Player Matchup

Artio
Artio
Anoei
Artio
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 13L
1,759 Elo+
Party 2
Sun Wukong
Sun Wukong
CIoakedGhost
Sun Wukong
Level 46
God Stats
1W - 1L
1,405 SR
Queue Stats
75W - 56L
1,572 Elo+
Party 2
Artemis
Artemis
DesuChino
Artemis
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 58L
1,765 Elo+
Party 2
Jormungandr
Jormungandr
NibbaKiller
Jormungandr
Level 11
God Stats
7W - 1L
1,984 SR
Queue Stats
16W - 10L
1,731 Elo+
Party 2
Chronos
Chronos
xx Temerity xx
Chronos
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 94L
1,603 Elo+
Party 2
Team Averages
Level 64
1,578 SR
1,686 Elo+

VS

Team Averages
Level 67
1,511 SR
1,427 Elo+
Nox
Nox
ChilyAG
Nox
Level 133
God Stats
1W - 3L
1,298 SR
Queue Stats
380W - 438L
1,449 Elo+
Party 1
Cthulhu
Cthulhu
Mackornik
Cthulhu
Level 105
God Stats
7W - 8L
1,439 SR
Queue Stats
657W - 694L
1,376 Elo+
Party 1
Artio
Artio
Magnum_Miraculum
Artio
Level 44
God Stats
0W - 1L
1,796 SR
Queue Stats
111W - 115L
1,417 Elo+
Solo
Thanatos
Thanatos
Mexicano158708
Thanatos
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
382W - 334L
1,525 Elo+
Solo
Izanami
Izanami
NWLT Zero
Izanami
Level 18
God Stats
5W - 10L
1,521 SR
Queue Stats
534W - 605L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Anoei
Artio
11
1 / 1 / 10
8,225
514
3,616
13,062
6,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sun Wukong
CIoakedGhost
Sun Wukong
14
4 / 1 / 4
8,899
556
3,286
10,167
5,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
DesuChino
Artemis
14
8 / 2 / 4
9,039
565
9,654
7,848
2,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
NibbaKiller
Jormungandr
15
2 / 1 / 2
8,734
546
4,509
8,588
4,813
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
4 / 2 / 5
9,512
595
12,440
10,769
4,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
14
1 / 4 / 0
8,617
539
3,486
8,852
3,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Mackornik
Cthulhu
15
6 / 3 / 1
9,363
585
13,892
13,630
11,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

7
0 / 3 / 0
5,504
344
1,997
6,342
2,568
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
11
0 / 4 / 3
7,148
447
7,004
12,065
4,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
NWLT Zero
Izanami
10
0 / 5 / 2
6,558
410
2,703
10,490
2,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
19
Kills
7
7
Deaths
19
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artio
Anoei
Artio
1
1
10
6
W
Sun Wukong
CIoakedGhost
Sun Wukong
4
1
4
6
L
Nox
1
4
0
0.25
W
Artemis
DesuChino
Artemis
8
2
4
5
L
Cthulhu
Mackornik
Cthulhu
6
3
1
2.17
L
0
3
0
0
L
Thanatos
0
4
3
0.38
L
Izanami
NWLT Zero
Izanami
0
5
2
0.2
W
Jormungandr
NibbaKiller
Jormungandr
2
1
2
3
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,505
Damage
29,082
50,434
Taken
51,379
23,372
Mitigated
23,983
13,869
Healing
19,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Anoei
Artio
3,616
804
110
3,673
13,062
6,643
941
4,769
8,115
15,999
0
W
Sun Wukong
CIoakedGhost
Sun Wukong
3,286
579
0
3,930
10,167
5,214
0
2,523
7,424
0
40,872
L
Nox
3,486
154
0
1,811
8,852
3,436
0
6,290
2,562
48,338
0
W
Artemis
DesuChino
Artemis
9,654
5,650
0
554
7,848
2,542
549
2,907
4,805
0
44,944
L
Cthulhu
Mackornik
Cthulhu
13,892
1,662
0
3,707
13,630
11,221
418
6,916
6,714
48,563
0
L
1,997
267
563
1,166
6,342
2,568
0
869
5,473
11,815
0
L
Thanatos
7,004
2,285
0
9,590
12,065
4,130
0
4,243
7,822
0
38,113
L
Izanami
NWLT Zero
Izanami
2,703
2,341
0
2,707
10,490
2,628
26
2,247
8,243
0
25,948
W
Jormungandr
NibbaKiller
Jormungandr
4,509
826
0
3,739
8,588
4,813
15
4,040
4,158
45,313
0
W
12,440
6,082
0
1,863
10,769
4,160
264
3,966
6,557
75,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,409
Gold Earned
37,190
434
Minions Killed
364
0
Camps Cleared
0
1,539,125
Distance Traveled
1,353,256
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,225
514
31
2
0
343,212
2
W
Sun Wukong
8,899
556
70
4
0
360,415
0
L
Nox
8,617
539
119
7
0
287,871
6
W
Artemis
9,039
565
71
4
0
269,815
1
L
Cthulhu
9,363
585
95
6
0
316,572
6
L
Artio
5,504
344
22
1
0
175,652
1
L
Thanatos
7,148
447
73
5
0
321,884
1
L
Izanami
6,558
410
55
3
0
251,277
7
W
Jormungandr
8,734
546
108
7
0
275,399
0
W
Chronos
9,512
595
154
10
0
290,284
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role