Player Matchup

Cabrakan
Cabrakan
AzirusU
Cabrakan
Level 29
God Stats
1W - 4L
1,473 SR
Queue Stats
145W - 208L
1,371 Elo+
Party 2
Neith
Neith
Black_Kitsune97
Neith
Level 12
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 103L
1,214 Elo+
Party 2
Set
Set
Gabisauu
Set
Level 11
God Stats
2W - 5L
1,433 SR
Queue Stats
5W - 12L
1,247 Elo+
Solo
Ra
Ra
Jethan JT
Ra
Level 12
God Stats
5W - 6L
1,454 SR
Queue Stats
170W - 224L
1,383 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Markitus708
Morgan Le Fay
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
52W - 55L
1,399 Elo+
Solo
Team Averages
Level 18
1,472 SR
1,323 Elo+

VS

Team Averages
Level 20
1,416 SR
1,431 Elo+
Poseidon
Poseidon
BigOpenHole
Poseidon
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 25L
1,456 Elo+
Solo
Neith
Neith
DSlashW
Neith
Level 25
God Stats
10W - 18L
1,339 SR
Queue Stats
71W - 87L
1,253 Elo+
Solo
Gilgamesh
Gilgamesh
FloopGroop
Gilgamesh
Level 29
God Stats
10W - 6L
1,767 SR
Queue Stats
30W - 24L
1,750 Elo+
Solo
Ne Zha
Ne Zha
PixiePal
Ne Zha
Level 3
God Stats
1W - 0L
1,189 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
kiphla
Ymir
Level 24
God Stats
1W - 1L
1,287 SR
Queue Stats
7W - 10L
1,199 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AzirusU
Cabrakan
16
7 / 4 / 5
11,507
443
8,274
19,733
19,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 7 / 4
8,585
330
4,429
11,805
5,028
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 15 / 2
9,903
381
6,094
23,331
11,936
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
3 / 6 / 9
10,176
391
12,773
16,311
7,273
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
Markitus708
Morgan Le Fay
20
15 / 5 / 5
13,386
515
25,859
22,635
10,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BigOpenHole
Poseidon
20
6 / 9 / 4
13,299
512
16,254
19,270
7,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
DSlashW
Neith
15
4 / 6 / 6
11,227
432
12,560
10,845
4,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
FloopGroop
Gilgamesh
20
20 / 0 / 6
18,575
714
27,884
18,618
22,045
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
PixiePal
Ne Zha
16
3 / 8 / 3
10,946
421
4,666
16,472
6,192
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
kiphla
Ymir
16
3 / 4 / 11
11,831
455
5,772
23,847
22,901
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
66
27
Kills
36
37
Deaths
27
25
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
AzirusU
Cabrakan
7
4
5
2.38
W
Poseidon
BigOpenHole
Poseidon
6
9
4
0.89
L
0
7
4
0.29
W
Neith
DSlashW
Neith
4
6
6
1.17
W
Gilgamesh
FloopGroop
Gilgamesh
20
0
6
23
L
2
15
2
0.2
L
3
6
9
1.25
L
Morgan Le Fay
Markitus708
Morgan Le Fay
15
5
5
3.5
W
Ne Zha
PixiePal
Ne Zha
3
8
3
0.56
W
Ymir
kiphla
Ymir
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,429
Damage
67,136
93,815
Taken
89,052
54,130
Mitigated
63,191
19,570
Healing
17,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
AzirusU
Cabrakan
8,274
1,195
0
4,991
19,733
19,363
0
2,905
16,745
70,821
0
W
Poseidon
BigOpenHole
Poseidon
16,254
1,725
364
3,742
19,270
7,725
3,763
11,114
7,660
95,249
0
L
4,429
1,953
0
818
11,805
5,028
572
2,886
8,857
0
24,078
W
Neith
DSlashW
Neith
12,560
4,300
0
1,681
10,845
4,328
1,914
8,873
1,854
0
54,668
W
Gilgamesh
FloopGroop
Gilgamesh
27,884
8,477
0
3,790
18,618
22,045
2,656
6,631
11,809
7,020
147,254
L
6,094
3,220
0
628
23,331
11,936
620
4,039
19,204
0
49,938
L
12,773
1,772
1,392
4,778
16,311
7,273
520
5,051
11,224
53,381
0
L
Morgan Le Fay
Markitus708
Morgan Le Fay
25,859
4,739
29
6,934
22,635
10,530
396
8,130
14,055
99,290
0
W
Ne Zha
PixiePal
Ne Zha
4,666
2,309
0
4,124
16,472
6,192
650
6,949
9,271
0
49,090
W
Ymir
kiphla
Ymir
5,772
1,885
0
4,051
23,847
22,901
869
12,146
11,552
29,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,557
Gold Earned
65,878
473
Minions Killed
634
0
Camps Cleared
0
1,953,161
Distance Traveled
2,090,733
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
11,507
443
107
4
0
441,344
0
W
Poseidon
13,299
512
159
6
0
395,157
0
L
Neith
8,585
330
44
2
0
369,796
0
W
Neith
11,227
432
90
3
0
382,173
1
W
Gilgamesh
18,575
714
259
10
0
495,768
6
L
Set
9,903
381
85
3
0
375,870
1
L
Ra
10,176
391
75
3
0
342,336
6
L
Morgan Le Fay
13,386
515
162
6
0
423,815
3
W
Ne Zha
10,946
421
72
3
0
398,954
4
W
Ymir
11,831
455
54
2
0
418,681
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role