Player Matchup

Janus
Janus
Platinum III
 
Janus
Platinum III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Platinum V
Lukas2017
Ymir
Platinum V
Level 106
God Stats
6W - 9L
1,744 SR
Queue Stats
12W - 16L
1,881 MMR
Party 1
Anhur
Anhur
Platinum III
MeduZuera
Anhur
Platinum III
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 21L
1,906 MMR
Party 2
Izanami
Izanami
Platinum II
PoisonViiper
Izanami
Platinum II
Level 129
God Stats
8W - 3L
1,857 SR
Queue Stats
99W - 97L
1,838 MMR
Party 1
Hercules
Hercules
Platinum I
RaJJaDDa
Hercules
Platinum I
Level 160
God Stats
29W - 29L
1,671 SR
Queue Stats
309W - 290L
1,894 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 131
1,654 SR
1,804 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,580 SR
1,882 MMR
Cupid
Cupid
Platinum IV
Maddisonn
Cupid
Platinum IV
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
206W - 186L
1,855 MMR
Party 3
Artio
Artio
Platinum III
MÂSÊ
Artio
Platinum III
Level 141
God Stats
7W - 3L
1,604 SR
Queue Stats
153W - 123L
1,823 MMR
Solo
Nemesis
Nemesis
Platinum III
SirTopoide01
Nemesis
Platinum III
Level 128
God Stats
19W - 15L
1,698 SR
Queue Stats
250W - 250L
1,848 MMR
Solo
Ra
Ra
Diamond V
Xsan
Ra
Diamond V
Level 160
God Stats
39W - 32L
1,596 SR
Queue Stats
1,008W - 1,010L
2,022 MMR
Party 3
Tyr
Tyr
Masters
xMariano
Tyr
Masters
Level 145
God Stats
30W - 31L
1,501 SR
Queue Stats
384W - 367L
1,863 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 4 / 0
6,396
492
3,305
7,282
1,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
11
1 / 1 / 1
6,562
505
5,035
7,138
4,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
MeduZuera
Anhur
11
1 / 4 / 1
6,503
500
4,731
9,553
2,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
PoisonViiper
Izanami
12
1 / 3 / 0
7,119
548
6,044
8,890
2,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
RaJJaDDa
Hercules
12
0 / 3 / 0
6,634
510
3,750
10,247
5,961
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
SetScyllaAthenaTsukuyomiApollo

VS

Bans
PersephoneLokiGebSusanoTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Maddisonn
Cupid
15
2 / 1 / 3
8,003
616
8,250
8,463
2,439
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artio
MÂSÊ
Artio
12
4 / 0 / 5
7,513
578
4,488
7,181
4,056
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
SirTopoide01
Nemesis
14
5 / 0 / 6
7,904
608
7,212
8,749
3,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
Xsan
Ra
12
0 / 2 / 5
6,930
533
3,968
5,786
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 1 / 1
8,172
629
7,573
12,238
6,485
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
4
Kills
15
15
Deaths
4
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
4
0
0.25
L
Ymir
1
1
1
1.5
W
Cupid
Maddisonn
Cupid
2
1
3
3.5
L
Anhur
MeduZuera
Anhur
1
4
1
0.38
W
Artio
MÂSÊ
Artio
4
0
5
6.5
L
Izanami
PoisonViiper
Izanami
1
3
0
0.33
L
Hercules
RaJJaDDa
Hercules
0
3
0
0
W
Nemesis
SirTopoide01
Nemesis
5
0
6
8
W
Ra
Xsan
Ra
0
2
5
1.25
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,865
Damage
31,491
43,110
Taken
42,417
17,268
Mitigated
18,004
11,043
Healing
17,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,305
282
0
2,006
7,282
1,889
0
2,322
4,860
44,873
0
L
Ymir
5,035
1,132
0
2,238
7,138
4,552
0
2,244
4,866
13,247
0
W
Cupid
Maddisonn
Cupid
8,250
4,571
0
4,600
8,463
2,439
678
714
7,749
0
58,639
L
Anhur
MeduZuera
Anhur
4,731
3,169
0
409
9,553
2,701
0
1,466
7,969
0
38,868
W
Artio
MÂSÊ
Artio
4,488
236
604
2,333
7,181
4,056
0
2,069
5,026
15,754
0
L
Izanami
PoisonViiper
Izanami
6,044
3,744
0
2,119
8,890
2,165
0
242
8,648
0
51,887
L
Hercules
RaJJaDDa
Hercules
3,750
524
0
4,271
10,247
5,961
0
1,886
8,311
0
42,606
W
Nemesis
SirTopoide01
Nemesis
7,212
4,106
0
1,310
8,749
3,148
717
2,601
6,066
0
50,505
W
Ra
Xsan
Ra
3,968
132
462
1,415
5,786
1,876
300
2,416
3,313
53,190
0
W
7,573
638
0
6,488
12,238
6,485
0
315
11,923
0
51,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,214
Gold Earned
38,522
388
Minions Killed
443
0
Camps Cleared
0
1,165,130
Distance Traveled
1,388,220
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,396
492
100
8
0
230,395
2
L
Ymir
6,562
505
14
1
0
235,908
2
W
Cupid
8,003
616
120
9
0
246,277
4
L
Anhur
6,503
500
80
6
0
227,275
3
W
Artio
7,513
578
22
2
0
277,793
5
L
Izanami
7,119
548
107
8
0
217,137
3
L
Hercules
6,634
510
87
7
0
254,415
3
W
Nemesis
7,904
608
85
7
0
318,177
3
W
Ra
6,930
533
112
9
0
255,026
2
W
Tyr
8,172
629
104
8
0
290,947
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role