Player Matchup

Anubis
Anubis
 
Anubis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Cthúlhu
Ah Puch
Level 152
God Stats
10W - 9L
1,531 SR
Queue Stats
308W - 313L
1,483 Elo+
Solo
Set
Set
RaxorHD
Set
Level 59
God Stats
4W - 6L
1,468 SR
Queue Stats
261W - 294L
1,431 Elo+
Solo
Danzaburou
Danzaburou
Richter91
Danzaburou
Level 120
God Stats
2W - 6L
1,510 SR
Queue Stats
14W - 17L
1,445 Elo+
Solo
Team Averages
Level 103
1,502 SR
1,472 Elo+

VS

Team Averages
Level 107
1,521 SR
1,502 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Flolip
Nemesis
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 82L
1,500 Elo+
Solo
Fenrir
Fenrir
Maxtoretee89
Fenrir
Level 68
God Stats
6W - 8L
1,609 SR
Queue Stats
561W - 495L
1,499 Elo+
Solo
Hou Yi
Hou Yi
olizantempe
Hou Yi
Level 156
God Stats
12W - 19L
1,498 SR
Queue Stats
436W - 459L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 8 / 6
8,426
562
8,648
14,201
8,297
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
 
Hades
13
2 / 4 / 3
7,704
514
6,400
13,496
6,609
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Puch
Cthúlhu
Ah Puch
12
2 / 7 / 3
7,589
506
8,579
15,499
4,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Set
12
3 / 4 / 5
7,733
516
9,024
11,371
3,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Richter91
Danzaburou
13
6 / 5 / 2
8,914
594
10,248
13,717
4,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
7 / 2 / 3
9,065
604
11,434
9,646
3,157
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
 
Sylvanus
12
3 / 7 / 9
7,820
521
7,818
15,080
10,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Flolip
Nemesis
15
6 / 1 / 7
9,512
634
9,314
11,458
5,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
14
3 / 4 / 5
8,148
543
6,615
11,654
5,100
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
13
9 / 2 / 6
8,861
591
14,863
10,981
2,858
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
58
16
Kills
28
28
Deaths
16
19
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
8
6
0.75
L
Hades
 
Hades
2
4
3
0.88
W
Morgan Le Fay
 
Morgan Le Fay
7
2
3
4.25
W
Sylvanus
 
Sylvanus
3
7
9
1.07
L
Ah Puch
Cthúlhu
Ah Puch
2
7
3
0.5
W
Nemesis
Flolip
Nemesis
6
1
7
9.5
W
Fenrir
3
4
5
1.38
L
Set
3
4
5
1.38
L
Danzaburou
Richter91
Danzaburou
6
5
2
1.4
W
Hou Yi
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,899
Damage
50,044
68,284
Taken
58,819
27,953
Mitigated
26,699
21,758
Healing
14,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
8,648
78
40
1,383
14,201
8,297
90
3,683
10,518
28,848
0
L
Hades
 
Hades
6,400
318
30
4,839
13,496
6,609
670
7,586
5,910
33,286
0
W
Morgan Le Fay
 
Morgan Le Fay
11,434
872
269
2,592
9,646
3,157
765
4,682
4,964
54,056
0
W
Sylvanus
 
Sylvanus
7,818
2,678
769
4,010
15,080
10,494
0
8,164
6,916
24,606
5,077
L
Ah Puch
Cthúlhu
Ah Puch
8,579
955
0
7,231
15,499
4,839
890
2,449
13,050
38,916
0
W
Nemesis
Flolip
Nemesis
9,314
4,063
0
858
11,458
5,090
113
2,593
8,865
0
61,019
W
Fenrir
6,615
964
0
2,929
11,654
5,100
504
5,247
6,407
0
31,153
L
Set
9,024
3,577
0
3,200
11,371
3,708
0
1,268
10,103
0
40,798
L
Danzaburou
Richter91
Danzaburou
10,248
6,379
0
5,035
13,717
4,500
686
3,698
10,019
0
45,446
W
Hou Yi
14,863
6,920
0
2,838
10,981
2,858
1,036
2,941
8,040
0
41,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,366
Gold Earned
43,406
331
Minions Killed
352
0
Camps Cleared
0
1,315,118
Distance Traveled
1,403,310
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,426
562
44
3
0
253,978
4
L
Hades
7,704
514
67
4
0
276,878
5
W
Morgan Le Fay
9,065
604
96
6
0
268,331
2
W
Sylvanus
7,820
521
52
3
0
214,166
3
L
Ah Puch
7,589
506
70
5
0
213,106
0
W
Nemesis
9,512
634
102
7
0
341,715
1
W
Fenrir
8,148
543
44
3
0
288,821
3
L
Set
7,733
516
61
4
0
294,171
1
L
Danzaburou
8,914
594
89
6
0
276,985
0
W
Hou Yi
8,861
591
58
4
0
290,277
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role