Player Matchup

Tyr
Tyr
Hunt3rXxX
Tyr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,696 Elo+
Solo
Ullr
Ullr
IMeILiodas
Ullr
Level 22
God Stats
0W - 1L
1,754 SR
Queue Stats
1W - 3L
1,415 Elo+
Party 1
Merlin
Merlin
JoChiMing
Merlin
Level 29
God Stats
0W - 3L
1,625 SR
Queue Stats
23W - 26L
1,403 Elo+
Solo
Ra
Ra
SinOfHate
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,626 Elo+
Party 1
Arachne
Arachne
anyanni
Arachne
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,518 Elo+
Solo
Team Averages
Level 12
1,576 SR
1,532 Elo+

VS

Team Averages
Level 12
1,413 SR
1,390 Elo+
Cerberus
Cerberus
Akisazame
Cerberus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,493 Elo+
Solo
Tyr
Tyr
Kuschellpulli
Tyr
Level 29
God Stats
3W - 3L
1,240 SR
Queue Stats
146W - 179L
1,403 Elo+
Solo
Thanatos
Thanatos
RexColtAAA
Thanatos
Level 3
God Stats
7W - 5L
1,163 SR
Queue Stats
17W - 19L
1,120 Elo+
Solo
Jormungandr
Jormungandr
VitorGreen
Jormungandr
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,585 Elo+
Solo
Cthulhu
Cthulhu
geeklyGentleman
Cthulhu
Level 6
God Stats
3W - 3L
1,663 SR
Queue Stats
4W - 8L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 1
6,852
361
1,216
12,578
3,843
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
6 / 6 / 2
9,434
497
7,977
11,893
4,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
JoChiMing
Merlin
15
2 / 4 / 2
9,620
506
16,401
10,132
3,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 5 / 4
7,901
416
7,316
7,662
2,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
anyanni
Arachne
11
0 / 7 / 1
7,213
380
2,735
13,826
6,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Akisazame
Cerberus
14
4 / 2 / 10
9,820
517
4,884
11,212
7,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
6 / 3 / 4
10,782
567
10,814
15,275
6,503
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Thanatos
RexColtAAA
Thanatos
16
13 / 2 / 3
10,559
556
7,837
11,795
4,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jormungandr
VitorGreen
Jormungandr
13
2 / 2 / 7
8,720
459
5,282
12,182
6,438
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
4 / 1 / 8
9,141
481
9,904
13,284
9,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
61
9
Kills
29
30
Deaths
10
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Akisazame
Cerberus
4
2
10
4.5
L
0
8
1
0.06
L
6
6
2
1.17
L
Merlin
JoChiMing
Merlin
2
4
2
0.75
W
6
3
4
2.67
W
Thanatos
RexColtAAA
Thanatos
13
2
3
7.25
L
1
5
4
0.6
W
Jormungandr
VitorGreen
Jormungandr
2
2
7
2.75
L
Arachne
anyanni
Arachne
0
7
1
0.07
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,645
Damage
38,721
56,091
Taken
63,748
21,153
Mitigated
35,080
9,154
Healing
21,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Akisazame
Cerberus
4,884
527
0
3,673
11,212
7,758
860
3,579
7,581
41,391
0
L
1,216
819
0
209
12,578
3,843
177
4,244
8,034
0
15,431
L
7,977
5,194
243
1,738
11,893
4,093
0
5,064
6,799
0
37,719
L
Merlin
JoChiMing
Merlin
16,401
642
0
1,611
10,132
3,465
512
2,621
7,361
68,463
0
W
10,814
1,469
0
3,077
15,275
6,503
121
6,460
8,297
0
79,449
W
Thanatos
RexColtAAA
Thanatos
7,837
1,294
0
11,814
11,795
4,592
1,309
2,669
9,020
0
58,273
L
7,316
1,684
682
1,057
7,662
2,901
0
4,376
3,256
13,309
0
W
Jormungandr
VitorGreen
Jormungandr
5,282
919
0
602
12,182
6,438
307
5,242
6,772
38,189
0
L
Arachne
anyanni
Arachne
2,735
1,932
0
3,614
13,826
6,851
0
3,165
10,571
0
44,181
W
9,904
776
143
2,327
13,284
9,789
1,416
4,630
8,361
40,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,020
Gold Earned
49,022
314
Minions Killed
456
0
Camps Cleared
0
1,640,647
Distance Traveled
1,771,317
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,820
517
112
6
0
366,375
8
L
Tyr
6,852
361
31
2
0
349,903
4
L
Ullr
9,434
497
76
4
0
332,132
4
L
Merlin
9,620
506
138
7
0
344,971
4
W
Tyr
10,782
567
127
7
0
415,653
5
W
Thanatos
10,559
556
98
5
0
322,659
4
L
Ra
7,901
416
12
1
0
289,969
1
W
Jormungandr
8,720
459
67
4
0
335,623
0
L
Arachne
7,213
380
57
3
0
323,672
4
W
Cthulhu
9,141
481
52
3
0
331,007
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role