Player Matchup

Arachne
Arachne
Eutrex
Arachne
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,517 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ForgetMysilence
Morgan Le Fay
Level 146
God Stats
4W - 2L
1,743 SR
Queue Stats
19W - 16L
1,583 Elo+
Solo
Jing Wei
Jing Wei
InfiniteAmmo12
Jing Wei
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,554 Elo+
Solo
Team Averages
Level 60
1,581 SR
1,551 Elo+

VS

Team Averages
Level 73
1,528 SR
1,542 Elo+
Izanami
Izanami
Weixinator
Izanami
Level 128
God Stats
1W - 1L
1,486 SR
Queue Stats
8W - 8L
1,771 Elo+
Solo
Ah Puch
Ah Puch
bhutaz
Ah Puch
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,499 Elo+
Solo
Gilgamesh
Gilgamesh
tigerbomber
Gilgamesh
Level 86
God Stats
11W - 11L
1,600 SR
Queue Stats
128W - 156L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Eutrex
Arachne
13
2 / 5 / 4
9,576
599
6,727
15,727
5,044
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
ForgetMysilence
Morgan Le Fay
14
3 / 5 / 4
10,148
634
15,851
11,418
3,915
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
15
3 / 1 / 5
10,427
652
5,808
10,170
3,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Weixinator
Izanami
16
4 / 7 / 4
11,432
715
10,732
14,464
5,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
bhutaz
Ah Puch
16
5 / 1 / 3
11,262
704
12,085
6,947
2,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
tigerbomber
Gilgamesh
16
2 / 0 / 7
12,287
768
8,696
20,268
9,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
25
8
Kills
11
11
Deaths
8
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Arachne
Eutrex
Arachne
2
5
4
0.8
L
Morgan Le Fay
ForgetMysilence
Morgan Le Fay
3
5
4
1
L
Jing Wei
3
1
5
5.5
W
Izanami
Weixinator
Izanami
4
7
4
0.86
W
Ah Puch
bhutaz
Ah Puch
5
1
3
6.5
W
Gilgamesh
tigerbomber
Gilgamesh
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,386
Damage
31,513
37,315
Taken
41,679
12,506
Mitigated
17,399
6,972
Healing
15,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Eutrex
Arachne
6,727
5,066
0
2,805
15,727
5,044
0
6,121
9,606
0
19,947
L
Morgan Le Fay
ForgetMysilence
Morgan Le Fay
15,851
224
0
1,564
11,418
3,915
0
3,019
8,399
49,966
0
L
Jing Wei
5,808
4,194
0
2,603
10,170
3,547
0
2,945
7,225
0
38,702
W
Izanami
Weixinator
Izanami
10,732
7,220
0
2,892
14,464
5,885
2,652
8,068
6,396
0
72,321
W
Ah Puch
bhutaz
Ah Puch
12,085
171
230
3,842
6,947
2,483
330
2,552
4,395
47,787
0
W
Gilgamesh
tigerbomber
Gilgamesh
8,696
2,303
561
8,366
20,268
9,031
29
5,231
15,037
0
40,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,151
Gold Earned
34,981
201
Minions Killed
275
0
Camps Cleared
0
867,672
Distance Traveled
851,909
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,576
599
25
2
0
306,029
4
L
Morgan Le Fay
10,148
634
73
5
0
268,809
5
L
Jing Wei
10,427
652
103
6
0
292,834
4
W
Izanami
11,432
715
110
7
0
263,542
2
W
Ah Puch
11,262
704
97
6
0
271,937
3
W
Gilgamesh
12,287
768
68
4
0
316,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role