Player Matchup

Ymir
Ymir
Bradderz2001
Ymir
Level 6
God Stats
0W - 2L
1,255 SR
Queue Stats
7W - 6L
1,487 Elo+
Solo
Kali
Kali
Corruptain
Kali
Level 2
God Stats
3W - 4L
1,843 SR
Queue Stats
4W - 8L
1,741 Elo+
Solo
Izanami
Izanami
GingerHeady2
Izanami
Level 17
God Stats
0W - 4L
1,278 SR
Queue Stats
12W - 9L
1,617 Elo+
Solo
Kukulkan
Kukulkan
Luhee15
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
max59
Olorun
Level 13
God Stats
1W - 2L
1,701 SR
Queue Stats
136W - 115L
1,625 Elo+
Solo
Team Averages
Level 11
1,515 SR
1,594 Elo+

VS

Team Averages
Level 15
1,508 SR
1,569 Elo+
Tyr
Tyr
BrinjalJ
Tyr
Level 17
God Stats
3W - 2L
1,404 SR
Queue Stats
65W - 49L
1,503 Elo+
Solo
Ymir
Ymir
DarklllllAcuario
Ymir
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,574 Elo+
Solo
Danzaburou
Danzaburou
ElPsyK0ngro0
Danzaburou
Level 11
God Stats
2W - 0L
1,394 SR
Queue Stats
32W - 33L
1,434 Elo+
Solo
Kukulkan
Kukulkan
llGerka
Kukulkan
Level 29
God Stats
9W - 6L
1,544 SR
Queue Stats
36W - 28L
1,579 Elo+
Solo
Arachne
Arachne
oRacheta
Arachne
Level 14
God Stats
2W - 0L
1,701 SR
Queue Stats
27W - 12L
1,758 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 9 / 4
12,411
517
5,054
27,001
29,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 3 / 2
8,178
341
1,588
7,029
1,943
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
GingerHeady2
Izanami
20
10 / 4 / 0
15,300
638
23,864
18,316
8,161
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
Luhee15
Kukulkan
13
1 / 7 / 2
9,605
400
7,535
10,382
3,903
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
max59
Olorun
18
1 / 8 / 7
11,504
479
15,348
20,937
8,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 8
13,231
551
10,767
23,798
23,118
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 2 / 14
12,074
503
7,095
14,426
12,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
ElPsyK0ngro0
Danzaburou
20
3 / 5 / 2
13,195
550
6,047
20,555
8,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
llGerka
Kukulkan
19
4 / 3 / 7
13,087
545
12,951
11,462
4,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
oRacheta
Arachne
20
17 / 2 / 4
17,212
717
28,007
22,804
11,909
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
66
14
Kills
31
31
Deaths
16
15
Assists
35
Player
Kills
Deaths
Assists
KDA
L
2
9
4
0.44
W
5
4
8
2.25
L
0
3
2
0.33
W
2
2
14
4.5
W
Danzaburou
ElPsyK0ngro0
Danzaburou
3
5
2
0.8
L
Izanami
GingerHeady2
Izanami
10
4
0
2.5
L
Kukulkan
Luhee15
Kukulkan
1
7
2
0.29
W
Kukulkan
llGerka
Kukulkan
4
3
7
2.5
L
Olorun
max59
Olorun
1
8
7
0.56
W
Arachne
oRacheta
Arachne
17
2
4
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,389
Damage
64,867
83,665
Taken
93,045
52,428
Mitigated
60,938
15,869
Healing
31,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,054
328
19
1,173
27,001
29,652
0
7,160
19,689
28,566
0
W
10,767
1,117
0
8,801
23,798
23,118
3,449
11,142
12,656
0
71,827
L
1,588
701
0
1,204
7,029
1,943
0
1,621
5,366
0
20,236
W
7,095
1,027
0
2,777
14,426
12,385
600
6,092
8,334
43,297
0
W
Danzaburou
ElPsyK0ngro0
Danzaburou
6,047
2,325
0
9,374
20,555
8,637
2,991
757
19,798
0
99,082
L
Izanami
GingerHeady2
Izanami
23,864
17,936
0
5,502
18,316
8,161
58
2,048
16,222
0
140,507
L
Kukulkan
Luhee15
Kukulkan
7,535
888
0
1,191
10,382
3,903
626
1,350
8,998
43,104
0
W
Kukulkan
llGerka
Kukulkan
12,951
1,753
0
2,396
11,462
4,889
2,229
8,236
3,226
86,374
0
L
Olorun
max59
Olorun
15,348
7,630
153
6,627
20,937
8,769
430
7,239
13,344
81,641
0
W
Arachne
oRacheta
Arachne
28,007
21,246
0
8,281
22,804
11,909
0
5,228
16,298
0
180,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,998
Gold Earned
68,799
575
Minions Killed
723
0
Camps Cleared
0
1,633,764
Distance Traveled
2,142,572
29
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,411
517
49
2
0
386,505
14
W
Tyr
13,231
551
129
5
0
475,255
1
L
Kali
8,178
341
43
2
0
195,617
0
W
Ymir
12,074
503
47
2
0
377,531
8
W
Danzaburou
13,195
550
178
7
0
393,889
3
L
Izanami
15,300
638
250
10
0
407,207
10
L
Kukulkan
9,605
400
88
4
0
271,341
4
W
Kukulkan
13,087
545
161
7
0
418,601
1
L
Olorun
11,504
479
145
6
0
373,094
1
W
Arachne
17,212
717
208
9
0
477,296
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role