Player Matchup

Fenrir
Fenrir
Doctor Kaua
Fenrir
Level 8
God Stats
13W - 27L
1,446 SR
Queue Stats
171W - 261L
1,266 Elo+
Party 1
Ne Zha
Ne Zha
INV BRYAN S2
Ne Zha
Level 38
God Stats
2W - 5L
1,426 SR
Queue Stats
530W - 624L
1,375 Elo+
Party 1
He Bo
He Bo
ItachiSenpai273
He Bo
Level 36
God Stats
12W - 13L
1,387 SR
Queue Stats
480W - 627L
1,361 Elo+
Party 1
Chernobog
Chernobog
Master7618
Chernobog
Level 9
God Stats
11W - 14L
1,403 SR
Queue Stats
140W - 168L
1,373 Elo+
Solo
Anhur
Anhur
noLTre
Anhur
Level 26
God Stats
1W - 4L
1,623 SR
Queue Stats
87W - 64L
1,503 Elo+
Solo
Team Averages
Level 23
1,457 SR
1,376 Elo+

VS

Team Averages
Level 16
1,578 SR
1,488 Elo+
Bastet
Bastet
Aleffc17
Bastet
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,396 Elo+
Solo
Apollo
Apollo
Frebals
Apollo
Level 25
God Stats
11W - 15L
1,516 SR
Queue Stats
53W - 46L
1,610 Elo+
Solo
Anubis
Anubis
Mfernny
Anubis
Level 7
God Stats
55W - 61L
1,835 SR
Queue Stats
272W - 294L
1,732 Elo+
Solo
Ymir
Ymir
marcos_ponillaux
Ymir
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 97L
1,402 Elo+
Solo
Nemesis
Nemesis
tutizao10
Nemesis
Level 12
God Stats
46W - 37L
1,541 SR
Queue Stats
133W - 140L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 7 / 2
6,683
446
2,680
8,178
2,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ne Zha
13
3 / 6 / 5
8,013
534
4,564
12,411
3,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
4 / 4 / 1
7,600
507
6,471
7,555
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chernobog
Master7618
Chernobog
11
3 / 7 / 4
7,273
485
6,691
11,071
2,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anhur
noLTre
Anhur
15
5 / 6 / 0
9,034
602
10,252
11,857
3,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Aleffc17
Bastet
13
7 / 5 / 3
8,282
552
7,890
8,091
2,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Frebals
Apollo
12
4 / 4 / 3
7,681
512
4,895
8,756
2,252
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Mfernny
Anubis
16
11 / 2 / 3
9,776
652
14,554
8,091
4,634
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
4 / 2 / 11
8,679
579
7,317
12,302
7,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
tutizao10
Nemesis
11
4 / 4 / 2
7,327
488
2,740
8,675
3,763
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
52
16
Kills
30
30
Deaths
17
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bastet
Aleffc17
Bastet
7
5
3
1.7
L
Fenrir
1
7
2
0.29
W
Apollo
Frebals
Apollo
4
4
3
1.38
L
Ne Zha
3
6
5
0.92
L
4
4
1
1.13
L
Chernobog
Master7618
Chernobog
3
7
4
0.71
W
Anubis
Mfernny
Anubis
11
2
3
6.25
W
4
2
11
4.75
L
Anhur
noLTre
Anhur
5
6
0
0.83
W
Nemesis
tutizao10
Nemesis
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,658
Damage
37,396
51,072
Taken
45,915
14,008
Mitigated
21,123
8,323
Healing
8,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Aleffc17
Bastet
7,890
2,841
0
425
8,091
2,700
560
684
7,407
0
26,182
L
Fenrir
2,680
468
0
21
8,178
2,479
339
636
7,542
0
16,058
W
Apollo
Frebals
Apollo
4,895
2,859
0
1,643
8,756
2,252
688
707
8,049
0
37,303
L
Ne Zha
4,564
1,685
0
1,245
12,411
3,383
0
8,245
4,166
0
41,302
L
6,471
281
0
346
7,555
1,908
560
2,865
4,690
27,159
0
L
Chernobog
Master7618
Chernobog
6,691
4,251
504
2,499
11,071
2,922
1,863
5,427
5,644
0
28,832
W
Anubis
Mfernny
Anubis
14,554
376
0
4,803
8,091
4,634
399
2,640
5,451
62,692
0
W
7,317
2,165
0
1,209
12,302
7,774
255
1,799
10,503
31,930
0
L
Anhur
noLTre
Anhur
10,252
6,411
0
3,708
11,857
3,316
2,334
4,698
7,159
0
55,393
W
Nemesis
tutizao10
Nemesis
2,740
1,227
0
592
8,675
3,763
0
641
8,034
0
32,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,603
Gold Earned
41,745
310
Minions Killed
346
0
Camps Cleared
0
1,292,443
Distance Traveled
1,375,855
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,282
552
58
4
0
288,554
0
L
Fenrir
6,683
446
39
3
0
251,254
0
W
Apollo
7,681
512
63
4
0
216,913
0
L
Ne Zha
8,013
534
85
6
0
256,718
0
L
He Bo
7,600
507
51
3
0
267,175
0
L
Chernobog
7,273
485
44
3
0
273,688
6
W
Anubis
9,776
652
109
7
0
277,761
4
W
Ymir
8,679
579
63
4
0
291,676
0
L
Anhur
9,034
602
91
6
0
243,608
4
W
Nemesis
7,327
488
53
4
0
300,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role