Player Matchup

Kuzenbo
Kuzenbo
Cris2003am
Kuzenbo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,349 Elo+
Solo
Bellona
Bellona
LW-qq
Bellona
Level 22
God Stats
3W - 4L
1,578 SR
Queue Stats
88W - 95L
1,427 Elo+
Party 1
Arachne
Arachne
Shamwil_7
Arachne
Level 29
God Stats
13W - 6L
1,711 SR
Queue Stats
138W - 157L
1,316 Elo+
Party 1
Janus
Janus
jXst_NaHa
Janus
Level 11
God Stats
2W - 8L
1,372 SR
Queue Stats
20W - 23L
1,436 Elo+
Solo
Jing Wei
Jing Wei
thisFadedLizard
Jing Wei
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
78W - 89L
1,377 Elo+
Solo
Team Averages
Level 22
1,532 SR
1,381 Elo+

VS

Team Averages
Level 21
1,458 SR
1,365 Elo+
Fenrir
Fenrir
EMTdusa
Fenrir
Level 28
God Stats
5W - 6L
1,450 SR
Queue Stats
60W - 59L
1,420 Elo+
Party 3
Hades
Hades
Rhazin7
Hades
Level 34
God Stats
9W - 7L
1,465 SR
Queue Stats
112W - 133L
1,370 Elo+
Party 2
Medusa
Medusa
TheMamaDusa
Medusa
Level 25
God Stats
34W - 51L
1,376 SR
Queue Stats
88W - 117L
1,371 Elo+
Party 3
Gilgamesh
Gilgamesh
knr1000
Gilgamesh
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,237 Elo+
Party 2
Hel
Hel
versatiLeArrow
Hel
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 64L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Cris2003am
Kuzenbo
9
1 / 6 / 2
5,654
435
5,391
12,852
11,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
LW-qq
Bellona
10
1 / 3 / 4
6,426
494
4,676
8,059
5,015
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
Shamwil_7
Arachne
10
6 / 5 / 3
7,123
548
8,748
9,420
3,976
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Janus
jXst_NaHa
Janus
1
0 / 0 / 0
3,923
302
0
8
1
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Jing Wei
11
3 / 4 / 1
6,283
483
2,723
8,098
2,635
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EMTdusa
Fenrir
13
6 / 1 / 8
8,098
623
8,043
7,885
2,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
Rhazin7
Hades
13
6 / 2 / 4
7,929
610
6,782
7,511
4,737
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
9
0 / 3 / 7
6,108
470
4,611
7,148
2,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
knr1000
Gilgamesh
10
1 / 3 / 0
6,389
491
1,626
6,065
2,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
5 / 2 / 1
7,557
581
6,169
8,063
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
11
Kills
18
18
Deaths
11
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Cris2003am
Kuzenbo
1
6
2
0.33
W
Fenrir
EMTdusa
Fenrir
6
1
8
10
L
Bellona
LW-qq
Bellona
1
3
4
1
W
Hades
Rhazin7
Hades
6
2
4
4
L
Arachne
Shamwil_7
Arachne
6
5
3
1.5
W
Medusa
0
3
7
1.17
L
Janus
jXst_NaHa
Janus
0
0
0
0
W
Gilgamesh
knr1000
Gilgamesh
1
3
0
0.33
L
Jing Wei
3
4
1
0.88
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,538
Damage
27,231
38,437
Taken
36,672
22,970
Mitigated
14,645
8,324
Healing
13,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Cris2003am
Kuzenbo
5,391
2,208
0
1,771
12,852
11,343
0
4,299
8,553
19,066
0
W
Fenrir
EMTdusa
Fenrir
8,043
1,894
0
2,877
7,885
2,930
0
781
7,104
0
39,061
L
Bellona
LW-qq
Bellona
4,676
1,147
0
2,114
8,059
5,015
70
2,004
6,055
0
23,136
W
Hades
Rhazin7
Hades
6,782
184
91
2,543
7,511
4,737
1,640
803
6,708
37,090
0
L
Arachne
Shamwil_7
Arachne
8,748
6,534
0
1,850
9,420
3,976
0
3,711
5,709
0
31,412
W
Medusa
4,611
2,884
0
1,439
7,148
2,114
709
1,904
5,244
0
23,800
L
Janus
jXst_NaHa
Janus
0
0
0
7
8
1
0
0
8
523
0
W
Gilgamesh
knr1000
Gilgamesh
1,626
465
0
207
6,065
2,566
0
0
6,065
0
23,157
L
Jing Wei
2,723
1,929
0
2,582
8,098
2,635
0
2,937
5,161
0
24,938
W
6,169
415
2,064
4,689
8,063
2,298
437
1,903
6,160
46,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,409
Gold Earned
36,081
170
Minions Killed
337
0
Camps Cleared
0
977,569
Distance Traveled
1,236,284
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,654
435
10
1
0
239,676
3
W
Fenrir
8,098
623
73
6
0
266,534
4
L
Bellona
6,426
494
56
4
0
241,771
0
W
Hades
7,929
610
84
6
0
247,478
2
L
Arachne
7,123
548
49
4
0
269,882
0
W
Medusa
6,108
470
44
3
0
211,868
2
L
Janus
3,923
302
1
0
0
17,591
0
W
Gilgamesh
6,389
491
48
4
0
258,284
0
L
Jing Wei
6,283
483
54
4
0
208,649
1
W
Hel
7,557
581
88
7
0
252,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role