Player Matchup

Pele
Pele
Dakor_HH
Pele
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 28L
1,653 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DibDog
Morgan Le Fay
Level 27
God Stats
0W - 2L
1,801 SR
Queue Stats
1W - 4L
1,320 Elo+
Solo
Ah Puch
Ah Puch
elsalmonladron
Ah Puch
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,183 Elo+
Solo
Bellona
Bellona
isy93898896
Bellona
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 8L
1,489 Elo+
Party 1
Sylvanus
Sylvanus
thedestoyer350
Sylvanus
Level 46
God Stats
0W - 2L
1,259 SR
Queue Stats
1W - 6L
1,087 Elo+
Party 1
Team Averages
Level 21
1,512 SR
1,347 Elo+

VS

Team Averages
Level 19
1,547 SR
1,347 Elo+
Medusa
Medusa
AM1NE1993
Medusa
Level 29
God Stats
1W - 0L
1,735 SR
Queue Stats
28W - 48L
1,295 Elo+
Solo
Ymir
Ymir
Daveche78
Ymir
Level 28
God Stats
4W - 3L
1,719 SR
Queue Stats
169W - 184L
1,213 Elo+
Solo
Ra
Ra
Mephashm
Ra
Level 10
God Stats
19W - 21L
1,463 SR
Queue Stats
123W - 138L
1,361 Elo+
Solo
Thanatos
Thanatos
YungHen
Thanatos
Level 28
God Stats
3W - 7L
1,318 SR
Queue Stats
93W - 106L
1,368 Elo+
Solo
Tyr
Tyr
mamadsaedii
Tyr
Level 2
God Stats
4W - 2L
1,500 SR
Queue Stats
13W - 9L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
3 / 12 / 3
9,864
448
9,698
20,942
9,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morgan Le Fay
DibDog
Morgan Le Fay
16
1 / 6 / 3
9,736
443
11,404
14,436
5,603
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 1 / 0
6,624
301
1,504
2,029
496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bellona
isy93898896
Bellona
15
2 / 7 / 0
11,113
505
3,817
14,588
8,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
13
3 / 4 / 0
8,187
372
7,741
21,593
17,550
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AM1NE1993
Medusa
16
4 / 4 / 6
10,779
490
9,961
9,795
3,627
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
15
4 / 2 / 7
11,339
515
5,003
14,568
10,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
6 / 1 / 6
12,196
554
9,635
9,217
3,991
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
YungHen
Thanatos
17
7 / 3 / 8
11,694
532
14,099
16,327
8,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
8 / 0 / 10
12,880
585
15,034
16,432
15,631
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
66
9
Kills
29
30
Deaths
10
6
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Medusa
AM1NE1993
Medusa
4
4
6
1.75
L
Pele
3
12
3
0.38
W
Ymir
4
2
7
3.75
L
Morgan Le Fay
DibDog
Morgan Le Fay
1
6
3
0.42
W
6
1
6
9
W
Thanatos
YungHen
Thanatos
7
3
8
3.67
L
0
1
0
0
L
Bellona
isy93898896
Bellona
2
7
0
0.29
W
8
0
10
13
L
Sylvanus
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,164
Damage
53,732
73,588
Taken
66,339
41,198
Mitigated
42,185
18,218
Healing
29,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AM1NE1993
Medusa
9,961
6,185
0
2,421
9,795
3,627
3,260
3,519
6,276
0
66,219
L
Pele
9,698
2,655
0
3,179
20,942
9,199
265
3,394
17,548
0
61,998
W
Ymir
5,003
489
0
1,582
14,568
10,513
413
6,695
7,873
44,672
0
L
Morgan Le Fay
DibDog
Morgan Le Fay
11,404
1,622
0
1,549
14,436
5,603
405
3,939
10,497
72,586
0
W
9,635
795
2,125
3,328
9,217
3,991
1,610
4,356
4,861
86,672
0
W
Thanatos
YungHen
Thanatos
14,099
3,005
0
13,534
16,327
8,423
2,221
2,812
13,515
0
77,572
L
1,504
128
0
703
2,029
496
333
523
1,506
12,043
0
L
Bellona
isy93898896
Bellona
3,817
980
0
984
14,588
8,350
520
1,372
13,216
0
29,437
W
15,034
2,146
0
6,335
16,432
15,631
1,126
3,267
13,165
0
72,179
L
Sylvanus
7,741
980
2,748
9,055
21,593
17,550
697
5,410
16,183
29,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,524
Gold Earned
58,888
344
Minions Killed
557
0
Camps Cleared
0
1,602,194
Distance Traveled
2,095,748
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,779
490
102
5
0
378,640
0
L
Pele
9,864
448
102
5
0
396,555
0
W
Ymir
11,339
515
93
4
0
411,016
5
L
Morgan Le Fay
9,736
443
114
5
0
364,816
0
W
Ra
12,196
554
150
7
0
401,197
2
W
Thanatos
11,694
532
103
5
0
436,990
1
L
Ah Puch
6,624
301
18
1
0
96,777
2
L
Bellona
11,113
505
66
3
0
362,704
1
W
Tyr
12,880
585
109
5
0
467,905
5
L
Sylvanus
8,187
372
44
2
0
381,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role