Player Matchup

Gilgamesh
Gilgamesh
Bigboyjones679
Gilgamesh
Level 28
God Stats
23W - 23L
1,499 SR
Queue Stats
72W - 79L
1,413 Elo+
Party 2
Chang'e
Chang'e
HellishHymn
Chang'e
Level 44
God Stats
14W - 23L
1,329 SR
Queue Stats
46W - 61L
1,429 Elo+
Solo
Cthulhu
Cthulhu
Hugosaki
Cthulhu
Level 28
God Stats
47W - 48L
1,437 SR
Queue Stats
100W - 113L
1,466 Elo+
Party 3
Cabrakan
Cabrakan
MachetteMayhem
Cabrakan
Level 39
God Stats
1W - 1L
1,802 SR
Queue Stats
59W - 60L
1,448 Elo+
Party 2
Tiamat
Tiamat
Silentninja507
Tiamat
Level 59
God Stats
4W - 6L
1,461 SR
Queue Stats
54W - 59L
1,538 Elo+
Party 3
Team Averages
Level 40
1,506 SR
1,459 Elo+

VS

Team Averages
Level 92
1,620 SR
1,586 Elo+
Horus
Horus
 
Horus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
preston_vita
Ares
Level 23
God Stats
7W - 0L
1,923 SR
Queue Stats
15W - 4L
1,898 Elo+
Party 1
Danzaburou
Danzaburou
rainman536
Danzaburou
Level 159
God Stats
26W - 36L
1,557 SR
Queue Stats
366W - 390L
1,437 Elo+
Solo
Da Ji
Da Ji
sasori213
Da Ji
Level 86
God Stats
96W - 64L
1,621 SR
Queue Stats
679W - 631L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bigboyjones679
Gilgamesh
15
1 / 8 / 0
8,862
886
7,399
14,929
9,229
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
HellishHymn
Chang'e
14
0 / 1 / 1
8,493
849
3,741
5,435
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Hugosaki
Cthulhu
14
0 / 3 / 1
9,019
902
4,954
13,315
10,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate

Breastplate

+20
Physical Protection

Cabrakan
15
0 / 3 / 1
9,370
937
6,186
11,899
13,195
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 7 / 1
8,529
853
7,267
10,659
6,728
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

178

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
5 / 0 / 15
10,861
1,086
6,274
9,934
10,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morgan Le Fay
 
Morgan Le Fay
16
4 / 0 / 17
9,997
1,000
15,956
4,809
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 1 / 18
10,436
1,044
9,158
9,251
8,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
rainman536
Danzaburou
16
4 / 0 / 12
10,232
1,023
8,305
3,571
1,521
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
sasori213
Da Ji
16
6 / 0 / 15
10,297
1,030
10,196
5,773
2,572
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
99
1
Kills
22
22
Deaths
1
4
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
0
15
12.5
W
Morgan Le Fay
 
Morgan Le Fay
4
0
17
12.5
L
Gilgamesh
Bigboyjones679
Gilgamesh
1
8
0
0.13
L
Chang'e
HellishHymn
Chang'e
0
1
1
0.5
L
Cthulhu
Hugosaki
Cthulhu
0
3
1
0.17
L
Cabrakan
0
3
1
0.17
L
0
7
1
0.07
W
3
1
18
12
W
Danzaburou
rainman536
Danzaburou
4
0
12
10
W
Da Ji
sasori213
Da Ji
6
0
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,547
Damage
49,889
56,237
Taken
33,338
41,915
Mitigated
25,175
6,657
Healing
12,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,274
2,814
4,278
5,206
9,934
10,344
0
7,147
2,599
0
13,405
W
Morgan Le Fay
 
Morgan Le Fay
15,956
1,552
0
1,009
4,809
1,886
0
3,255
1,550
35,892
0
L
Gilgamesh
Bigboyjones679
Gilgamesh
7,399
756
0
97
14,929
9,229
0
6,987
7,942
0
24,000
L
Chang'e
HellishHymn
Chang'e
3,741
103
1,972
1,283
5,435
1,957
0
2,380
3,055
28,604
0
L
Cthulhu
Hugosaki
Cthulhu
4,954
423
724
772
13,315
10,806
0
5,856
7,459
19,328
0
L
Cabrakan
6,186
287
0
81
11,899
13,195
0
5,370
6,529
14,605
0
L
7,267
461
502
1,226
10,659
6,728
0
4,521
6,138
28,109
0
W
9,158
344
0
1,201
9,251
8,852
0
5,570
3,503
13,333
0
W
Danzaburou
rainman536
Danzaburou
8,305
3,064
0
1,056
3,571
1,521
0
2,053
1,518
0
42,434
W
Da Ji
sasori213
Da Ji
10,196
1,255
0
0
5,773
2,572
0
3,725
2,020
0
17,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,273
Gold Earned
51,823
191
Minions Killed
183
6
Camps Cleared
4
938,739
Distance Traveled
938,969
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,861
1,086
25
3
1
204,927
0
W
Morgan Le Fay
9,997
1,000
53
5
1
200,757
0
L
Gilgamesh
8,862
886
27
3
1
203,010
0
L
Chang'e
8,493
849
65
7
0
195,838
0
L
Cthulhu
9,019
902
44
4
0
168,760
1
L
Cabrakan
9,370
937
15
2
0
183,806
2
L
Tiamat
8,529
853
40
4
5
187,325
1
W
Ares
10,436
1,044
2
0
0
189,284
0
W
Danzaburou
10,232
1,023
83
8
1
172,899
0
W
Da Ji
10,297
1,030
20
2
1
171,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role