Player Matchup

Merlin
Merlin
Grimm2747
Merlin
Level 58
God Stats
11W - 7L
1,834 SR
Queue Stats
233W - 256L
1,398 Elo+
Solo
Artemis
Artemis
JPHRZ
Artemis
Level 104
God Stats
13W - 6L
1,650 SR
Queue Stats
426W - 462L
1,438 Elo+
Solo
Bellona
Bellona
MiCKEY PhD
Bellona
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 4L
1,725 Elo+
Solo
Ra
Ra
Mr King8898
Ra
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 119L
1,481 Elo+
Solo
Medusa
Medusa
Young_Tripas
Medusa
Level 154
God Stats
1W - 1L
1,309 SR
Queue Stats
198W - 175L
1,559 Elo+
Solo
Team Averages
Level 103
1,559 SR
1,520 Elo+

VS

Team Averages
Level 91
1,471 SR
1,515 Elo+
Baba Yaga
Baba Yaga
DemonicCrunk
Baba Yaga
Level 145
God Stats
5W - 2L
1,457 SR
Queue Stats
705W - 714L
1,502 Elo+
Solo
Ra
Ra
Hantmah
Ra
Level 158
God Stats
5W - 3L
1,489 SR
Queue Stats
360W - 372L
1,484 Elo+
Solo
Vulcan
Vulcan
ImTheDoctor99
Vulcan
Level 87
God Stats
2W - 2L
1,455 SR
Queue Stats
46W - 48L
1,482 Elo+
Party 1
Hachiman
Hachiman
MaxyMouse33
Hachiman
Level 38
God Stats
5W - 8L
1,621 SR
Queue Stats
225W - 219L
1,501 Elo+
Party 1
Apollo
Apollo
Themitsake
Apollo
Level 29
God Stats
1W - 1L
1,335 SR
Queue Stats
12W - 12L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Grimm2747
Merlin
20
6 / 7 / 8
12,088
672
19,709
21,551
8,973
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
JPHRZ
Artemis
20
8 / 3 / 13
12,604
700
17,336
16,207
7,480
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
MiCKEY PhD
Bellona
19
3 / 4 / 15
11,293
627
13,820
21,830
23,821
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
2 / 3 / 13
11,735
652
8,516
17,318
8,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
20
7 / 9 / 11
12,652
703
23,712
22,859
9,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
DemonicCrunk
Baba Yaga
20
3 / 4 / 14
12,600
700
20,824
20,890
9,383
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
4 / 5 / 7
12,448
692
14,028
15,943
7,455
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
2 / 5 / 15
12,276
682
23,049
13,568
6,331
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
MaxyMouse33
Hachiman
20
10 / 7 / 4
13,039
724
14,378
18,820
7,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
Themitsake
Apollo
20
7 / 6 / 13
14,251
792
20,236
25,691
13,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
79
26
Kills
26
26
Deaths
27
60
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
DemonicCrunk
Baba Yaga
3
4
14
2.5
L
Merlin
Grimm2747
Merlin
6
7
8
1.43
W
4
5
7
1.5
W
2
5
15
1.9
L
Artemis
JPHRZ
Artemis
8
3
13
4.83
W
Hachiman
MaxyMouse33
Hachiman
10
7
4
1.71
L
Bellona
MiCKEY PhD
Bellona
3
4
15
2.63
L
2
3
13
2.83
W
Apollo
Themitsake
Apollo
7
6
13
2.25
L
Medusa
7
9
11
1.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,093
Damage
92,515
99,765
Taken
94,912
58,317
Mitigated
43,786
50,747
Healing
45,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
DemonicCrunk
Baba Yaga
20,824
702
3,559
6,636
20,890
9,383
265
6,245
14,645
40,179
0
L
Merlin
Grimm2747
Merlin
19,709
576
3,911
5,203
21,551
8,973
411
12,420
8,839
42,007
0
W
14,028
275
11,921
5,866
15,943
7,455
328
6,168
9,775
34,344
0
W
23,049
7,554
389
246
13,568
6,331
371
3,546
10,022
41,699
0
L
Artemis
JPHRZ
Artemis
17,336
4,648
2,629
5,044
16,207
7,480
368
10,484
5,547
0
31,347
W
Hachiman
MaxyMouse33
Hachiman
14,378
5,834
2,850
3,390
18,820
7,314
890
4,700
14,120
0
28,201
L
Bellona
MiCKEY PhD
Bellona
13,820
1,733
2,260
4,397
21,830
23,821
189
11,930
9,680
0
20,647
L
8,516
133
14,134
8,664
17,318
8,692
788
11,827
5,247
33,215
0
W
Apollo
Themitsake
Apollo
20,236
12,376
2,084
8,567
25,691
13,303
3,765
7,566
18,125
0
45,631
L
Medusa
23,712
9,219
2,107
2,398
22,859
9,351
1,283
10,194
12,551
0
49,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,372
Gold Earned
64,614
189
Minions Killed
208
0
Camps Cleared
0
1,625,554
Distance Traveled
1,622,277
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
12,600
700
34
2
0
331,652
2
L
Merlin
12,088
672
45
3
0
288,215
0
W
Ra
12,448
692
54
3
0
359,124
5
W
Vulcan
12,276
682
42
2
0
326,419
3
L
Artemis
12,604
700
28
2
0
316,926
1
W
Hachiman
13,039
724
20
1
0
288,208
0
L
Bellona
11,293
627
4
0
0
371,489
0
L
Ra
11,735
652
69
4
0
337,951
0
W
Apollo
14,251
792
58
3
0
316,874
1
L
Medusa
12,652
703
43
2
0
310,973
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role