Player Matchup

Arachne
Arachne
 
Arachne
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Arevalado
Janus
Level 109
God Stats
2W - 1L
1,718 SR
Queue Stats
114W - 96L
1,553 Elo+
Party 2
Tyr
Tyr
NewbieM
Tyr
Level 21
God Stats
2W - 4L
1,302 SR
Queue Stats
43W - 48L
1,244 Elo+
Solo
Ymir
Ymir
alexsanpq
Ymir
Level 1
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 23L
1,500 Elo+
Party 2
Skadi
Skadi
uqow
Skadi
Level 6
God Stats
1W - 4L
1,416 SR
Queue Stats
2W - 6L
1,153 Elo+
Solo
Team Averages
Level 33
1,487 SR
1,390 Elo+

VS

Team Averages
Level 14
1,486 SR
1,333 Elo+
Arachne
Arachne
AgentJBoB
Arachne
Level 32
God Stats
20W - 13L
1,600 SR
Queue Stats
351W - 330L
1,481 Elo+
Party 1
Janus
Janus
BogdanWOLF72
Janus
Level 17
God Stats
8W - 10L
1,373 SR
Queue Stats
315W - 287L
1,358 Elo+
Party 1
Ymir
Ymir
Desolation4994
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Gat0_Bueno0
Anhur
Level 5
God Stats
6W - 7L
1,499 SR
Queue Stats
32W - 35L
1,090 Elo+
Solo
Scylla
Scylla
robi29
Scylla
Level 11
God Stats
2W - 0L
1,458 SR
Queue Stats
2W - 1L
1,235 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
2 / 6 / 5
8,771
439
7,970
13,923
6,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Arevalado
Janus
16
10 / 5 / 1
10,546
527
12,394
13,718
4,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
12
0 / 7 / 3
7,714
386
3,852
13,307
9,237
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
12
1 / 6 / 3
8,769
438
2,600
16,111
9,048
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
uqow
Skadi
13
0 / 8 / 6
8,173
409
8,765
13,154
3,536
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AgentJBoB
Arachne
14
7 / 1 / 7
9,997
500
8,656
13,610
4,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 3 / 7
10,194
510
6,100
8,789
2,898
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 5 / 13
10,449
522
9,164
16,696
13,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 3 / 4
9,870
494
5,701
11,773
4,476
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
robi29
Scylla
19
12 / 1 / 5
12,324
616
20,726
6,845
2,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
68
13
Kills
32
32
Deaths
13
18
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
6
5
0.75
W
Arachne
AgentJBoB
Arachne
7
1
7
10.5
L
Janus
Arevalado
Janus
10
5
1
2.1
W
4
3
7
2.5
W
4
5
13
2.1
W
5
3
4
2.33
L
Tyr
0
7
3
0.21
L
Ymir
1
6
3
0.42
W
Scylla
robi29
Scylla
12
1
5
14.5
L
Skadi
uqow
Skadi
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,581
Damage
50,347
70,213
Taken
57,713
32,419
Mitigated
28,866
9,001
Healing
15,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
7,970
5,781
0
2,399
13,923
6,202
54
5,611
8,206
0
53,113
W
Arachne
AgentJBoB
Arachne
8,656
6,556
0
7,622
13,610
4,687
0
1,468
12,102
0
44,123
L
Janus
Arevalado
Janus
12,394
615
0
1,968
13,718
4,396
0
6,223
7,355
70,259
0
W
6,100
493
207
1,779
8,789
2,898
1,309
3,894
4,770
45,633
0
W
9,164
1,715
0
1,167
16,696
13,955
252
3,937
12,432
22,903
0
W
5,701
2,585
0
4,919
11,773
4,476
2,272
3,535
8,177
0
63,263
L
Tyr
3,852
478
0
1,811
13,307
9,237
545
6,874
6,149
0
38,111
L
Ymir
2,600
388
354
1,351
16,111
9,048
140
8,801
7,190
23,252
0
W
Scylla
robi29
Scylla
20,726
1,822
0
280
6,845
2,850
1,146
1,795
5,000
77,335
0
L
Skadi
uqow
Skadi
8,765
3,310
0
1,118
13,154
3,536
680
7,711
5,323
0
46,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,973
Gold Earned
52,834
408
Minions Killed
442
0
Camps Cleared
0
1,760,993
Distance Traveled
1,908,327
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,771
439
102
5
0
386,243
3
W
Arachne
9,997
500
69
3
0
443,947
0
L
Janus
10,546
527
125
6
0
396,064
0
W
Janus
10,194
510
90
5
0
394,219
1
W
Ymir
10,449
522
30
2
0
384,675
3
W
Anhur
9,870
494
96
5
0
342,702
2
L
Tyr
7,714
386
67
3
0
364,495
2
L
Ymir
8,769
438
44
2
0
325,258
0
W
Scylla
12,324
616
157
8
0
342,784
5
L
Skadi
8,173
409
70
4
0
288,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role