Player Matchup

Yemoja
Yemoja
EASYGes
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,219 Elo+
Solo
Arachne
Arachne
Marivix
Arachne
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,189 Elo+
Solo
Tiamat
Tiamat
ProjxTheMoonman
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,703 Elo+
Solo
Bakasura
Bakasura
kiyoto23
Bakasura
Level 24
God Stats
1W - 3L
1,338 SR
Queue Stats
35W - 28L
1,446 Elo+
Solo
Amaterasu
Amaterasu
канекибек
Amaterasu
Level 6
God Stats
0W - 1L
1,672 SR
Queue Stats
5W - 3L
1,568 Elo+
Solo
Team Averages
Level 8
1,502 SR
1,425 Elo+

VS

Team Averages
Level 15
1,699 SR
1,466 Elo+
Ymir
Ymir
Poluyasha
Ymir
Level 8
God Stats
9W - 6L
1,701 SR
Queue Stats
42W - 42L
1,325 Elo+
Solo
Danzaburou
Danzaburou
Sharpshooter2112
Danzaburou
Level 12
God Stats
18W - 13L
1,682 SR
Queue Stats
308W - 247L
1,490 Elo+
Solo
Cu Chulainn
Cu Chulainn
kafaya1
Cu Chulainn
Level 22
God Stats
513W - 514L
1,710 SR
Queue Stats
1,334W - 1,457L
1,415 Elo+
Solo
Arachne
Arachne
thediex15
Arachne
Level 27
God Stats
2W - 0L
1,789 SR
Queue Stats
14W - 8L
1,664 Elo+
Solo
Nu Wa
Nu Wa
狸猫不是猫
Nu Wa
Level 6
God Stats
4W - 4L
1,613 SR
Queue Stats
6W - 7L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
EASYGes
Yemoja
7
1 / 3 / 0
5,640
403
3,198
6,862
3,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Marivix
Arachne
11
1 / 3 / 0
6,533
467
1,226
9,102
2,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 6 / 2
6,006
429
3,620
9,003
3,619
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
kiyoto23
Bakasura
12
2 / 5 / 2
7,513
537
7,401
11,580
3,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 7 / 1
5,498
393
2,067
8,989
4,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
2 / 1 / 9
7,551
539
4,984
8,475
5,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Sharpshooter2112
Danzaburou
13
10 / 1 / 2
9,029
645
8,444
8,247
3,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
kafaya1
Cu Chulainn
12
3 / 1 / 3
7,155
511
2,994
7,548
2,551
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
thediex15
Arachne
12
4 / 2 / 6
7,496
535
5,375
9,191
3,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
5 / 0 / 5
7,763
555
8,000
3,726
1,353
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
5
Kills
24
24
Deaths
5
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Yemoja
EASYGes
Yemoja
1
3
0
0.33
L
Arachne
Marivix
Arachne
1
3
0
0.33
W
Ymir
2
1
9
6.5
L
1
6
2
0.33
W
Danzaburou
Sharpshooter2112
Danzaburou
10
1
2
11
W
Cu Chulainn
kafaya1
Cu Chulainn
3
1
3
4.5
L
Bakasura
kiyoto23
Bakasura
2
5
2
0.6
W
Arachne
thediex15
Arachne
4
2
6
3.5
L
0
7
1
0.07
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,512
Damage
29,797
45,536
Taken
37,187
17,531
Mitigated
16,728
7,494
Healing
9,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
EASYGes
Yemoja
3,198
643
650
777
6,862
3,380
139
2,859
4,003
10,008
0
L
Arachne
Marivix
Arachne
1,226
488
0
1,362
9,102
2,732
169
778
8,324
0
39,914
W
Ymir
4,984
1,148
0
788
8,475
5,916
239
2,279
5,776
25,621
0
L
3,620
777
0
1,162
9,003
3,619
114
4,422
4,581
26,491
0
W
Danzaburou
Sharpshooter2112
Danzaburou
8,444
4,190
0
3,327
8,247
3,211
1,675
477
7,070
0
47,158
W
Cu Chulainn
kafaya1
Cu Chulainn
2,994
910
0
2,702
7,548
2,551
634
1,108
6,360
0
26,317
L
Bakasura
kiyoto23
Bakasura
7,401
4,346
0
2,420
11,580
3,792
0
1,854
9,726
0
41,040
W
Arachne
thediex15
Arachne
5,375
3,665
0
2,592
9,191
3,697
936
960
7,680
0
42,742
L
2,067
668
0
1,123
8,989
4,008
410
3,071
5,918
0
14,365
W
8,000
1,978
0
380
3,726
1,353
958
1,994
1,732
39,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,190
Gold Earned
38,994
267
Minions Killed
315
0
Camps Cleared
0
1,229,287
Distance Traveled
1,321,552
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,640
403
13
1
0
248,949
0
L
Arachne
6,533
467
71
5
0
203,647
2
W
Ymir
7,551
539
42
3
0
248,596
2
L
Tiamat
6,006
429
43
3
0
235,098
0
W
Danzaburou
9,029
645
77
6
0
268,302
3
W
Cu Chulainn
7,155
511
38
3
0
249,822
1
L
Bakasura
7,513
537
102
7
0
276,017
4
W
Arachne
7,496
535
79
6
0
291,317
2
L
Amaterasu
5,498
393
38
3
0
265,576
1
W
Nu Wa
7,763
555
79
6
0
263,515
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role