,518 SR
1,241 Elo+
Arachne
Arachne
Andreluizkdg
Arachne
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 28L
993 Elo+
Solo
Ymir
Ymir
ManualReader86
Ymir
Level 47
God Stats
36W - 39L
1,399 SR
Queue Stats
244W - 263L
1,361 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
lllCaelumlll
Morgan Le Fay
Level 65
God Stats
0W - 2L
1,657 SR
Queue Stats
16W - 23L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CALANGOTANK
Cthulhu
20
9 / 3 / 9
16,842
766
25,062
21,251
32,912
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
HRZFabin
Merlin
17
8 / 8 / 6
14,062
639
12,844
15,634
6,004
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

19
8 / 10 / 12
15,733
715
18,388
19,163
7,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Andreluizkdg
Arachne
11
0 / 15 / 5
11,345
516
474
17,160
6,317
19
5 / 6 / 10
15,298
695
14,548
33,147
39,736
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morgan Le Fay
lllCaelumlll
Morgan Le Fay
20
16 / 4 / 4
16,553
752
27,678
22,792
12,209
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
40
25
Kills
21
21
Deaths
25
27
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Arachne
Andreluizkdg
Arachne
0
15
5
0.17
W
Cthulhu
CALANGOTANK
Cthulhu
9
3
9
4.5
W
Merlin
HRZFabin
Merlin
8
8
6
1.38
L
5
6
10
1.67
W
8
10
12
1.4
L
Morgan Le Fay
lllCaelumlll
Morgan Le Fay
16
4
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,294
Damage
42,700
56,048
Taken
73,099
46,614
Mitigated
58,262
3,769
Healing
15,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Andreluizkdg
Arachne
474
227
0
0
17,160
6,317
0
8,764
8,396
0
1,203
W
Cthulhu
CALANGOTANK
Cthulhu
25,062
1,456
165
1,521
21,251
32,912
436
14,155
7,096
61,793
0
W
Merlin
HRZFabin
Merlin
12,844
2,615
0
1,402
15,634
6,004
1,928
12,631
3,003
56,845
0
L
14,548
1,595
432
9,414
33,147
39,736
701
16,800
16,347
48,182
0
W
18,388
7,085
0
681
19,163
7,698
311
15,440
3,723
0
58,340
L
Morgan Le Fay
lllCaelumlll
Morgan Le Fay
27,678
1,205
0
5,841
22,792
12,209
1,216
12,342
10,450
86,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,637
Gold Earned
43,196
213
Minions Killed
166
0
Camps Cleared
0
1,058,503
Distance Traveled
1,036,347
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,345
516
4
0
0
246,203
0
W
Cthulhu
16,842
766
78
4
0
402,842
0
W
Merlin
14,062
639
61
3
0
287,983
1
L
Ymir
15,298
695
46
2
0
371,174
5
W
Mercury
15,733
715
74
3
0
367,678
0
L
Morgan Le Fay
16,553
752
116
5
0
418,970
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role