Player Matchup

Fenrir
Fenrir
DoctorKrieg
Fenrir
Level 103
God Stats
3W - 2L
1,811 SR
Queue Stats
296W - 319L
1,426 Elo+
Solo
Izanami
Izanami
DudeWithAbelly
Izanami
Level 64
God Stats
7W - 9L
1,290 SR
Queue Stats
159W - 169L
1,412 Elo+
Solo
Janus
Janus
Publicenemy02
Janus
Level 98
God Stats
5W - 9L
1,321 SR
Queue Stats
563W - 640L
1,383 Elo+
Solo
Scylla
Scylla
chbozkurt
Scylla
Level 41
God Stats
0W - 2L
1,484 SR
Queue Stats
23W - 40L
1,358 Elo+
Solo
Cerberus
Cerberus
jabatodios
Cerberus
Level 60
God Stats
3W - 4L
1,298 SR
Queue Stats
122W - 138L
1,420 Elo+
Solo
Team Averages
Level 73
1,441 SR
1,400 Elo+

VS

Team Averages
Level 68
1,472 SR
1,411 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
UwUDEVILDARKUwU
Tyr
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,341 Elo+
Solo
Athena
Athena
YunoGasaki
Athena
Level 65
God Stats
19W - 26L
1,321 SR
Queue Stats
281W - 307L
1,439 Elo+
Party 1
Neith
Neith
almansa000
Neith
Level 57
God Stats
34W - 47L
1,538 SR
Queue Stats
460W - 633L
1,328 Elo+
Solo
Pele
Pele
pro100vKaIIIy
Pele
Level 67
God Stats
5W - 3L
1,500 SR
Queue Stats
306W - 325L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 7 / 1
7,827
489
6,358
12,488
5,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 5 / 3
8,568
536
7,328
10,478
3,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 4 / 0
7,801
488
3,876
7,820
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Scylla
chbozkurt
Scylla
14
2 / 4 / 3
8,507
532
4,320
8,702
2,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
jabatodios
Cerberus
11
1 / 5 / 2
6,730
421
5,952
14,412
9,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
2 / 3 / 5
8,489
531
6,310
9,392
5,361
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 2 / 3
9,251
578
4,204
10,260
6,779
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
YunoGasaki
Athena
14
3 / 2 / 10
8,120
508
5,369
13,219
6,369
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
14
5 / 2 / 3
8,558
535
10,543
8,387
2,488
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
12 / 1 / 4
9,926
620
11,027
9,286
3,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
10
Kills
25
25
Deaths
10
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
3
5
1.5
L
Fenrir
5
7
1
0.79
L
2
5
3
0.7
L
0
4
0
0
W
3
2
3
2.25
W
Athena
YunoGasaki
Athena
3
2
10
4
W
Neith
5
2
3
3.25
L
Scylla
chbozkurt
Scylla
2
4
3
0.88
L
Cerberus
jabatodios
Cerberus
1
5
2
0.4
W
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,834
Damage
37,453
53,900
Taken
50,544
22,701
Mitigated
24,409
12,233
Healing
12,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
6,310
1,069
0
2,487
9,392
5,361
376
3,723
5,629
47,291
0
L
Fenrir
6,358
1,226
0
1,938
12,488
5,216
0
3,181
9,307
0
37,039
L
7,328
5,792
0
2,277
10,478
3,124
0
1,253
9,225
0
59,031
L
3,876
319
0
1,423
7,820
2,288
0
2,740
5,080
56,069
0
W
4,204
771
0
2,577
10,260
6,779
0
3,043
6,999
0
52,884
W
Athena
YunoGasaki
Athena
5,369
1,304
480
2,230
13,219
6,369
234
3,850
9,329
19,631
0
W
Neith
10,543
5,415
0
3,850
8,387
2,488
1,532
1,455
6,902
0
53,806
L
Scylla
chbozkurt
Scylla
4,320
640
0
2,047
8,702
2,514
598
568
8,134
38,049
0
L
Cerberus
jabatodios
Cerberus
5,952
562
210
4,338
14,412
9,559
0
3,937
10,475
18,612
0
W
11,027
3,040
0
1,034
9,286
3,412
0
1,735
7,537
0
63,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,433
Gold Earned
44,344
402
Minions Killed
425
0
Camps Cleared
0
1,400,556
Distance Traveled
1,564,338
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,489
531
93
6
0
304,093
6
L
Fenrir
7,827
489
64
4
0
308,767
5
L
Izanami
8,568
536
117
7
0
262,714
2
L
Janus
7,801
488
117
7
0
268,959
4
W
Tyr
9,251
578
114
7
0
297,824
4
W
Athena
8,120
508
25
2
0
352,683
4
W
Neith
8,558
535
99
6
0
268,350
1
L
Scylla
8,507
532
79
5
0
264,861
0
L
Cerberus
6,730
421
25
2
0
295,255
1
W
Pele
9,926
620
94
6
0
341,388
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role