Player Matchup

Hun Batz
Hun Batz
CrimonSitchley
Hun Batz
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,489 Elo+
Solo
Neith
Neith
PunkieMi182
Neith
Level 27
God Stats
44W - 32L
1,620 SR
Queue Stats
99W - 85L
1,625 Elo+
Party 1
Bacchus
Bacchus
Skipper171288
Bacchus
Level 26
God Stats
22W - 19L
1,618 SR
Queue Stats
77W - 62L
1,624 Elo+
Party 1
Thoth
Thoth
Varo67
Thoth
Level 29
God Stats
3W - 8L
1,460 SR
Queue Stats
109W - 108L
1,521 Elo+
Solo
King Arthur
King Arthur
nephous
King Arthur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,395 Elo+
Solo
Team Averages
Level 21
1,540 SR
1,531 Elo+

VS

Team Averages
Level 20
1,520 SR
1,551 Elo+
Neith
Neith
BrianoGrowler
Neith
Level 29
God Stats
1W - 1L
1,555 SR
Queue Stats
5W - 9L
1,309 Elo+
Solo
Zeus
Zeus
DovydasM
Zeus
Level 28
God Stats
4W - 2L
1,414 SR
Queue Stats
124W - 111L
1,540 Elo+
Solo
Nox
Nox
Kawesh2
Nox
Level 28
God Stats
14W - 9L
1,691 SR
Queue Stats
89W - 72L
1,619 Elo+
Solo
Arachne
Arachne
Müptozan
Arachne
Level 11
God Stats
5W - 7L
1,442 SR
Queue Stats
23W - 26L
1,427 Elo+
Solo
Nemesis
Nemesis
Warbiz2
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,862 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
6
0 / 0 / 0
3,413
683
1,360
3,685
1,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
1 / 1 / 0
3,269
654
1,129
1,696
456
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
4
0 / 1 / 1
3,281
656
865
2,906
1,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thoth
Varo67
Thoth
3
0 / 2 / 0
2,840
568
366
1,419
346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
nephous
King Arthur
4
0 / 2 / 0
2,904
581
951
2,918
667
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 2
3,015
603
1,479
1,745
321
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
7
4 / 0 / 0
4,368
874
2,507
2,143
515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nox
5
0 / 0 / 2
3,106
621
1,705
1,816
391
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
Müptozan
Arachne
5
1 / 0 / 0
3,347
669
417
2,103
601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Warbiz2
Nemesis
7
1 / 0 / 1
3,914
783
1,634
2,905
1,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
6
6
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Hun Batz
0
0
0
0
W
Zeus
4
0
0
4
W
Nox
0
0
2
1
W
Arachne
Müptozan
Arachne
1
0
0
1
L
1
1
0
1
L
Bacchus
0
1
1
0.5
L
Thoth
Varo67
Thoth
0
2
0
0
W
Nemesis
Warbiz2
Nemesis
1
0
1
1.5
L
King Arthur
nephous
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,671
Damage
7,742
12,624
Taken
10,712
3,897
Mitigated
2,937
2,764
Healing
3,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,479
604
0
396
1,745
321
0
371
1,374
0
6,253
L
Hun Batz
1,360
377
0
599
3,685
1,029
0
1,213
2,430
0
15,143
W
Zeus
2,507
773
0
660
2,143
515
0
631
1,512
14,090
0
W
Nox
1,705
279
0
960
1,816
391
0
229
1,587
8,256
0
W
Arachne
Müptozan
Arachne
417
358
0
598
2,103
601
0
0
2,103
0
11,019
L
1,129
320
0
140
1,696
456
0
1,065
591
0
12,496
L
Bacchus
865
101
0
1,055
2,906
1,399
0
782
2,095
6,608
0
L
Thoth
Varo67
Thoth
366
76
0
270
1,419
346
0
885
378
5,753
0
W
Nemesis
Warbiz2
Nemesis
1,634
769
0
1,345
2,905
1,109
362
0
2,905
0
13,043
L
King Arthur
nephous
King Arthur
951
332
0
700
2,918
667
0
0
2,740
40
5,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,707
Gold Earned
17,750
98
Minions Killed
136
0
Camps Cleared
0
469,143
Distance Traveled
466,800
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,015
603
11
2
0
106,659
0
L
Hun Batz
3,413
683
45
9
0
106,202
1
W
Zeus
4,368
874
43
9
0
86,427
1
W
Nox
3,106
621
17
3
0
90,851
0
W
Arachne
3,347
669
29
6
0
89,791
0
L
Neith
3,269
654
31
6
0
80,241
1
L
Bacchus
3,281
656
8
2
0
106,644
2
L
Thoth
2,840
568
10
2
0
55,483
0
W
Nemesis
3,914
783
36
7
0
93,072
0
L
King Arthur
2,904
581
4
1
0
120,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role