Player Matchup

Jing Wei
Jing Wei
BigStomas
Jing Wei
Level 4
God Stats
2W - 1L
1,543 SR
Queue Stats
8W - 4L
1,506 Elo+
Solo
Thor
Thor
Leonidis97
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,385 Elo+
Party 1
Nemesis
Nemesis
MajorToshmi
Nemesis
Level 4
God Stats
2W - 1L
1,379 SR
Queue Stats
2W - 2L
1,379 Elo+
Party 1
Fafnir
Fafnir
Pedrolonn
Fafnir
Level 27
God Stats
8W - 5L
1,426 SR
Queue Stats
148W - 145L
1,516 Elo+
Party 2
Agni
Agni
juanfrann
Agni
Level 26
God Stats
10W - 6L
1,555 SR
Queue Stats
237W - 233L
1,558 Elo+
Party 2
Team Averages
Level 13
1,481 SR
1,469 Elo+

VS

Team Averages
Level 16
1,558 SR
1,396 Elo+
Cabrakan
Cabrakan
LioN99101
Cabrakan
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
97W - 111L
1,395 Elo+
Party 3
Medusa
Medusa
SEzzrie
Medusa
Level 22
God Stats
3W - 2L
1,949 SR
Queue Stats
220W - 226L
1,556 Elo+
Solo
Sol
Sol
Talal201
Sol
Level 27
God Stats
37W - 33L
1,490 SR
Queue Stats
252W - 282L
1,436 Elo+
Party 3
Danzaburou
Danzaburou
nephous
Danzaburou
Level 8
God Stats
2W - 1L
1,694 SR
Queue Stats
4W - 6L
1,455 Elo+
Solo
Ao Kuang
Ao Kuang
赵予繁z
Ao Kuang
Level 3
God Stats
2W - 3L
1,158 SR
Queue Stats
6W - 6L
1,137 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BigStomas
Jing Wei
14
5 / 5 / 2
8,920
469
15,212
11,612
4,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 6 / 7
7,625
401
4,667
11,529
6,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nemesis
MajorToshmi
Nemesis
15
3 / 1 / 1
9,220
485
3,477
12,602
5,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fafnir
Pedrolonn
Fafnir
18
6 / 1 / 2
11,427
601
8,640
10,185
6,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Agni
16
4 / 4 / 3
10,179
536
14,716
10,485
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
LioN99101
Cabrakan
15
4 / 1 / 7
9,671
509
3,787
16,477
18,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
SEzzrie
Medusa
7
1 / 3 / 0
6,283
331
3,360
3,696
1,070
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
8 / 7 / 2
10,460
551
10,794
17,222
6,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
nephous
Danzaburou
16
0 / 3 / 2
9,292
489
7,137
8,991
3,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ao Kuang
赵予繁z
Ao Kuang
14
4 / 5 / 4
9,547
502
7,389
17,484
5,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
32
18
Kills
17
17
Deaths
19
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BigStomas
Jing Wei
5
5
2
1.2
W
0
6
7
0.58
L
Cabrakan
LioN99101
Cabrakan
4
1
7
7.5
W
Nemesis
MajorToshmi
Nemesis
3
1
1
3.5
W
Fafnir
Pedrolonn
Fafnir
6
1
2
7
L
Medusa
SEzzrie
Medusa
1
3
0
0.33
L
8
7
2
1.29
W
Agni
4
4
3
1.38
L
Danzaburou
nephous
Danzaburou
0
3
2
0.33
L
Ao Kuang
赵予繁z
Ao Kuang
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,712
Damage
32,467
56,413
Taken
63,870
27,038
Mitigated
35,190
13,707
Healing
13,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BigStomas
Jing Wei
15,212
11,362
0
873
11,612
4,486
1,913
6,598
4,871
0
64,768
W
4,667
1,224
0
450
11,529
6,979
414
4,566
6,963
0
17,244
L
Cabrakan
LioN99101
Cabrakan
3,787
571
0
3,266
16,477
18,023
0
3,992
12,485
20,014
0
W
Nemesis
MajorToshmi
Nemesis
3,477
1,339
0
5,289
12,602
5,392
335
1,616
10,986
0
61,797
W
Fafnir
Pedrolonn
Fafnir
8,640
2,441
0
3,323
10,185
6,635
235
2,600
7,585
62,427
0
L
Medusa
SEzzrie
Medusa
3,360
1,211
0
0
3,696
1,070
0
0
3,696
0
21,581
L
10,794
4,090
0
4,674
17,222
6,636
174
10,759
6,463
49,934
0
W
Agni
14,716
801
141
3,631
10,485
3,546
560
6,447
4,038
65,731
0
L
Danzaburou
nephous
Danzaburou
7,137
2,793
0
877
8,991
3,504
436
4,917
4,074
0
62,714
L
Ao Kuang
赵予繁z
Ao Kuang
7,389
1,686
0
5,091
17,484
5,957
0
3,688
13,796
52,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,371
Gold Earned
45,253
442
Minions Killed
359
0
Camps Cleared
0
1,761,738
Distance Traveled
1,446,652
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,920
469
102
5
0
337,925
5
W
Thor
7,625
401
17
1
0
320,149
2
L
Cabrakan
9,671
509
30
2
0
327,737
6
W
Nemesis
9,220
485
93
5
0
406,546
3
W
Fafnir
11,427
601
134
7
0
333,388
2
L
Medusa
6,283
331
35
2
0
126,538
0
L
Sol
10,460
551
93
5
0
305,589
0
W
Agni
10,179
536
96
5
0
363,730
2
L
Danzaburou
9,292
489
122
6
0
344,121
0
L
Ao Kuang
9,547
502
79
4
0
342,667
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role