Player Matchup

Cthulhu
Cthulhu
Asathr
Cthulhu
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 6L
1,217 Elo+
Party 2
Medusa
Medusa
Keztendo
Medusa
Level 5
God Stats
1W - 1L
1,732 SR
Queue Stats
2W - 6L
1,217 Elo+
Party 2
Sol
Sol
Krotonius
Sol
Level 11
God Stats
8W - 5L
1,711 SR
Queue Stats
20W - 23L
1,478 Elo+
Solo
Cupid
Cupid
SnowflakeSenpai
Cupid
Level 27
God Stats
35W - 43L
1,386 SR
Queue Stats
119W - 138L
1,473 Elo+
Solo
Tyr
Tyr
掉你啊嘛哦
Tyr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,518 Elo+
Solo
Team Averages
Level 11
1,566 SR
1,381 Elo+

VS

Team Averages
Level 27
1,511 SR
1,461 Elo+
Poseidon
Poseidon
BackCapp
Poseidon
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,421 Elo+
Solo
Apollo
Apollo
ChildshPenguino
Apollo
Level 115
God Stats
2W - 1L
1,914 SR
Queue Stats
151W - 84L
1,663 Elo+
Party 1
Ymir
Ymir
DegenerateSenpai
Ymir
Level 5
God Stats
2W - 3L
1,139 SR
Queue Stats
4W - 12L
1,212 Elo+
Solo
Arachne
Arachne
Jitdee
Arachne
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,284 Elo+
Solo
Gilgamesh
Gilgamesh
PharaohKid
Gilgamesh
Level 3
God Stats
17W - 8L
1,500 SR
Queue Stats
301W - 181L
1,728 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Asathr
Cthulhu
17
4 / 14 / 12
11,501
1,150
12,292
30,677
30,107
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
Keztendo
Medusa
17
3 / 11 / 12
10,410
1,041
10,707
19,024
7,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
5 / 6 / 11
11,232
1,123
17,960
17,446
5,937
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
4 / 12 / 10
10,940
1,094
13,128
18,811
9,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
4 / 11 / 13
10,747
1,075
9,681
21,519
16,178
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

190

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BackCapp
Poseidon
19
3 / 7 / 26
11,618
1,162
13,537
11,214
4,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
25 / 1 / 17
16,560
1,656
38,916
14,575
6,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
2 / 2 / 38
12,196
1,220
11,154
15,795
15,985
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
Jitdee
Arachne
18
5 / 7 / 21
10,983
1,098
8,011
12,449
5,856
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
PharaohKid
Gilgamesh
20
19 / 3 / 23
15,124
1,512
29,544
15,729
11,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
179
20
Kills
54
54
Deaths
20
58
Assists
125
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Asathr
Cthulhu
4
14
12
0.71
W
Poseidon
BackCapp
Poseidon
3
7
26
2.29
W
25
1
17
33.5
W
2
2
38
10.5
W
Arachne
Jitdee
Arachne
5
7
21
2.21
L
Medusa
Keztendo
Medusa
3
11
12
0.82
L
5
6
11
1.75
W
Gilgamesh
PharaohKid
Gilgamesh
19
3
23
10.17
L
4
12
10
0.75
L
4
11
13
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,768
Damage
101,162
107,477
Taken
69,762
69,622
Mitigated
43,495
9,174
Healing
11,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Asathr
Cthulhu
12,292
900
853
2,812
30,677
30,107
0
9,465
21,212
35,314
0
W
Poseidon
BackCapp
Poseidon
13,537
2,420
0
52
11,214
4,165
0
5,883
5,331
28,356
0
W
38,916
30,016
0
7,624
14,575
6,019
0
5,276
9,299
0
72,295
W
11,154
1,914
0
155
15,795
15,985
0
6,960
8,835
31,961
0
W
Arachne
Jitdee
Arachne
8,011
4,492
0
1,682
12,449
5,856
0
6,862
5,587
0
16,582
L
Medusa
Keztendo
Medusa
10,707
6,982
0
263
19,024
7,945
0
4,078
14,946
0
22,936
L
17,960
8,059
0
2,236
17,446
5,937
0
3,220
14,226
53,976
0
W
Gilgamesh
PharaohKid
Gilgamesh
29,544
6,450
0
1,589
15,729
11,470
0
5,271
10,458
0
47,254
L
13,128
7,509
729
1,169
18,811
9,455
0
4,309
14,502
0
33,686
L
9,681
2,252
0
1,112
21,519
16,178
0
3,619
17,900
0
19,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,830
Gold Earned
66,481
213
Minions Killed
202
5
Camps Cleared
10
863,166
Distance Traveled
873,103
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,501
1,150
43
4
1
177,382
0
W
Poseidon
11,618
1,162
30
3
0
146,932
0
W
Apollo
16,560
1,656
69
7
3
208,148
1
W
Ymir
12,196
1,220
45
5
3
187,695
3
W
Arachne
10,983
1,098
18
2
2
133,332
0
L
Medusa
10,410
1,041
28
3
1
160,486
0
L
Sol
11,232
1,123
81
8
0
179,345
0
W
Gilgamesh
15,124
1,512
40
4
2
196,996
0
L
Cupid
10,940
1,094
44
4
1
139,769
2
L
Tyr
10,747
1,075
17
2
2
206,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role